Author Topic: Soulvizier AERA - Presentation, changelogs, downloads  (Read 182907 times)

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Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #45 on: 22 April 2020, 21:56:23 »
Hi! I have 2 questions:
1. WNG's poison and vitality staves have a blue backround in the inventory. Is this supposed to happen?
2. Bonuses to new SV skills from items are marked as "invalid skill profile". Why is that? I have followed installation instructions and put all the files in their corresponding directories. What am I doing wrong?
1. I noted that myself yesterday too. It's fixed, it will wait 1.6
2. This can happen on a few items but shouldn't be a general issue for every item like that.
Please report the exact name of the items (try to report bugs or what seems to be a bug, in the bugs section)
« Last Edit: 22 April 2020, 22:02:15 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #46 on: 22 April 2020, 22:18:12 »
I love what you have done with the Wisp, chain lightning and sound effects made me smile.
There seems to be something odd though, when i have the pet ai on aggressive it seems to stick by me and not venture out too far in attacking enemies but when it's on normal the wisp goes right out to the edge of the view to attack enemies like what aggressive should be.
Has the pet ai for aggressive and normal been messed up in TQAE and got switched around?
Definitely. The stances for Aggressive and Normal are switched.

This was also in the TQIT version, I left it as is. I guess the goal was to have the pet on Aggressive stance by default when you summon it, counting on the fact the game engine summons them with the stance in the middle by default, which is here redirected to Aggressive.
Aggressive is what most people choose, hence the idea.

Now I reckon this behavior may confuse people quite a bit. Maybe I should switch the names of Aggressive and Normal too ? You'd have from top to bottom, Normal, Aggressive, Defensive. I could also add a mention like "Aggressive - default on summon" to help people get the idea.

As far as I know, there was no improvement or important change regarding this in the AE, compared to TQIT.
« Last Edit: 23 April 2020, 00:46:42 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Jaylo

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #47 on: 22 April 2020, 23:00:02 »
I love what you have done with the Wisp, chain lightning and sound effects made me smile.
There seems to be something odd though, when i have the pet ai on aggressive it seems to stick by me and not venture out too far in attacking enemies but when it's on normal the wisp goes right out to the edge of the view to attack enemies like what aggressive should be.
Has the pet ai for aggressive and normal been messed up in TQAE and got switched around?
Definitely. The stances for Aggressive and Normal are switched.

This was also in the TQIT version, I left it as is. I guess the goal was to have the pet on Aggressive stance by default when you summon it, counting on the fact the game engine summons them with the stance in the middle by default, which is here redirected to Aggressive.
Aggressive is what most people choose, hence the idea.

Now I reckon this behavior may confuse people quite a bit. Maybe I should switch the names of Aggressive and Normal too ? You'd have from top to bottom, Normal, Aggressive, Defensive. I could also add a mention like "Aggressive - default on summon" to help people get the idea.

As far as I know, there was no improvement or important change regarding this in the AE, compared to TQIT.

Your right, i am confused lol
So what your saying is that pets get summoned in SV AERA by default with the aggressive stance on which is located in the middle of the ai stance list but still has the text label of "Normal".
« Last Edit: 23 April 2020, 00:46:56 by soa »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #48 on: 22 April 2020, 23:19:15 »
Your right, i am confused lol
So what your saying is that pets get summoned in SV AERA by default with the aggressive stance on which is located in the middle of the ai stance list but still has the text label of "Normal".
Yes. Actually, now that I look at it, it seems the text was switched too in SV for TQIT, more of less with the labels I was proposing.
That change got lost when I ported the mod to AE.

So I'll fix that in the next patch.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline kyrganchik

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #49 on: 23 April 2020, 02:24:37 »
Hi bro, I had a problem adding the mod, the masterial all lost some skills like these pictures, plz help me fix! i have settup all new game but can't fix the error.

It looks like the templates are not installed correctly. In the installation instructions :
Step 3 : Install new templates.
Put them in My Games\Titan Quest-Immortal Throne\Working\database\Templates directory (don't include "directory")
If the directory doesn’t exist, create it.
You should end with something like this :
https://i.imgur.com/nm30RVp.png

If this is not the problem :
Do you have Ragnarok + Atlantis ?
Have you installed the CORE files + patch 1.5 (two links) ?
Spoiler for Hiden:
here is a screenshot from the files and it differs from yours, what do you do differently from the instructions?
« Last Edit: 23 April 2020, 14:59:59 by efko »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #50 on: 23 April 2020, 04:08:17 »
Hi bro, I had a problem adding the mod, the masterial all lost some skills like these pictures, plz help me fix! i have settup all new game but can't fix the error.

It looks like the templates are not installed correctly. In the installation instructions :
Step 3 : Install new templates.
Put them in My Games\Titan Quest-Immortal Throne\Working\database\Templates directory (don't include "directory")
If the directory doesn’t exist, create it.
You should end with something like this :
https://i.imgur.com/nm30RVp.png

If this is not the problem :
Do you have Ragnarok + Atlantis ?
Have you installed the CORE files + patch 1.5 (two links) ?
https://imgur.com/98NUBhd
here is a screenshot from the files and it differs from yours, what do you do differently from the instructions?

Actually, I have more files because I'm modding the game but you shouldn't need more than what you have.
What's on your picture is correct.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Stopxam32

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #51 on: 23 April 2020, 10:02:46 »
Spoiler for Hiden:
Code: [Select]
где скачать этот мод?Первый раз на вашем сайте и немного не разобрался

Where to download this mod? The first time on your site and did not understand a little


Note by administration:
Please next time use translator like Google Translate or similar. Global communication is on English, unless there is a need for group of people to have dedicated board for another language where can be used non-English.
« Last Edit: 23 April 2020, 15:07:15 by efko »

Offline nargil66

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #52 on: 23 April 2020, 17:45:06 »
Spoiler for Hiden:
Code: [Select]
где скачать этот мод?Первый раз на вашем сайте и немного не разобрался

Where to download this mod? The first time on your site and did not understand a little


Note by administration:
Please next time use translator like Google Translate or similar. Global communication is on English, unless there is a need for group of people to have dedicated board for another language where can be used non-English.

Here:
https://titanquestfans.net/index.php?topic=1201.msg14052#msg14052

Offline Vilius_K

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #53 on: 24 April 2020, 09:13:12 »
Are there plans to add all skins in the not so far future or is it far off? I'd do it myself, but I forgot everything about how to do it.

Offline Argus_Panoptes

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #54 on: 24 April 2020, 13:26:06 »
Hello, guys. I played a little in the current version of the mod (so far I have gone no further than the Gorgons) and found that loot spheres now fall from even some heroic monsters. This is a very pleasant and very reasonable innovation. But my question is - why not make this a reward for killing any hero? It seems that battles with them takes much longer than sweeping an entire location of monsters - so why not reward the player?

And one more small point: it seems to me, or before the player could move the camera farther than the current limit allows?

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #55 on: 24 April 2020, 15:44:50 »
Are there plans to add all skins in the not so far future or is it far off? I'd do it myself, but I forgot everything about how to do it.
Yes, there will be something, not the same as the original but there will be unlock codes to summon a dye merchant of each act.
Here's a preview :
Spoiler for Hiden:

Hello, guys. I played a little in the current version of the mod (so far I have gone no further than the Gorgons) and found that loot spheres now fall from even some heroic monsters. This is a very pleasant and very reasonable innovation. But my question is - why not make this a reward for killing any hero? It seems that battles with them takes much longer than sweeping an entire location of monsters - so why not reward the player?

And one more small point: it seems to me, or before the player could move the camera farther than the current limit allows?
The heroes are here mostly for the challenge, and also because they have souls. It would take a big amount of work to create all those loot orbs for more than 600 heroes.
I mostly add orbs to the best heroes for now.

Camera has been reverted to vanilla (pre-AE). It has been done to mitigate the current problems in the official game. The devs have done some pretty bad things with the engine in AE, sometimes we can see monsters with no animation on the edge of the screen or other clipping issues. So until the devs fix their problems (I can't do anything about to solve them), it's better to have the camera like this.
It may also limit the player from abusing bad AI from too far ; and (not sure how much) improve performance a bit.
« Last Edit: 24 April 2020, 15:52:53 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline AlcyonV

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #56 on: 24 April 2020, 16:52:13 »
Quote from: soa
Yes, there will be something, not the same as the original but there will be unlock codes to summon a dye merchant of each act.
Here's a preview :

It looks really nice !

The Athena's model with her owl is a high-quality one but did you (or Nargil) consider using a more looks-and-beauty-related divinity like Aphrodite (and her dove) ?
« Last Edit: 24 April 2020, 16:56:01 by AlcyonV »

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [RELEASED]
« Reply #57 on: 27 April 2020, 00:22:31 »
New version 1.5b is out, with hard mod + custom quest versions.
Custom quest is only a manual installation, I'll put the mod on Steam workshop next week.

It's a small patch, with mainly bug fixes.
But it also features a bit more XP for the player and more loot for random bosses orbs.
The Russian translation is also integrated with the mod.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Gratch

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Hello! This mod looks interesting, but there is any ways to fix lags and low fps in the multiplayer? 20-30 fps in the battles, often 2-7 sec lags.  I’m afraid to imagine what will happen in Ragnarok when initially there are 10 FPS in battles. :'( :'(
« Last Edit: 27 April 2020, 18:39:20 by soa »

Offline soa

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Hello! This mod looks interesting, but there is any ways to fix lags and low fps in the multiplayer? 20-30 fps in the battles, often 2-7 sec lags.  I’m afraid to imagine what will happen in Ragnarok when initially there are 10 FPS in battles. :'( :'(
I can't really improve these problems, besides the 4GB patch maybe.
Most of the problems come from the engine and only the official devs can solve it.
Maybe I'll reduce the number of monsters in Ragnarok or Atlantis if that can help.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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