Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 217798 times)

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #270 on: 25 October 2019, 23:01:37 »
I think i got all the musics from act 2

Spoiler : Fayum Oasis music is beautifull :,)


Guess who came back to hunt you  8)



I have so many things planned , cant wait to show you!!
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #271 on: 26 October 2019, 18:12:09 »
Vampire lords have return in Titanomachy !



I based then from diablo 2 , tried to make as identical as possible. Fun fact the skelleton mesh i used its from beta version of TQ. I think it is pretty neat

how they look in diablo2-https://diablo.gamepedia.com/File:Ghoul_Lord_(Diablo_II).gif


A question, do you want that i continue to make daily/semi daily posts about development our shall i make then weekly ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Cygi

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #272 on: 26 October 2019, 19:21:18 »
A question, do you want that i continue to make daily/semi daily posts about development our shall i make then weekly ?

Go for weekly, so you will have more time for modding.

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #273 on: 28 October 2019, 11:10:27 »
alright.. first, I'm not asking to change anything just because of this post.. i realize i may even make haters for posting this.. but even Daryl Morey is allowed to say something he might have regretted saying afterwards.. the difference is there are a lot of money at stake there.. I'm not risking any money here

just want to say that when playing this mod, i found monsters named after people here like..... no i won't go there.. and for some reason, I'm just really bothered by it.. I'm aware that something like this isn't new.. hey even the original devs did it with the secret passage.. this is just to give credit to those who have helped in some way

but hey, I'm a player and as a player, for some reason I'm just bothered by it.. this is why i would NEVER want to see a monster named botebote77.. no seriously i don't like that, no matter how flashy it's spells may be

I'm sorry to those affected.. just airing some sentiments.. i still like your mod though, sauruz
i are TQ titans
i are many people

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #274 on: 28 October 2019, 11:33:03 »
I understand your argument. Its complety valid.

I did 5x, if im not wrong, bosses named after few people, who helped me alot, making this project possible. By making guides ,explain me how to do some unique mechanics step by step, even having the huge patience to help me with great deatil how TQ mod works, and the support. It was all my ideia to make then be a part of my mod, i think they dont know about this, i wanted show my gratitude and appreciation . Maybe there was a better way to do it, but i enjoy how it turned out.

The Guests Bosses, will only show in 1st act, just a small numbers of vast list of bosses that appear during the play session.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #275 on: 28 October 2019, 15:45:06 »
Some magical efko to find there?  I guess I'm not on the list, but had to ask 8)
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #276 on: 28 October 2019, 16:56:57 »
Some magical efko to find there?  I guess I'm not on the list, but had to ask 8)

Who knows  8)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #277 on: 28 October 2019, 18:01:09 »
Great work on these lioness women! I have a guess what they are, but will keep for myself...
Also the vampire lord, nice job!

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #278 on: 28 October 2019, 20:48:09 »
Great work on these lioness women! I have a guess what they are, but will keep for myself...
Also the vampire lord, nice job!

Glad you like it :D
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #279 on: 28 October 2019, 22:51:12 »
Man.. i want to kept posting daily, i enjoy telling you folks what i did today/lately. Its my personality i guess.

So today i started to work on jakalmens, i think i added 10 new types and 6 new heroes in the mix. Their Textures looks neat as well.

I made also a new monster model....snakes..not any kind of snakes... Naja snakes!
« Last Edit: 28 October 2019, 23:07:08 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #280 on: 30 October 2019, 00:00:23 »





:)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #281 on: 30 October 2019, 01:49:39 »
Great work on these lioness women! I have a guess what they are, but will keep for myself...
Also the vampire lord, nice job!

Glad you like it :D
I'm ok with killing some botebote hero in game :P , but killing myself ?!? that could be awesome  :))
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline botebote77

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #282 on: 30 October 2019, 07:13:19 »
I'm ok with killing some botebote hero in game :P ,
man I'm hated by the admin  >:( C:-)
i are TQ titans
i are many people

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #283 on: 30 October 2019, 13:37:12 »
Vultures and Corrupted Vultures

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #284 on: 02 November 2019, 16:12:57 »
As im working on various monster dbrs i find some curious facts.

-Desecreted dead  ( 1st type of skelletons you find in egypt) have random values on chance to equip armor , for exemple a lv 15 have more % chance to have equipement than a lv 24 skelleton

-Desecreted dead soldiers/archers/mages dont have any single stats ( on str/dex/int) ? while the rest of monster have

-a jakalman berseker lv 22 have MORE dmg than a lv 28

-a lv 12 vulture have less hp than  skelletons found in Athens (lv8).

Im not saying anyhting, just find it weird.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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