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I think it's just not possible with only maxPlayerLevel, they probably added some sort of useless limitation in the engine in a AE patch.Maybe it would work by hacking a dll, or manually setting the XP required to reach a level, instead of using an equation ?
I'm retested this by replacing game's database (surely with no result).After quick & dirty inspection of Game.dll i'm found what no of TQ, TQIT or TQAE use this field at all (them doesn't keep "maxPlayerLevel" string near other field names from experiencelevelcontrol.tpl (e.g. experienceLevelEquation or intelligenceIncrement). This is for sure not strict evidence. However, GD - has this string, so I guess it will support this field.So, in practice, i guess it is just a bug / never implemented feature of game engine, and even not related to AE.PS: I'm currently bit lazy to experiment with TQIT, may be later. In the end this should change nothing anyway.PPS: @soa So, I'm guess level 90 limit also doesn't applied to SV-AERA? Or this mysteriously work for you?