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THE HARPYIAI (Harpies) were the spirits (daimones) of sudden, sharp gusts of wind. They were known as the hounds of Zeus and were despatched by the god to snatch away (harpazô) people and things from the earth. Sudden, mysterious dissappearances were often attributed to the Harpyiai.The Harpyiai were once sent by Zeus to plague King Phineus of Thrake (Thrace) as punishment for revealing the secrets of the gods. Whenever a plate of food was set before him, the Harpyiai would swoop down and snatch it away, befouling any scraps left behind. When the Argonauts came to visit, the winged Boreades gave chase, and pursued the Harpies to the Strophades Islands, where the goddess Iris commanded them to turn back and leave the storm-spirits unharmed.The Harpyiai were depicted as winged women, sometimes with ugly faces, or with the lower bodies of birds.
The crafting skills idea is interesting,though I am assuming that the crafting options will change as you progress trough the game,because crafting a knife in Legendary wont be very helpful to say the least.
The Artemis skill tree seems to have been improved,but does that mean you scrapped most of the original tree?Ah,anyway,I hope the development process goes well.You still have a long way to go until release,but your motivated and you love what your doing and thats what matters.
One more question:what deity will offer the most vitality and life leech damage(and also ressistance)?Im assuming that will be Hecate,right?
Idea is nice, but could be much better if every type of monster could give chance for crafting points or something like that which could be used as 2nd boost for items, depending on item type, fighting weapons, armors or ring types. So it could be improved gaming experience if items could be equiped with relic or charm and 1 crafted bonus at the same time, even blue or purple items.
With mining, forestry, and so forth, will you make it to where we can attack rocks and trees to harvest these items or is it for enemies, like spriggans that are plant-like?
Quote from: efko on 21 January 2019, 16:05:39Idea is nice, but could be much better if every type of monster could give chance for crafting points or something like that which could be used as 2nd boost for items, depending on item type, fighting weapons, armors or ring types. So it could be improved gaming experience if items could be equiped with relic or charm and 1 crafted bonus at the same time, even blue or purple items.Cany you explain your idea more? Give an example maybe?