Here is the latest Tool Pack (my personal selection):
https://mega.nz/file/oWAlXILI#OBb3IZIR-sYNwRBKBt96ofzEjJ9xbGXVvm_cTm9FdrUContains:
ArchiveTool - a tool to repack ARC files (might be outdated)
ArcUnpack - a tool to unpack one or multiple ARC files on drag and drop.
ArtManager1.6 - outdated version of AM, works good for Immortal Throne
ARZExplorer - a tool to preview or extract ARC or ARZ (Database records) files
Converseen0.9.9.3-1 - A nice batch resizer/converter. Supports multiple formats. I mostly use it to mass convert PNG or DDS to TGA
GrimArc & GrimArz - Extract ARC/ARZ (for Grim Dawn)
MeshViewer - Preview TQ meshes/textures (havent tested it on EE though)
MeshViewFixed2 - The original tool is by Tamschi, fixed some exception errors by koderkrazy
Njob - small, but useful too for making bump maps/normal maps from textures
Number_Sequence - a tool for calculating skill level progression values made by Bumbleguppy
TextureViewer - this version is outdated, see TextureViewerExporter below
TextureViewerExporter - TextureViewer version updated for EE and able to mass extract TEX files. Kindly provided by Wagi
TexViewer - Texture extractor for Grim Dawn
TQ Animation Bone Renamer - a tool for renaming bones in ANM files, made by koderkrazy
TQ Animation Callback Editor - edit, remove or add new callbacks in ANM files, made by Tamschi
TQ Animation Combiner - can "stitch" 2 animations together to make a longer one (must have the same bones/frames)
TQ Animation Composer - can take bones from one animation and add or replace them to another. Very useful tool
TQ Animation Cropper - untested
TQ Animation Specials - untested
TQ Grid Extractor - Drag and drop a mesh over this tool to extract its UV Map (Texture Grid) in PNG format
TQTextureCompile - Converts DDS to TEX on drag and drop
TQTextureExtract - Extacts DDS from TEX on drag and drop (updated for EE)
UnMirrorUV - Drag and drop a mesh over this tool to make it asymmetric (you have to make a 2-sided texture)
UVMapper - Extracts the UV Map from OBJ. You have to export a mesh as OBJ with MeshView before using this tool.