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Messages - Jobe

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1
Yeah, the Art Manager is definitely superior to doing it via Notepad.

Anyway, I managed to get it all working. Thank you guys for the help. :)

2
Okay so I'm in the creature attribute record database and I'm at Total Damage Modifier -- I see numbers like 0.0, 8.0, and 20.0. I assume 0.0 is for Normal, 8.0 is for Epic, and 20.0 is for Legendary. What is a reasonable number for Normal?

Same thing with Life and Mana in Character Bonus Attributes. Don't know which numbers to change and what is reasonable.

Also, when I'm done editing, do I just go to Build -> Build and then what? Where does my built up mod go? Will it be active upon starting a new game or do I need to select custom map?

EDIT: Also is there a way to disable health regen for the player?

3
Hello and thanks for the welcome.

No, I have not used Art Manager but I can give it a go. I was under the impression I could simply use notepad to edit the .dbr files (which is possible -- if it works, however, is another question).

I did in fact read the "how to create a difficulty mod" topic; in fact, that's how I found this place. :)

Unfortunately, the author didn't really say what one should do with the edited files. I was hoping I could simply drop them in the database folder but that appears to be misguided. I then assumed I had to pack them up somehow but, again, did not know how. The monstergamebalanceattributes.dbr... where specifically can I find variables for health and damage of monsters, and where might I find one for bosses?

I guess my main overall question is, do I package up my edited files via the Art Manager and drop the .arz package into the database folder?

4
Hello! I want to change a few things:

-XP gain
-Amount of gold received
-make enemies do more damage and have more health

I know where to find the XP gain and gold, but not the enemy health and damage, and further, I don't know where to put the finished files or if they need to be repacked or whatever. Please advise.

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