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btw, i can't remember how it is in SV because i haven't played it in 6/7 yrs.. but the ultimate skills in TQIT that really should be called ultimate, don't hesitate to move them to tier lvl 40.. like colossus form, eye of the storm, volley, outsider, etc.. nature had this big bad summon iircjust let me play it already, ok? lolz :]
Heads up about lightning dash:It doesn't proc things like defense's shield bash attacks or runeword explode and stuff.Just recently, a 0.7 second cooldown was added to it.
Rogue/Occult=> Overall one skill slot is needed. I’m thinking of ditching Shadow Grasp (Breach modifier) and reverting Breach to its Underlord state (in SV, it’s a big hand coming from the ground with AOE damage, in Underlord it was summoning suicidal demons).
Quote from: Groom on 11 February 2020, 03:12:12In Arachne Soul, it's stated:+Sword MasteryI must be blind or something, but I can't find Sword Master at neither Warfare or Defense.Or does it mean: Axe (maybe axe and sword is/should be in same category)?All characters start with every weapon mastery at level 1, that gives +0% bonus damage (for technical reasons, it’s not possible to make the the weapon masteries start at level 0, that’s why you see the weapon mastery in yellow even if you don’t have the appropriate weapon type equipped).Bonuses are as follows :Axe Mastery+0-100% Physical damage (+5%/level)+0-20% Pierce damage (+1%/level)+0-40% Total damage (+2%/level)For instance, if you have +3 to Axe Mastery, it means you have +15% Physical damage, +3% Pierce damage, +6% Total damage when wearing an Axe.This is cumulative, so having an item with +4 and another with +2 would give you +6 (level 7) in Axe Mastery (hence +30% Phys, +6% Pierce, +12% Total)Blunt Mastery (maces, clubs)+0-120% Physical damage (+6%/level)+0-40% Total damage (+2%/level)Bow Mastery+0-60% Physical damage (+3%/level)+0-60% Pierce damage (+3%/level)+0-40% Total damage (+2%/level)Spear Mastery +0-60% Physical damage (+3%/level)+0-60% Pierce damage (+3%/level)+0-40% Total damage (+2%/level)Staff Mastery+0-80% Total damage (+4%/level)Sword Mastery+0-80% Physical damage (+4%/level)+0-40% Pierce damage (+2%/level)+0-40% Total damage (+2%/level)Throwing Mastery (also works with wands or any one hand ranged weapon, might as well change the name)+0-80% Physical damage (+4%/level)+0-40% Pierce damage (+2%/level)+0-40% Total damage (+2%/level)
In Arachne Soul, it's stated:+Sword MasteryI must be blind or something, but I can't find Sword Master at neither Warfare or Defense.Or does it mean: Axe (maybe axe and sword is/should be in same category)?
I think further question is more fit in this topic.1. The weapon master skills, are actually hidden skills (something you can't actively press to increase), can only be found in items?If possible: Maybe clarify something like:+4 Sword Mastery (hidden skill)?
2. 0-XX where XX is the max bonus at sMax for the skill?
3. Is weapon X mastery affected by + to all skills?4. If yes to 3, then the +X skill to specific mastery, loses some of it's power?
5. Is there a X mastery for a shield? =) hihi (Conq. for the win; defender damages with shield, so it's a legit/valid question)
1. Is there a full list of what Bosses are immune to?
2. As act/quest bosses and hero bosses are immune to certain conditions.Is it possible to add damage X only to Y monster class (in this case bosses)?
Are the skills in all masteries (and same goes for items) balanced towards empowerment of bosses?If we take the skill:Pulverize (Defense mastery)This skill have skill disruption, and will not work vs the bosses.Now I don't know if this is the same for reduction to Offensive/defensive/armor ability.The skill loses some of it's power (vs bosses), but is not compensated with something else.
3. For defense mastery:Maybe Hack and Cleave should work for sword/spear as well?
Quote from: Groom on 11 February 2020, 21:54:501. Is there a full list of what Bosses are immune to?>1000% Freeze resistance>1000% Fear resistance>1000% Mind Control resistance>1000% Skill Disruption resistance>1000% Confusion resistance>1000% Petrify resistance>1000% Sleep resistance>1000% Stun resistance>1000% Slow resistance>1000% Entrapment resistance105/120/135% Taunt resistanceThe rest is under 100%. There is no resistance or immunity to OA/DA/armor reduction.