Author Topic: Soulvizier AERA - Presentation, changelogs, downloads  (Read 185055 times)

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Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads [1.11d RELEASED]
« Reply #210 on: 16 February 2023, 23:33:18 »
Good Evening,  Does it work on the mobile version?
No, I don't mod for mobile/consoles, if that's even doable somehow.

1. In act5 and Atlantis, the spawn rate of hero was so low that when I passed and killed almost all the monsters, I only got a few souls at these two acts. The long journey without hero also seems a little boring. I hope that the spawn rate of hero in act5 and Atlantis can be raised to the same level as in act1~4.

2.(This is just an idea, and the decision is up to you) For all acts, in epic and legendary difficulty, heroes can have a higher spawn rate (for example, 1.5 times). Because in the early stage of ordinary difficulty, the characters are relatively fragile, and the current spawn rate of heroes is very appropriate. In epic and legendary difficulty, our characters are mature enough and eager to accept more challenges. I asked several of my friends, and they also look forward to such challenges.

1. For Atlantis, it's almost the same rate as in acts 1 to 4 in the game files (since SV version 1.11). For some reason it seems not to work correctly, so I think I'll just bump the numbers by +50 to +100%. I increased the rate for Potamoi in version 1.11d.
Maybe the map is just weird, not enough spawn points for high profile monsters.
For Ragnarok there are just not enough hero variety currently, because vanilla is very empty (65 heroes/bosses while other acts have 100-150). I added ~30 heroes, but it needs another 60 to be decent for act 5 size.
If I increase the spawn rates now, you may see the same heroes again and again. I can increase a bit but I would need to add new heroes to really increase the rates.

2. I don't know how to do that easily. Maybe doable, but champions' spawn rate (yellow monsters) would increase too.

I have a problem with all artifacts and some relics. They just don't show up for me.
Just instead of them there is one small gray square.
Installed the patch according to the instructions: Latest patch, Option 1 - Manual installation
Game latest version.
What are the names of the artifacts ? No one ever had an issue with artifacts. It's almost impossible to have an issue, as everything is vanilla. Except endgame Mythic artifacts.
Usually grey squares happen with Hard mod if you installed incorrectly, not Custom Quest. Or maybe you also subscribed to the Steam Workshop version, in this case unsubscribe (don't use Option 1 - Manual installation + Option 2 Steam Workshop at the same time)
Latest versions = Version 1.11d for SV ? Version 2.10.21415 for the main game, including at least Ragnarok+Atlantis ?

Thank you for still making a mod for a very old game.
Here are what I have noticed so far.

Forge Formula - Angelheart Garland
seems not to accept Garland (grayed out.)

Forge Formula - Angelheart Garland
seems not to accept Tribal Headdress (grayed out.)
Also what is "Essence of Growth relic"?
I first thought it would be a new SVaera relic, but it is shown in gold letters (neither yellow or gray letters).
So could it be a typo in code or something?

"Mana Potion" is renamed as "Standard Mana Porion", while "Health Potion" is not changed.
The Garland formula works, but since uniques were reworked a few patches ago, common items no longer get all "quality/material" information like "Copper", "Silver", etc. (was Copper Garland, Silver Garland, etc.). Only one type of garland is supposed to work ( the one with 18 Armor). It will be fixed later.
Helm of Overgrowth accepts Tribal Headdress, it needs to be white (no affix, not broken).
Essence of Growth is a forged relic in act III, exclusive to SV (craft from 2 Viny Growth charms + a health potion). The color is orange like any forged item (maybe yellow if it's in your inventory/stash).
Mana Potion was renamed to make it different in the formulas from other types of potions. I can rename Health potion the same even if not needed.

Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline LOVESOUL

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Hello,SOA since you said that you are making SV1.12, I am looking forward to his release every day. I don't know when to release it. Can you tell me the exact time?

Offline soa

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Hello,SOA since you said that you are making SV1.12, I am looking forward to his release every day. I don't know when to release it. Can you tell me the exact time?

Hello, I usually know the release date the day before the release, or at the very best a week before.
So the exact date is unknown.
I'd say it will take between 2 and 6 months, depending on my motivation and what I find in the game's files.
The patch may be a bit incomplete on release, or contain lower quality stuff than the usual, because EE is too big and high quality stuff would take a year or more. So I'm trying to make it simpler.

Current progression is :
-    Bugfixes : I hope 50% is done.
-    Heroes + souls (110 new heroes + improve existing ones) : 95% of design is done, needs to be implemented.
-    Various rebalance : 50% done.

0% done :
-    New monsters & Elite
-    Unique rebalance (for EE items)
-    Include basic SV mechanics and NPCs (Alchemist, Unique Upgrader, Unique Trader, Soul Collector…)
-    Import vanilla map changes : HC Dungeons (Greece/Egypt/Hades) + random encounters + Electrum
-    Some new skins
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline LOVESOUL

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 Thank you for your reply. I know it's hard to make a MOD. But will you release a new version in the near future? 1.11D I have cleared many roles and collected many red equipment. I am looking forward to new content to study more Builds

Offline soa

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I don't think I'll release anything before v1.12.
Except if there's a game-breaking or very important bug discovered, but so far v1.11d seems good.
If development really takes longer than expected, I may release an incomplete v1.12 though, and finish later.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BarloGT

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2 soa

Will there be errors with items that add to skills? When instead of adding, "Invalid skill profile" is written on the item.
Will there be work on the latest expansion - Fallen Ambers?

Offline soa

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2 soa

Will there be errors with items that add to skills? When instead of adding, "Invalid skill profile" is written on the item.
Will there be work on the latest expansion - Fallen Ambers?

1. Please tell me the name of the items with "Invalid skill profile".
2. I'm working on it, it's patch 1.12. No release date as said above.

Note : v1.11e is released to fix a bug with the XP penalty on death, that was too high.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BarloGT

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2 soa

All items from the add-on "Fallen Embers" that have a bonus to skills. It doesn't matter which one. A bonus to all skills or to skills of any class also shows an error.

Offline soa

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2 soa

All items from the add-on "Fallen Embers" that have a bonus to skills. It doesn't matter which one. A bonus to all skills or to skills of any class also shows an error.

That's normal.
Eternal Embers is not released for SV, as I'm working on it, so those items won't work. They use vanilla skills instead of SV skills.
You're not supposed to even have those items in the mod.
Transferring items from vanilla to the mod or the other way around is not supported and is done at your own risk.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BarloGT

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2 Soa


01. Aren't you going to do minor updates? So that at least the items are transferred from vanilla. No other new content.

02. And such a question - you will not touch the skill with AOE that is set to auto-attack? With him, an excellent archer turns out ... It's just that such a skill has disappeared from the mastery of nature (

03. Why can't I go through the crack of chaos, which is in Greece? On normal difficulty. I knocked out the keys of chaos from the telkhines, but there is no passage near the waterfall. I can't go further to the waterfall.
« Last Edit: 06 April 2023, 18:52:58 by BarloGT »

Offline soa

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2 Soa


01. Aren't you going to do minor updates? So that at least the items are transferred from vanilla. No other new content.

02. And such a question - you will not touch the skill with AOE that is set to auto-attack? With him, an excellent archer turns out ... It's just that such a skill has disappeared from the mastery of nature (

03. Why can't I go through the crack of chaos, which is in Greece? On normal difficulty. I knocked out the keys of chaos from the telkhines, but there is no passage near the waterfall. I can't go further to the waterfall.

01. EE items are meant to drop in EE so it needs to wait for the map
02. People didn't like it because it was too slow, and it can't be balanced with increased speed because then it would be too strong too soon. The engine is too stiff to allow a proper balancing for this kind of skill.
03. The map has not been updated for EE and the chaos areas were added after. The keys still drop but have no use now.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BarloGT

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2 Soa

Ok. But in a future update, the chaos areas will return and the keys will no longer be useless?

Offline soa

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Later, yes
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline BarloGT

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2 Soa

Hello. Will you fix quests in Atlantis? There, all the rewards are almost the same, they only give experience. The same number points. Or will quest rewards not change?

Offline soa

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2 Soa

Hello. Will you fix quests in Atlantis? There, all the rewards are almost the same, they only give experience. The same number points. Or will quest rewards not change?

There's nothing to fix here, it'll stay as vanilla.
I already answered as to why only XP (or items), it's to make the act truly optional.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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