Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - noobie

Pages: [1] 2 3 4
1
Modifications / Re: NO HUD MOD - HIDE COMPASS
« on: 06 November 2021, 13:35:50 »
I already solved this: the compass toggle setting is saved in the game save file.

00=normal 01=big 02=no compass




2
Modifications / Re: an even tougher one !
« on: 23 October 2021, 01:45:47 »
BTW, how would you interpret the next option in that dbr: lowhealthresetlevel... resetting what? and it's earlier (at 35%) than the trigger level (at 25%)... ???

I understand now: if the health regenerates to 35% (in this example) then the low health state is ended.
In case anyone else was wondering.

3
Modifications / Re: an even tougher one !
« on: 22 October 2021, 15:02:44 »
I have a different opinion about the function of a forum (look up the historical meaning of that word and you'll get the picture).

I also disagree that the information is of no general use. Any and every information posted here contributes to the repository of knowledge that may be of use to future visitors. That's precisely why I like forums and not so much sites like discord. Forums may be slower and not instant, but they function as a database of sorts and are easily searchable. I prefer that.

Please be aware that you only speak for yourself. You have a right to your own personal opinions, of course, but they are just that: personal opinions. I don't know on what your percentage data is based, but I doubt it is real. And keep in mind that you are not a representative for this forum (as far as I know). My presence here may be annoying to you, which I regret, but I believe it to be constructive in general.

4
Modifications / Re: an even tougher one !
« on: 22 October 2021, 12:35:36 »
I did, but on my computer the links don't work :(

BTW, how would you interpret the next option in that dbr: lowhealthresetlevel... resetting what? and it's earlier (at 35%) than the trigger level (at 25%)... ???

5
Modifications / Re: an even tougher one !
« on: 22 October 2021, 12:19:20 »
Much obliged!

I have many modding guides, everything I could find online, but they're all outdated.
For me, the guide you refer to is unusable, navigation-wise that is. I have to manually click every html file. I find the PDF ones easiest to read and search.
 

6
Modifications / an even tougher one !
« on: 22 October 2021, 02:36:38 »
Does anybody know where the low-health heartbeat sfx threshhold or trigger is specified?
I would like the warning to start earlier...

7
Modifications / Re: a TOUGH one... (question, that is)
« on: 22 October 2021, 01:33:13 »
Good info - Thanks!

If you want to change the colors: graphics are in UI (ui_genericsmallbox_health.tex etc.)

8
Modifications / Re: a TOUGH one... (question, that is)
« on: 21 October 2021, 19:09:12 »
It was exactly that! With a value of 1 the fade functions well and is almost immediately. Thanks so much! :)

Would you also happen to know the location of the enemy power bars settings?

...and how do you attach screenshots to a message?

9
Modifications / Re: a TOUGH one... (question, that is)
« on: 21 October 2021, 18:44:54 »
EDIT: That seems not to have been the right solution... I set the delete behavior to fade and the dissolve time to 0 but the bodies do not disappear...

When I set the delete behavior to delete, then they do disappear, but a bit too suddenly.

10
Modifications / Re: a TOUGH one... (question, that is)
« on: 21 October 2021, 18:36:46 »
Great job! Thanks! I must've been over that option I don't know how many times... sometimes you don't see things anymore. XD

Might you also know (another thing I just cannot find) where the mana and life bars graphics of enemies is determined?

11
Modifications / a TOUGH one... (question, that is)
« on: 21 October 2021, 17:50:40 »
Who knows where the corpse fadeout time is determined?

I would like the slain enemies to disappear almost immediately... I want this, because I don't like the way the dead bodies are laid out on the ground (like flexible puppets) in impossible positions.


12
Other Modifications / Re: Menu dbr
« on: 18 October 2021, 23:14:11 »
a shame - thanks for the confirmation @Endymion - won't waste my time on the menu layout then!

13
Other Modifications / Re: Menu dbr
« on: 18 October 2021, 19:57:44 »
When I search for the tex names of the menu parts I only get hits inside the game's exe...

I would like to lower the name (and level) placement in the character menu - their placement is a bit too high (touching the upper border).

14
Other Modifications / Re: bag icon merchant
« on: 18 October 2021, 16:44:34 »
NVM
looking for it for days, only to discover it by accident right after posting for help...
sorry.

If anyone is interested: it's determined in the effects/objecteffects/shieldgeneral01.dbr

15
Other Modifications / bag icon merchant
« on: 18 October 2021, 16:32:12 »
I'm trying to find the dbr that refers to the bag overhead icon of the vendor/trader/merchant.
Does anyone here happen to know where to find that?

Pages: [1] 2 3 4

SimplePortal 2.3.7 © 2008-2022, SimplePortal