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Yes, it's one of the biggest design flaws in the game to have many things not depending on player level, particularly pet stats.I tried several weeks ago to link the damage of a skill to the player level, but with no avail. I used "playerLevel" (used for a Variable in records/creature/pc/playerlevels.dbr).I also tried things based on Grim Dawn dbrs for pets, where you can find things like this : charLevel,charLevel*1,It doesn't work in TQ, even if you change the pet template to mimic Grim Dawn.So currently I don't have any solution to make this work, if that's possible in TQ.