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Messages - susannevega

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1
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 April 2021, 21:19:54 »
Korean?


Hairstyle in total, dress, skin colour  8)

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 April 2021, 00:14:09 »
Reworking Nuwa:

Spoiler for Hiden:
Lower body (Serpent) is not ready yet. Everything is WIP.
Edit - Added snake tail:
Spoiler for Hiden:
Edit 2 - New color theme, more fitting for a Goddess :) :
Spoiler for Hiden:
Edit 3 - Final tweaks before export - thinner and more graceful snake body (you can compare with second spoiler):
Spoiler for Hiden:
Edit 4 - Imported:
Spoiler for Hiden:
Old version to compare:
Spoiler for Hiden:
Edit 5 - Some tweaks on textures:
Spoiler for Hiden:
Most things are set up with models and textures, so i'm starting the animations for Nuwa and Bastet for The next version of Fallen Gods.




Were any image of Nuwa was ever so good? I'm not sure ^^ Awesome, Great, Impossible-ubelievable-magical. She stole my heart and my mind from her alpha-version and became better every time I see her again <3

To be honest can't say the new one is better then old one, they are completely different. Alpha is more like traditional-styled with some kind of traditional dress, new one is some kind of modern (do you ever seen Goddes in bikini?:D). if I would choose which one to play as I would prefer Alpha cuz of traditional clothes and skin tone :c and beta cuz of tail mesh and (adenium? gloxinia? lotus?) still looks nice ^^

P.S. Got it. Aplha - Chinese, Beta - Corean?

3
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 14 March 2021, 02:47:11 »
lot of titanic and awesome work ^^ P.S. *still waiting for traditional (snake) Nu Wa*

4
Modifications / Re: one stupid question :)
« on: 14 December 2020, 23:12:23 »
Couple more questions :)

Still about making skills:

1) is there any way to make passive skill with layers for example:
hero recieves layer per 10% mana miss
layer parameters: increase hp regeneration by 10% and attack speed by 5%
so in total we have 9 layers each gives 10% hpr and 5%as
90% mp = 10%hpr 5%as; 80% = 20%hpr and 10%as; 70% = 30%hpr and 15% as etc

2) channeling spells witch can be interrupted
for example hero heals 100 hp every second along 5 seconds but if hero will move or cc'ed he will stop healing

5
Modifications / Re: one stupid question :)
« on: 11 December 2020, 13:37:47 »
Yes, it's one of the biggest design flaws in the game to have many things not depending on player level, particularly pet stats.
I tried several weeks ago to link the damage of a skill to the player level, but with no avail. I used "playerLevel" (used for a Variable in records/creature/pc/playerlevels.dbr).

I also tried things based on Grim Dawn dbrs for pets, where you can find things like this : charLevel,charLevel*1,
It doesn't work in TQ, even if you change the pet template to mimic Grim Dawn.
So currently I don't have any solution to make this work, if that's possible in TQ.

oh i tried the first way too :) thank you for your respond, soa <3

6
Modifications / one stupid question :)
« on: 09 December 2020, 00:25:56 »
hey there. so... /i'm very sorry if it's wrong place to post topic/

i've seen some formulas in TQAM for example items affixes in loottable.
and my question: is anywhere list of all formulas or simple formula for pets to keep them same lvl with summoning hero? like
*characterlvl* = currentherolvl or else~

7
New Members Introduction / greetings :)
« on: 09 December 2020, 00:19:23 »
Hello there! I'm Lisa. Not a new player around TQ but who cares afterall :) for a long time i had a something like a hobby - making mods in games i'm playing. For myself and friends if they would want something. So... here I am for making strange and sometimes silly questions in mod sections :D

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