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Hello!In the previously played version 1.6 (custom quest version), all the rings had + regeration values, but now as a clean install of 1.7b (custom quest) those bonuses disappeared. Is it intended? Or how I can reassure myself, if I playing with a proper install of SV 1.7b?Thanks.
Hey. I'm grom Poland. How to translate this mod aera to Polish? I must modify file TextEn? How? What program do this? Please help me.
Hello do I really need the templates to make minor adjustment? like I only want to edit masteries skills e.g. damage etc
Wow, I am a veteran TQ player and this was my very favourite mod! Soulvizier with Underlord! If I remember correctly, there was also some sort of veteran difficulty mod and I was trying to combine all of these. But the nostalgia is real, I bought the game on steam not long ago and played the new addons and while it was fun it was far from the quality of the original game imo. At that time, I tried to search for this mod but it seemed like it had gone down into the abyss of the internet. I just searched for it now and lo and behold!I am very thankful to you, who has revived this mod, it means a lot to me! I am also thankful to the creators of the original mods Munderbunny and amgoz1; this soul-imbued item concept really spiced up the game back then and not to mention the hunt for those mythical items...I'm sure I'll be back here and have some more questions as I just stumbled upon this thread and I wanted to write this little appretion post.IIrc, there were droppable skill and attribute potions. Are they still in the game? As I remember amgoz was thinking about removing or at least limiting their availability. I am not sure he got around to it as it was around that time when he was not so active anymore. Personally, I liked the potions as I could max all those juicy skills on my OP templar but sure, maybe limiting of how many you can get is a good idea.Alright, I stop talking for now but I just feel like a little child again.Thanks again for the mod and keep up the good work!
Thank you !For skill/attributes, they were removed in the old Soulvizier, at least in the last published version (0.98i). They can't really be balanced even if they are rare, because there's no limitation in the number of uses. Also, adding them now would pose an issue because all existing characters would be at a disadvantage.When I will add endgame content, I may add them back with limited use (like, no more than X can be used per character, and will require crafting with expensive materials). This will allow to simulate increased character level, currently it's limited to 85 and the AE engine can't allow more, they added some kind of useless hard cap in the code.
What a bummer that they hard capped levels, I am sure it's hard to balance it but if you are willing to put in the effort then why not become op. Circumventing this with skill/stat potions seems like a good idea.Also, could you please provide me with the changelog of the original soulvizier/underlord mods? I could not find them anywhere and I'd like to refresh my memory. For example, I didn't remember that Temporal Flux in the Dream mastery has been changed and no longer grants avoid projectile. Or was it changed in Ragnarok?
The only changelogs I have are those attached. I don't have any global changelog.Temporal Flux with -% recharge instead of +% avoid projectiles is from the old Soulvizier (or Underlord, I don't know). It's not from AE or any official DLC.Edit : here's an old archive of tq.net about Underlord changelogs.http://web.archive.org/web/20170506093215/http://www.titanquest.net/tq-forum/threads/36906-ChangelogHeck, maybe that's you writing at the bottom of this page :http://web.archive.org/web/20110228002423/http://www.titanquest.net/tq-forum/threads/37153-About-the-major-1.5-changes
Hi soa! I appreciate your work with this mode, but there still have been lots of work by balance. And it's not seems like work for only one person with some enthusiastic level, I think. So can you also make version of this mode with only level requirements for souls, like it was in original mode? It seems like the easiest way that allows not balance all of their requirements attributes and it's still natural mecanic for TQ.
First of all, thank you for letting me enjoy the good modI only play single player and enjoy making a few changes to classes and skills for my own personal tasteSearching for the Steam CommunityKnowing that there are people like meTried to get a template, but there is no current linkAnd I got some information from here (https://titanquestfans.net/index.php?topic=1201 reply #127)Is there a way to edit without a template file?one more, Could you add Korean?Even if this mode is not translatedYou will be happy to have this mod installed in Korean.