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...Supersonic turtle, ahaha! Why not? Will make it his ultimate summon, just for the lulz. About permanent pets - he is the father of Pan and has some other satyr offspring - maybe satyr thief/rogue? Apart from the hawks, ofcourse. I know there are already planned satyrs for Dionysos, but they can easily can the turned to Silenoi (satyr brutes/centaurs).
I just saw his sword is special too , wtf, this guy if full of artefacts.
Looks good.Im guessing there will also be item sets for every path,right?
You mean post #219 on your profile? That's little extreme. Better post a link of what is updated
Actually the more I think about the tortoise, the more I think it shouldn’t be a familiar. It's shell being a symbol of protection, how about using it as a defensive skill just like Stone Form? This could be a panic button, when you trigger it, the character would turn into a turtle with a ghostly shade texture – if possible- and benefit from a +100% damage protection (temporary invincibility). On the Skill Screen, the ability could be shaped as the Overlord, you know the Turtle-like item that opens Secret Passage, the Skill could be named: "Turtle Shell".
Finally thank you kindly for being so patient with my ramblings, nargil66. I think I’ll let you work now.
Every attempt to balance gods weapons and damage types with 10 masteries in the new drafts failed. Other reasons are that I can't explain how you can summon Ichthians or geysers in the middle of the desert for example; i can't think of any good class name combiantions with Poseidon. So it is out. I hope you don't mind playing with nine masteries.
people will not look at the balance between masteries but rather the balance between each class.. but sadly enough, no matter how hard you try, some people will feel an imbalance in your mod.. it's always like that.. it's something even game developers of big companies face.. if people think your mod is imbalanced, you can always release v1.1, then v1.2, and so on.. which means more work for you instead of another weapon proficiency, how about some innate skill like warmth from sorceress diablo 2summon ichthians or geysers.. hmm.. does it always have to be summons? can't it be like suiton water something technique?
The turtle is a symbol of the first lyre, which he made by her shell. Hmm, can be a temporary buff like Distortion field that activates on hit... not making you invulnerable, but giving decent total damage absobtion. Or there can be a spirit turtle summon, that cast it as an aura. "Song of the Turtle" or something similar?
There are some news. Poseidon will be removed from the list of masteries. Every attempt to balance gods weapons and damage types with 10 masteries in the new drafts failed. Other reasons are that I can't explain how you can summon Ichthians or geysers in the middle of the desert for example; i can't think of any good class name combiantions with Poseidon. So it is out. I hope you don't mind playing with nine masteries.
So, here is a preview of the reworked Occult column for Hecate...
About that. I feel the skill names should be easy to grasp for new players, I mean they shouldn’t be too cryptic. When I read "Hecate's Key" or "Hecate's Hecate's Rope" for instance, I have absolutely no idea what the skill is about. This is nothing serious really, just my two cents about it. Edit: I see the tooltips you devised clarifies the skills a bit.
...First I'll backup everything
Quote from: nargil66 on 25 May 2018, 21:53:35...First I'll backup everythingYeah think i'll do the same