Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Modifications => Topic started by: kelian17 on 26 July 2019, 05:58:19

Title: 10X mod request & How to mod global health mob for each difficulty
Post by: kelian17 on 26 July 2019, 05:58:19
Hello,

I would like to use 10X mod made by yybot on steam, but as gog user I can't even contact him for a external link. I hate steam...
Can someone share/import his 2 mods, please ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1625425040
https://steamcommunity.com/sharedfiles/filedetails/?id=1624702778

Also, I would like to know how to change health for all. I think about a X5 HP mod for all enemy, for early game.

Please, thank you.
Title: Re: 10X mod request
Post by: undefind on 28 July 2019, 16:57:39
You ever get this sorted out?
Title: Re: 10X mod request
Post by: kelian17 on 28 July 2019, 18:22:52
Thank you for answering.
No, I'm still looking for a steam user who can share these two mods. I'm so interrested into it, that I'm waiting to update to 2.8, in according to the compatibility of the mod...
And I would like to know how to mod HP. I am okay about first steps to create mod, or merge but I don't know what to modify concerning health mob.
Title: Re: 10X mod request
Post by: undefind on 28 July 2019, 23:54:26
click the link in my signature
Title: Re: 10X mod request
Post by: undefind on 29 July 2019, 00:02:46
forgot to mention, you have to find the creature's .dbr file. it'll have several parameters such as "monster parameters", "ambush parameters" and so forth.

if you want to edit the hp go to character bio>character parameters>character bonus attributes.
Title: Re: 10X mod request
Post by: kelian17 on 29 July 2019, 19:53:40
thank you so much for sharing !  ^-^

I'm exploring the 10X mod arz contents and I've found Character Bio/Character Parameters/Character Bonus Attributes: characterLife.
But it seems there is one per-monster file for over 600 different files in
records\creature\monster\
records\xpack\creatures\monster\
records\xpack2\creatures\monster\
Should I change everything? It may change the entire game, no matter how difficult it is.

What I'm looking for is to modify global health for each difficulty, as yybot does, since it has configured Normal x7, Epic x10 Legendary x10.
I guess there are like 3 parameters to change.
Thank you,
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: undefind on 30 July 2019, 02:01:40
records>game>monstergamebalanceattributes.dbr

under character parameters>character bonus attributes you can modify the life modifier and/or character life.

i dont know how they work exactly. probably best to try something out and see what happens.
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: WNG on 30 July 2019, 12:15:05
records>game>monstergamebalanceattributes>character parameters>character bonus attributes>characterLifeModifier

It's an array of values, with each representing a % increase of all monsters' health.
Values 1 to 6 are for Normal difficulty, with 1 to 6 players.
Values 7 to 12 are for Epic difficulty, with 1 to 6 players.
Values 13 to 18 are for Legendary difficulty, with 1 to 6 players.
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: undefind on 30 July 2019, 14:45:33
You are the man, man. Is that little tidbit in a guide somewhere?
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: sauruz on 30 July 2019, 16:12:23
a side note:

For bosses and heroes there is a different file

records-Game-bossgamebalanceattributes
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: kelian17 on 30 July 2019, 19:34:41
thank you very much ! :D It really interesting to mod this game.

About characterLife and characterLifeModifier, I understand both are in percentage, concern difficulty and number of player.
So what's the difference between them ? It seems being redundant... ???
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: WNG on 31 July 2019, 00:51:35
characterLife is a flat increase, as opposed to characterLifeModifier, which is percent-based.
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: kelian17 on 31 July 2019, 19:45:01
Good to know, thank for clarification ! :)
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: undefind on 05 August 2019, 02:08:49
a side note:

For bosses and heroes there is a different file

records-Game-bossgamebalanceattributes

i am not finding that file anywhere. you sure about this?

edit: so odd this file didnt get extracted with my other files...i hate art manager so hard!
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: bernd on 06 August 2020, 20:34:36
Hello, has the first topic of a 10 times exp mod be solved?
I tried the link but only gives me a blank page.

Can someone please elaborate which file actually contains the formula for the experience gained by monsters?


I had another expX4 mod which did work properly.

tried to change the "experienceequation" in any gameengine.dbr file that I could find inside the mod.

like changing it from *7 to *700, changing that would be very obvious.

but sadly it didnt change the in game stuff at all.

no matter what i did to the experience equations found in the gamengine files, the game jsut didnt behave any differently! :O

What did I wrong there? :O

@undefind
@WNG
@kelian17

Quote from: undefind
Quote from: WNG
Quote from: kelian17
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: sauruz on 07 August 2020, 01:36:16
Only need to change in gamengine from the vanilla game.

like records/game/engine, should be it.

Not from xpacs.

and then, rewards and penalitys
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: bernd on 07 August 2020, 10:46:59
Only need to change in gamengine from the vanilla game.

like records/game/engine, should be it.

Not from xpacs.

and then, rewards and penalitys

hm, I have already changed both the gamedatbabase and the file in xpack now :-/
is that a problem now?

what do you mean by vanilla game?

I am playing the anniversary edition.

rewards and penalties? in whcih folder or file would that be located?
cant really find it.

the records folder of the mod has the folders:
creatures
game
item
quests
xpack1
xpack2
xpack3

and game only contains the gameengine.dbr which I changed.
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: sauruz on 07 August 2020, 14:10:20
In terms of art manager, theres no anniversary edition, what so ever. vanilla = base game until IT.

To edit any global change you must to edit the files in the base game ( since they change in the whole game), The files in xpac do not change anyhting.

(https://i.imgur.com/GWYRMEy.jpg)
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: bernd on 07 August 2020, 15:26:39
In terms of art manager, theres no anniversary edition, what so ever. vanilla = base game until IT.

To edit any global change you must to edit the files in the base game ( since they change in the whole game), The files in xpac do not change anyhting.

(https://i.imgur.com/GWYRMEy.jpg)


sorry if I cant follow you.

in general the C:\Program Files (x86)\Steam\steamapps\common folder contains 3 folders:
titan quest
titan quest anniversary edition
titan quest immortal throne

I had been fidling with the art manager in the anniversary folder.

the mods that the game actually uses are in
C:\Program Files (x86)\Steam\steamapps\workshop\content

(so totally different place)

and, funnily enough, the "root folder" , whcih cant be changed and were trashy art manager searched for mods is like
C:\Users\Admin\Documents\My Games\Titan Quest - Immortal Throne\Working\CustomMaps\CustomMaps\

so somewhere completely else. whcih the game when trying to do a custom game, obviously doesnt even look and therefor cant find anything there.


so I am deeply confused.

as mentioned, I fiddled with art manager and except for changing the 3 folders art managers uses (and therefor no longer being able to use the art manager cause he cant find anything anymore and I dont know what the 3 default directories were) didnt do anything with it.

given that it couldnt open anything anyways, I used my good old notepad++ and went into the mod's folder (namely the lootpexpx4 mod).
and edit the gameengine files there.
in line 6 they have the experience formula thing which I modified but didnt cdi any in game change.



you see, my goal isnt to change the game itself permanently, just modify the mod so that nI can use the bounce mod and temporarily get 10 times exp.

dont wanna set the exp to 10 times in general, just for when I use the mod.



how do you load these dbr files in art manager anyways?

I even went ahead and copied the mod folder to the place where art manager looks for mods, so it can be found there.
but except some modname/source thing on the left, there is nothing.

let alone such a neet structure as you have there! :O
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: bernd on 07 August 2020, 15:35:26
The following is all the content of the C:\Program Files (x86)\Steam\steamapps\workshop\content\475150\2126910474\lootpSpawn1Exp4\database\records\game\gameengine.dbr file.
lootSpawn1Exp4 is the mod name.
I jsut cant find any rewards orpenalties listed in this file

Code: [Select]
commonMonsterColor,{^w},
ArtifactFormulaCostAvailable,Records\UI\FontStyles\DescSkillRequirements.dbr,
ItemSkillNameIndent,8,
itemOverlayFontSize,16,
petBannerName,Records\Effects\ObjectEffects\PetSelectionBanner01.dbr,
experienceEquation,(((monsterLevel*15)+((monsterLevel-averagePlayerLevel)*(averagePlayerLevel/3.5)))*(1+(monsterExperience/100)))*7,
CameraPitchMin,25.000000,
prefixOnlyModifierCommonChest,100.000000,
ItemSetComponentNotAvailableIndent,8,
playerPathSlowdownLength,0.000000,
absoluteRunSpeedCapMin,40.000000,
ItemSetName,Records\UI\FontStyles\DescItemSetName.dbr,
fumbleDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_Confusion01.dbr,
potionStackLimit,250,
SkillRequirements,Records\UI\FontStyles\DescSkillRequirements.dbr,
SkillLevelTitles,Records\UI\FontStyles\DescSkillLevel.dbr,
skillMasteryTierLevel,1;4;10;16;24;32;40,
lifeLeachDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_LifeLeech01.dbr,
bossAttackSpeedCapMin,50.000000,
monsterSleepAggressionFalloffRate,0.250000;0.250000;0.250000,
ItemRelicNumber,Records\UI\FontStyles\DescRelicNumber.dbr,
PetBonusTitle,Records\UI\FontStyles\DescRelicNumber.dbr,
CameraDistanceDefault,34.000000,
ArtifactBonusTitle,Records\UI\FontStyles\DescRelicNumber.dbr,
maxRotationSpeed,12.000000,
ItemNameCommon,Records\UI\FontStyles\DescItemNameNormal.dbr,
absColdFxSound,Records\Sounds\SoundPak\Spells\Storm\ColdBurstHitPak.dbr,
artifactFormulaSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Blue01.dbr,
CameraPitchMax,51.000000,
heroMonsterColor,{^o},
scrollSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Olive01.dbr,
SkillDescription,Records\UI\FontStyles\DescSkillDescription.dbr,
prefixOnlyModifierChampionChest,45.000000,
monsterAttributePak,Records\Game\MonsterGameBalanceAttributes.dbr,
absPoisonFx,Records\Effects\Projectiles\343_StaffPoison_Low_Impact_FX.dbr,
ItemSkillHeading,Records\UI\FontStyles\DescItemDirections.dbr,
ArtifactFormulaDescription,Records\UI\FontStyles\DescBaseStats.dbr,
longRange,15.000000,
fireDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_Burn01.dbr,
playerRacialBonusPercentDefenseCap,100.000000,
suffixOnlyModifierBoss,500.000000,
commonItemColor,{^w},
ItemNameQuest,Records\UI\FontStyles\DescItemNameLegendary.dbr,
ArtifactDescription,Records\UI\FontStyles\DescBaseStats.dbr,
PetSkillStatsNext,Records\UI\FontStyles\DescSkillStatsNext.dbr,
ItemRelicDescription,Records\UI\FontStyles\DescRelicDescription.dbr,
ArtifactFormulaReagentNotAvailable,Records\UI\FontStyles\DescSetComponentsMissing.dbr,
artifactColor,{^t},
ItemSetComponentNotAvailable,Records\UI\FontStyles\DescSetComponentsMissing.dbr,
absLightningFxSound,Records\Sounds\SoundPak\Spells\Storm\ElectricBurstPak.dbr,
monsterAttackSpeedCapMin,20.000000;30.000000;40.000000,
maxPlayerRotationSpeed,16.000000,
PetBounsNextIndent,8,
confusionDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_Confusion01.dbr,
suffixOnlyModifierHero,300.000000,
CriticalHitOnPlayerStyle,Records\UI\FontStyles\CriticalHitOnPlayer.dbr,
playerSpellCastSpeedCapMin,60.000000,
playerAttributePak,Records\Game\PlayerGameBalanceAttributes.dbr,
ItemSetComponentAvailableIndent,8,
PetSkillStatsCurrent,Records\UI\FontStyles\DescItemBonuses.dbr,
monsterRunSpeedCapMax,500.000000,
ItemBanner,Records\UI\FontStyles\DescItemBanner.dbr,
magicalItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Yellow01.dbr,
monsterRunSpeedCapMin,20.000000;30.000000;40.000000,
legendaryItemColor,{^p},
playerDefenseCap,100.000000,
relicItemColor,{^o},
minPlayerRotationSpeed,14.000000,
absLifeFx,Records\Effects\Projectiles\343_StaffLife_Low_Impact_FX.dbr,
ItemRelicCompleteTitle,Records\UI\FontStyles\DescRelicNumber.dbr,
ArtifactFormulaReagents,Records\UI\FontStyles\DescRelicNumber.dbr,
UICharWindowInventorySack1DimsX,256,
ItemNameScroll,Records\XPack\UI\FontStyles\DescScrollName.dbr,
meleeRange,1.200000,
PetSkillNameCurrent,Records\UI\FontStyles\DescItemBonuses.dbr,
rareItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Green01.dbr,
playerSpellCastSpeedCapMax,300.000000,
playerPetBannerName,Records\Effects\ObjectEffects\MonsterConvertedBanner01.dbr,
prefixOnlyModifierChampion,50.000000,
SkillName,Records\UI\FontStyles\DescSkillName.dbr,
ItemNameRelic,Records\UI\FontStyles\DescRelicName.dbr,
monsterPetBannerName,Records\Effects\ObjectEffects\PetConvertedBanner01.dbr,
ItemSetBonuses,Records\UI\FontStyles\DescSetBonuses.dbr,
itemOverlayFontName,Records\UI\FontStyles\UIItemOverlay.dbr,
moderateRange,9.000000,
marketPurchaseSound,Records\Sounds\SoundPak\Player\MoneyBuyPak.dbr,
enchanterRecoveryFactor,1.000000,
playerRunSpeedCapMax,166.000000,
CameraDistanceMax,50.000000,
magicalItemColor,{^y},
ItemNameBroken,Records\UI\FontStyles\DescItemNameBroken.dbr,
templateName,database\Templates\GameEngine.tpl,
shortRange,5.000000,
bossAttackSpeedCapMax,500.000000,
characterDefensiveBlockRecoveryReductionCap,90.000000,
bothPrefixSuffixModifierHero,25000.000000,
meleeAutoTargetDistance,3.000000,
poisonDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_Poison01.dbr,
legendaryItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Purple01.dbr,
coldDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_FrostBurn01.dbr,
brokenItemColor,{^s},
manaLeachDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_ManaLeech01.dbr,
PetBonusNext,Records\UI\FontStyles\DescSkillStatsNext.dbr,
ItemNameLegendary,Records\UI\FontStyles\DescItemNameLegendary.dbr,
lightningDamageFxPak,records\xpack\effects\damage\dmgduration_lightningburn01.dbr,
deathPenaltyMin,0,
absPoisonFxSound,Records\Sounds\SoundPak\Spells\Rogue\PoisonBurstPak.dbr,
suffixOnlyModifierCommon,50.000000,
bossRunSpeedCapMax,500.000000,
bossSpellCastSpeedCapMin,50.000000,
relicItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Orange01.dbr,
RedemptionMultiplier,0.850000,
playerCooldownReductionCap,100.000000,
ItemBaseStats,Records\UI\FontStyles\DescBaseStats.dbr,
playerManaCostReductionCap,100.000000,
monsterSpellCastSpeedCapMax,500.000000,
ItemRelicName,Records\UI\FontStyles\DescRelicName.dbr,
ArtifactBonus,Records\UI\FontStyles\DescRelicBonus.dbr,
absManaBurnFxSound,records\sounds\soundpak\spells\storm\le_manaburnpak.dbr,
deathPenaltyEquation,(currentPlayerLevel^3) * ((1+ (3 * gameDifficultyDV)) / 9),
sleepDamageFxPak,Records\XPack\Effects\Particles\SkillEffects\DreamSkillFX\SleepSandsDeBuff_FXPak.dbr,
ItemDirections,Records\UI\FontStyles\DescItemDirections.dbr,
SkillRequirementsNotMet,Records\UI\FontStyles\DescSkillRequirementsNotMet.dbr,
monsterAttackSpeedCapMax,500.000000,
absLightningFx,Records\Effects\Projectiles\343_StaffLightning_Low_Impact_FX.dbr,
Default,Records\UI\FontStyles\DescItemNameNormal.dbr,
epicItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Blue01.dbr,
absColdFx,Records\Effects\Projectiles\343_StaffCold_Low_Impact_FX.dbr,
ItemBonuses,Records\UI\FontStyles\DescItemBonuses.dbr,
scrollColor,{^a},
ArtifactFormulaReagentAvailable,Records\UI\FontStyles\DescSetComponents.dbr,
suffixOnlyModifierCommonChest,100.000000,
questItemSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Purple01.dbr,
prefixOnlyModifierHero,300.000000,
artifactFormulaColor,{^t},
monsterDefenseCap,0.000000;0.000000;0.000000,
UICharWindowInventorySack0DimsY,160,
ItemDescription,Records\UI\FontStyles\DescBaseStats.dbr,
ItemRequirements,Records\UI\FontStyles\DescItemRequirements.dbr,
lifeDamageFxPak,records\effects\default\damageindicationfx\dmgduration_life01.dbr,
armorDefensiveAbsorption,66.000000,
bossSpellCastSpeedCapMax,500.000000,
SkillStatsCurrent,Records\UI\FontStyles\DescSkillStatsCurrent.dbr,
ItemSkillName,Records\UI\FontStyles\DescItemBonuses.dbr,
absFireFxSound,Records\Sounds\SoundPak\Spells\Earth\FireBurstBigPak.dbr,
UICharWindowInventorySack1DimsY,160,
bossRunSpeedCapMin,50.000000,
UICharWindowInventorySack0DimsX,384,
artifactSparkle,Records\Effects\ObjectEffects\ItemEffects\ItemSparkle_Blue01.dbr,
ItemNameEpic,Records\UI\FontStyles\DescItemNameEpic.dbr,
SkillStatsNext,Records\UI\FontStyles\DescSkillStatsNext.dbr,
petAttributePak,Records\game\petgamebalanceattributes.dbr,
defaultCombatManagerRecord,Records\Game\CombatEquations.dbr,
questItemColor,{^f},
absPercentCurrentLifeFx,Records\Effects\Projectiles\343_StaffLife_Low_Impact_FX.dbr,
playerAttackSpeedCapMin,60.000000,
CriticalHitOnMonsterStyle,Records\UI\FontStyles\CriticalHitOnMonster.dbr,
PetBonus,Records\UI\FontStyles\DescRelicBonus.dbr,
questMonsterColor,{^p},
rareItemColor,{^g},
CameraDistanceMin,5.000000,
absFireFx,Records\Effects\Projectiles\343_StaffFire_Low_Impact_FX.dbr,
monsterSpellCastSpeedCapMin,20.000000;30.000000;40.000000,
prefixOnlyModifierCommon,50.000000,
PetSkillNameNext,Records\UI\FontStyles\DescSkillStatsNext.dbr,
itemCostName,Records\Game\ItemCost.dbr,
absManaBurnFx,records\effects\storm\343_spellshock_fx.dbr,
championMonsterColor,{^y},
ItemSetComponentAvailable,Records\UI\FontStyles\DescSetComponents.dbr,
playerDodgePercentCap,100.000000,
PetBonusIndent,8,
monsterLevelGapFixer,0;5;7,
ItemNameArtifact,Records\XPack\UI\FontStyles\DescArtifactName.dbr,
ArtifactClass,Records\UI\FontStyles\DescItemBanner.dbr,
ArtifactTitle,Records\UI\FontStyles\DescItemNameNormal.dbr,
absoluteRunSpeedCapMax,500.000000,
bleedingDamageFxPak,Records\Effects\Default\DamageIndicationFX\DmgDuration_Bleeding01.dbr,
pathSlowdownLength,0.000000,
PetBonusNextTitle,Records\UI\FontStyles\DescSkillStatsNext.dbr,
suffixOnlyModifierHeroChest,600.000000,
maximumRange,18.000000,
ArtifactFormulaTitle,Records\UI\FontStyles\DescItemNameNormal.dbr,
playerAttackSpeedCapMax,350.000000,
ItemNameArtifactFormula,Records\XPack\UI\FontStyles\DescArtifactName.dbr,
ItemSetDescription,Records\UI\FontStyles\DescRelicDescription.dbr,
marketSaleSound,Records\Sounds\SoundPak\Player\MoneySellPak.dbr,
ItemNameMagical,Records\UI\FontStyles\DescItemNameMagical.dbr,
ItemRelicBonus,Records\UI\FontStyles\DescRelicBonus.dbr,
bothPrefixSuffixModifierHeroChest,2000.000000,
relicCursorActivationSound,Records\Sounds\SoundPak\Items\BraceletDropPak.dbr,
minRotationSpeed,9.000000,
ArtifactFormulaCostNotAvailable,Records\UI\FontStyles\DescSkillRequirementsNotMet.dbr,
itemOverlayFontColor,1.0 1.0 1.0 1.0,
meleeTargetDistance,3.250000,
bossMonsterColor,{^r},
scrollStackLimit,100,
ItemNameRare,Records\UI\FontStyles\DescItemNameRare.dbr,
prefixOnlyModifierBoss,500.000000,
suffixOnlyModifierChampionChest,45.000000,
bothPrefixSuffixModifierBoss,30000.000000,
ItemNamePotion,Records\UI\FontStyles\DescItemNamePotion.dbr,
epicItemColor,{^b},
freezeDamageHandler,Records\XPack\Effects\Damage\FreezeHandler.dbr,
alertDistance,5.000000,
deathPenaltyMax,500000,
playerRunSpeedCapMin,60.000000,
prefixOnlyModifierHeroChest,600.000000,
suffixOnlyModifierChampion,50.000000,
playerDodgeProjectilePercentCap,100.000000,
CameraPitchDefault,41.000000,
potionItemColor,{^r},
Title: Re: 10X mod request & How to mod global health mob for each difficulty
Post by: eyn85 on 21 June 2021, 02:07:57
So there IS someone with an good knowledge here....all I asked was JUST the players 6 mod...there was one but it doesnt work with ATLANTIS i think....I even requested here but my post was completely ignored it seems.....

https://titanquestfans.net/index.php?topic=1301.0
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