Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 344569 times)

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Offline Diego982

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #270 on: 28 January 2019, 14:29:43 »
nargil66 is this right?


I don't know how to show images here... Damn, I wanted to show if the mod is working or not but I cannot sent the print screen of the image here.

But what is happening is that there are no different colors like on this video:


I'll try to find a solution to your problem after i finish the new item filter.

Current progress on the filter:



Most commons are filtered as broken, magical are filtered as commons. About the colors, i tried to preserve the vanilla ones as much as i can.

« Last Edit: 28 January 2019, 15:14:07 by Diego982 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #271 on: 28 January 2019, 15:23:39 »
Yeah, thats not a bug, i just didnt like an item seeing as both yellow and green. It can be changed as in the video very easy, only depends on the text file.

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Offline Diego982

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #272 on: 28 January 2019, 15:34:24 »
Oh... sorry about that, I thought that it was a bug. My mistake.

And about the filter itself, it is working flawlessly.

Thanks for your reply and sorry for any inconvenience.

Wish you a very good day.

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #273 on: 29 January 2019, 12:10:31 »
@oldage I tried passing through the vault error again and this time it didn't work. It seems the "compatible caravan" rework was all in vain. You can play with vault or with the mod. Thats all i can help with.

I imported the latest item filter to EG yesterday. Remains only to update the text tags and it will be ready to use.
« Last Edit: 29 January 2019, 12:13:59 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #274 on: 29 January 2019, 18:11:47 »
Nargi66 I appreciate your trying. I will make a bunch of mules to save some of the better things in the Vault.
What I'm playing with in the main game is lots of the mod already.
I expect your Mod to be my swan song. Will be 89 in a month and a half. Hope to play until I make 90.
« Last Edit: 29 January 2019, 19:20:48 by oldage »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #275 on: 29 January 2019, 19:36:42 »
Will be 89 in a month and a half. Hope to play until I make 90.
Make it untill 100 at least :) By then the mod should really look as i imagine it - Deities + alot more content + better gameplay. :D
And since you were honest and told me about your age, i'll tell you about myself - I'm 35 at the moment, have bipolar disorder, and I use modding to kill my depressions. If anyone wonders why I almost live in this forum and post so much, thats the reason.
I'm glad to have such a dedicated follower and keep it up. There is alot to live for.
« Last Edit: 30 January 2019, 17:22:46 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #276 on: 29 January 2019, 20:56:18 »
I appreciate your honesty and all the hard word you do. As I have noticed all the time and energy you have put into this work..
Actually, there are two  different errors I was running into. One was the Tex magic error caused by the torch design, the second is  parsing player file equipment block.
I sort of tested. New Vault, new character. went thu saving horse, got the reward . Saved, checked Vault all was ok. started game again, played  to pick up torch save game checked Vault and
go the tex magic error. Restarted new character got bow with the new naming system, saved game ,opened  vault and got the parsing equipment error. This was all with Custom Maps.
Fortunately health wise I'm fine, just old and creaky. I marvel at your English, it's better than mine and I was born here. Never tried to learn a different language. I once got so I could understand Spanish but could't speak it.
EDIT: How is Deities Mod coming
« Last Edit: 29 January 2019, 21:04:09 by oldage »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #277 on: 29 January 2019, 21:13:20 »
About the errors - I don't have another idea than asking the Vault creators. Can you post screenshots of the two errors?
Deities mod... I work on it frequently, untill i get tired. Then i start something else to refresh. EG is more for relaxing :)

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #278 on: 30 January 2019, 17:22:20 »
Version 1.1V is on Steam. Will upload here in an hour or so.

1.1v:
- Fixed positions of the lower inventory corners from 1.1U.
- Increased caravan/inventory size from 1.1U, untill the issues with vault are resolved. Caravan is 20x19, main inventory is 8x8, bags are 12x8.
- Bag buttons and sort buttons are arranged vertically to allow more space. It may look unusual in the beginning, but you'll get used to it quickly.
- Broken items are no more. They are merged with common items and give no stat or cost penalties. Mob monsters will be stronger, as they no longer wear trash equipment. Drop rates of affixed and unique items are not changed.
- Changed Broken items filter: Common (Gray) items dropped from mob monsters can be filtered as broken. Exceptions are: common items spawned from shops, chests, special or quest related monsters. More items will be filterable in future versions.
- Changed Common items filter: Most Magical items are now white color and can be filtered with the "Filter Common" key. Some useful affixes are left yellow and are still seen with the filter on.
- Optional mods: Zoom min/max distances in ETB's Camera Tool are made the same as in the mod.
- Optional mods: Reduced size of all optional mod textures to save space.

Download link:
Download link (Custom Maps version)
« Last Edit: 30 January 2019, 19:06:47 by nargil66 »

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #279 on: 31 January 2019, 16:15:36 »
Nargil, just to let you know I downloaded your latest update 1.1V custom map. Will use Mules instead of the Vault. With everything larger it wont take as many.
The best stash was Plug Y by Yohann for Diablo as a chest in the game with thousands of pages.

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #280 on: 01 February 2019, 01:17:31 »
« Last Rated on: 02 February 2019, 22:10:26 »
The best stash was Plug Y by Yohann for Diablo as a chest in the game with thousands of pages.
Yeah, Plug Y was amazing :) It was one of the inspirations for this mod... Too bad i have no knowledge of real coding.

I updated many of the player skins yesterday for the next version. Working on new bump maps today. But its going slow.

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Offline oldage

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #281 on: 01 February 2019, 01:37:51 »
Did you ever look at the code for the vault on github?
It has Vault bugs and information

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #282 on: 01 February 2019, 13:02:11 »
« Last Rated on: 02 February 2019, 22:10:07 »
Did you ever look at the code for the vault on github?
It has Vault bugs and information
Hmm, that seems handy. Will check the errors when i finish on the skins.

Progress: Most bump maps are done, after that i'll make male versions of the hunter tunics and delphic skins and port them to EG. These ones here:

Spoiler for Hiden:
The hunter ones are better looking now btw.

When all is ready, i can finally convert all character skins/meshes to assymetric.

EDIT: More skins planned for the future:

Babylon - Persian and Scythian outfits:
Spoiler for Hiden:
Egypt - Nubian Loincloths (Leopard) as seen here:
Spoiler for Hiden:
Normal loincloths will be moved to Greece.

Orient - Mongolian and Tibetian outfits.

North - More varied galic/german outfits:
Spoiler for Hiden:

« Last Edit: 01 February 2019, 13:50:49 by nargil66 »

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #283 on: 02 February 2019, 18:12:06 »
Today i took a small break from modding to organize my stuff. I copied all the files from the new Mega account to an older one. It turns out the old one has 50GB free storage, compared to 15GB for the new one, which is almost full.

Btw, if anyone is using ETB's camera tool, here is a tip - you can assign the horizontal rotation key to your LEFT mouse button. Tried that today and it works awesome :) You hold it when you walk anyway, now the camera will follow your direction.
Preview:



« Last Edit: 02 February 2019, 18:15:53 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #284 on: 03 February 2019, 17:19:23 »
« Last Rated on: 03 February 2019, 17:35:31 »
But what is happening is that there are no different colors like on this video:

I thought more on returning the old colors to the filter. The main problem with the filter in the video is that if i make it like that, unique items sometimes get colored yellow or green. To avoid it, i have to add a color tag to each and every epic and legendary item to preserve its blue or purple color. I started it last time, now i'm continuing. Affixes and uniques in the original game already have color tags, remains IT and Ragnarok. Example:

Spoiler for Hiden:
//RINGS
tagUArmor001={^b}Adroit Loop
tagUArmor002={^b}Band of Domination
tagUArmor003={^p}Celestial Band
tagUArmor004={^p}Chiron's Loop
tagUArmor005={^p}Crest of MuRong
tagUArmor006={^b}Crystal Ring
tagUArmor007={^b}Phantom Bane
tagUArmor008={^b}Prostasia
tagUArmor009={^p}Ring of Gaia
tagUArmor010={^b}Seal of the High Priest
tagUArmor011={^b}Shadowformed Band
tagUArmor012={^b}Signet of Hope
tagUArmor013={^b}Star Stone
tagUArmor014={^p}Thoth's Mark
tagUArmor015={^p}Apollo's Will
tagUArmor016={^p}Archimedes' Cogwheel
tagUArmor017={^p}Band of Souls
tagUArmor018={^p}Black Pearl Ring
tagUArmor019={^p}Eye of Horus
tagUArmor020={^p}Mark of Ares
tagUArmor021={^p}Seal of Hephaestus
tagUArmor022={^b}Blood Stone
tagUArmor023={^b}Brimstone
tagUArmor024={^b}Captain's Signet
tagUArmor025={^b}Cartouche Ring
tagUArmor026={^b}Jade Band
tagUArmor027={^b}Living Band
tagUArmor028={^b}Oath Ring
tagUArmor029={^b}Ring of the Shang
tagUArmor030={^b}Storm Eye
tagUArmor031={^b}Ward Stone
tagUArmor032={^p}Alke
tagUArmor033={^p}Timaios
tagUArmor034={^b}Memnon's Signet
tagUArmor035={^b}The Fragile
This will make both the full rainbow filter and the filter in the video possible. I'll also try to make most items dropped from hero, boss and quest monsters filterable. The game code doesn't allow these monsters to drop broken items. The plan is to change all monster rarities to common and add their name colors manually. For hero monsters it will remove the stars over their heads. Maybe I'll make the stars wearable, so you can collect them...

Edit: Another fix for next version - I finally managed to open the main map in editor and tracked down these gliched dudes here:
https://titanquestfans.net/index.php?topic=758.msg8287#msg8287
There was one in Delphi too. Record links anyone who wants to fix them in their mod:
Quote
"records\creature\npc\greece\delphi\male_002.dbr"
"records\creature\npc\greece\coastaltown\male_002.dbr"
« Last Edit: 03 February 2019, 17:35:49 by nargil66 »

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