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Messages - nargil66

Pages: 1 ... 86 87 [88] 89 90 ... 167
1306
Your speed is amazing dude! You stomp DBR's like a road roller  :o

1307
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 02 July 2019, 20:05:47 »
Time for a skin pack :) My old loincloth outfits have been improved to fit the new prettier girl:



This pack will be a part of Ehanced Gameplay 2. Will be available in Greece (Ill make different loincloths for Egypt)
Also, Ill post a topless alterantive for Ariadne mod when it's ready.

Download Link:
https://mega.nz/#!xLpTFYrR!lox9JbFqctS4XRG3QDMoHRAcZPpYK2QUeQGZPg4VfVs

1308
Sorry, ivisibility requires to edit the game code, and i'm no coder.

1309
Enhanced Gameplay Atlantis 0.1A

After Atlantis i started to import stuff from the old version and recompile them in a different way. It's going slow tho. Here is what is done to this moment:
- The mod is playable only from Custom Game
- There are 3 different types of caravans/inventories. One of them is default (20x19), other ones are added just for preview for now. To select a caravan, go to Options Menu > Video > HUD Style. I recomment you to select 20x19 Atlantis version, because otherwise your inventory will be messed up. Unlock Instructions:
Spoiler for Hiden:
To unlock Caravan's Shared Stash for Eg only (does NOT affect the main game or other mods):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / Sys / EG-Atlantis" directory.
2. Delete winsys.dxb and winsys.dxg (If you peviously had any items in that mod's Shared Stash, they will be deleted).

To unlock Caravan's Personal Stash for existing characters from *EG Atlantis* only (same mod as above):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / User / *character name (from the mod)*" directory.
2. Delete winsys.dxb and winsys.dxg (It will erase any items that you have left in that character's Personal Stash).
-Imported are most quests from last version (some rewards will be missing tho)
- Ingame camera allows more freedom. Test it and tell me if its good for playing.
- No Xmax for now, but monster spawn is increased by 50%
- Imported the ustom sparkle effects for rare and above items.
- Imported are most of the cheat codes (fo myself only :P)

Download link:
https://mega.nz/#!1bYywaTT!lhCAuHZQ8VqzbSQhQuxHUfsCS6ygKatlgh7G5STljBk

1310
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 30 June 2019, 17:29:42 »
There is still a clipping issue in the head, when I put a equipment (helm or circlet, doesn't matter) the hair sticks out. And also the same problem happen in the thumbnail of your character in-game and near the far left - the little head that keeps staring at all directions.

This happens only in inventory and charater portrait, right? Is there clipping in the actual game world?
I think i wont be able to fix this, but I'll report it to Nordic. It's a vanilla DX11 problem.

1311
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 30 June 2019, 04:54:30 »
wow, this looks amazing! was thinking of doing some texture modding for my current project (Drop Sounds) to enhance the visuals and make items stand out better.

i would be grateful if you could give me some pointers...and where to start. ive started looking around the forums but it seems texturing is a bit of a pain.

awesome job man!

Thanks! :)
About texturing - for start you need unpacking/repacking tools (TEX format) and a good image editing program. I'm using Paint.net, because i'm too lazy to learn Photoshop and even Gimp  ::). It depends on your preferences. If you want to try Paint.net, it's very easy to use, just Google it.
I recommend you to get MeshView (so you can fast preview your changes on every step). Check the sticky on the top in the Tools section (Modding Tools A-Z), most of the TQ related programs are listed there. And here are some outside programs that you can use:
https://mega.nz/#F!4Xw31IJR!TJz97d8XP0xk_EdNrbQxaQ

Btw, I uploaded the newest mesh (fixed weapon attach points). Re-download from the link on my previous post.
EDIT: The left weapon attachment wasn't working. Use this link: https://mega.nz/#!YTRWVCTA!cpFTufU7h_GlPvDfa2_xUKcdBYz71QEDCLu-VEO0cSA

1312
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 29 June 2019, 20:01:02 »
About the attachment issues - no matter what I tried, they were persisting. Finally I got really pissed and reworked the whole mesh from scratch  8)
This time it's done almost entirely in 3ds max, and MeshView is used only for small tweaks. The previous mesh took me  6-7 days, this one a few hours... and yet, armors attach right and the body shape is better! Preview:

New body and face:


With armor equipped:


Mesh:
https://mega.nz/#!JLgAGajA!CpiHVXme7G2QTXDdPJ5JBmlcl1oE90-sTwnro5cVc0o

Remains to fix weapon attachments and minimize rest of the armor clipping. I'll upload an updated version later today.

1313
Other Modifications / Re: Enemy 'hitbox' issue
« on: 28 June 2019, 17:14:03 »
Check your PMs.

1314
That spider boss looks awesome! Keep it up my friend 8)

1315
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 28 June 2019, 04:06:54 »
Started dealing with the clipping problems. And that damn attached skirt - it clips both with the armor and the body. I'm considering to remove it completely.
It can always be "faked" by painting a cloth over the body and then give it relief with bump. Example with older egyptian and loincloth skins:
Spoiler for Hiden:


Tell me if you will miss it (I personally won't). Still open for suggestions tho.


1316
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 27 June 2019, 23:11:50 »
Thanks bro! This is one of the most enjoyable mods i've ever started :D
Version 1.0 should be ready in a few days, with more features and customization options.

1317
New Projects / Re: Hamunaptra Mod - Development
« on: 27 June 2019, 22:20:03 »
With these big shields, maybe some thing like Slam skill? Haha, if the only could run on the walls like in the movie... :D

1318
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 27 June 2019, 22:04:14 »
Ariadne Nude Mod v0.9c (test):

- Fixed eye distance on texture being too big
- Nose bridge made slightly wider (i can't make a straight greek nose, but thats the least i could do)
- Improved bump textures (she looks more "material" now, especially on DirectX11):
Spoiler for Hiden:

Left - old bump, Right - new bump
- Base texture is final
- Bump texture is final
- Mesh shape is final

Now I can address the remaining issues with attachments, clipping, etc.

Download link:
 https://mega.nz/#!1LwlnY7Y!JsBwd7u6Ybb_PQJ14aURJ5dqRxrevj8BG8iUmr9SY7E

1319
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 27 June 2019, 02:53:28 »
The leg attachment points are a real pain... i think i'll have to steal bones from the vanilla mesh to make them work. Will try it tonight.

Man, I became addicted to this mesh tweaking lol. Final shape of her face:



The texture is not changed, only the head shape. I made it more oval, to be closer to the Greek ideal of female beauty:

Spoiler for Hiden:

Link to the mesh:
https://mega.nz/#!0Oxx0Ijb!6lgEhRxKY3Pn6s7KnW07t8ytyez21WVn3XoF9XPTK-w



1320
I assume one of the creature has a bone the other one doesnt. To fix it, do the following  - first load the mounted creature animation in Animation Composer and uncheck everything from Bone_Root (or if it doesnt worrk, Bone_Waist) down, then load in the second slot the animation with the new legs. The lower body hierarchy usually goes like this:

Bone Root > Bone Waist > Bone Femur > Bone Shin > Bone Foot > Bone Toe

In some creatures' skeletons there was also Bone_HorseBone (maybe thats the case)
Just make sure you check the animation frames first, you will want to freeze the legs, not the upper body.

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