Titan Quest Fans Forum

Titan Quest - Anniversary Edition => New Projects => Topic started by: Xcessor on 06 April 2021, 19:07:34

Title: Combat Reforged: Improved AI Mod ( WIP )
Post by: Xcessor on 06 April 2021, 19:07:34
(https://i.imgur.com/3BSoY0W.jpg)

Stronger Monsters, Improved AI, Bigger Rewards

I've been developing a mod on and off for several years now called Combat Reforged. I'm new to this community and was recommended that I could get some good feedback here.

The idea is to create challenging gameplay with more satisfying rewards and basically overhaul every monster and boss across all 6 acts using original game resources. The goal of this mod is to make monsters stronger without bloating their health pools or damage or using ridiculously high spawn rates, but by improving their AI and group tactics and giving champions and bosses more skills to use against the player. Players must avoid getting surrounded and dodge deadly skills to survive. Monsters that are already strong like Typhon remain unaffected, and overpowered monsters like Shadowmaw may be nerfed slightly. The mod also increases the amount of loot from chests and chance to receive rare items and relics from all sources.

Here is a general overview of the changes so far:

Monster Changes

Almost every monster has new skills or adjusted stats and these changes are too many to list here! But here is a TL;DR version of what those changes look like:

Loot Changes

Loot has been increased to appropriately reward the player for the extra challenge. This increase is designed to be reasonable and not to make players OP or give them all the items they want early on which makes the game boring really fast.

Skill & Pet Changes

Gameplay Changes

Thank you for reading. I hope to release the mod sometime within the next few months on Steam and this post is just to gauge interest and motivate myself to finish this HUGE mod. I'm open to ALL feedback and critique, so feel free to let me know what you think or what you would like to see changed or added to this mod!
Title: Re: Combat Reforged: Improved AI Mod ( WIP )
Post by: nargil66 on 06 April 2021, 20:40:04
It looks very interesting. Looking forward for the release, keep up the good work!
Title: Re: Combat Reforged: Improved AI Mod ( WIP )
Post by: Cygi on 07 April 2021, 14:24:30
For me, every TQ mod is 'perfect', when it has two things set to 'safe' numbers:
- potion stack to 10 000
- merchant sell item cap to 100 bilion gold

Because seriously, these two limits are fake af, since day one, and they are only pissing me off.
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