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Awesome. Make some screaming sound for this dude so player can feel more uncomfortable in his presence.
Some monsters you will find in Egypt.Chaos Tarantula on the left and a regular tarantula on the right , you can see this type of spider is different than the ones you find in greece, they are more faster and have bigger fangs.Plus i made a visual effect when you kill a corrupted type creature , its looks like you free the creature from its torment.. its looks preatty neat. If you stand too close its deals vitality dmg.The UndyingThe one of few things i enjoyed from Atlantis are the monsters models, it can fill the gaps on monster diversity and fits well in Forgotten tombs ^^.They are fast than the regular undead, and like to ambush you when you least expected, dont get swarmed.Greater Mummys ( you probably know who they are )Still working on his models, but you can expect same abilitys in diablo , no doubt the 1st target to slain.
Your mod will have a lot of influences from Diablo,rigt?Burning cities,corrupted creatures etc.I like that.Would have been cool if we could've modified the graphics a little,to give a darker tone to the game.Oh,a question:do you think it will be balanced?
or just give them resistance to that? (what resistance is that again?)in TQIT, people were abusing that spell but the devs fixed that in AE.. maybe sauruz just forgotno need to remove dispel featurealso no need to increase CD
Most mobs won't re-cast their auras either (I think).
@botebote77 you're not fine with changing Spellbreaker, but I assume you wouldn't mind a change to Lightning Dash or Arc Discharge, provided it's a buff. I'm aware Spellbreaker is not the only broken skill, and it's up to the creator to decide if things like Phalanx, Finesse, and many many other should see a nerf or not.
You know very well the devs won't balance or fix those things.