Btw. I would like to add my opinion on the new skills that came with Atlantis. I have only tried some of them yet because I only recently came back to TQ.
Dream:
Psionic Beam - Now this is something my dream mage loves. Play TQ the Darth Sidious way and cast a constant stream of lightning on your enemies? No problem!
Earth:
Meteor Rain - I like it. Yes, it's only 8 projectiles and they can miss but what they hit is in a world of pain. The only thing I would change (have changed) is the damage type. Meteors should do physical and fire damage just like the Typhon meteor shower does. So I changed the damage to 50/50 Physical/Fire type.
Fire Nova - What's not to love about this skill? It has 360° coverage and 20m range. It even goes through walls! I usually use it for hit&run tactics.
Rogue:
Poison Mayhem - This is a great addition to the Poison Gas Bomb skill. Well, it was a great addition if the angles for the additional bombs weren't so absurdly high. 30° - 40° per bomb? Honestly? These angles make the skill useless for anything except empty rooms... The angles need to be lowered a lot. I set them to 15° in my game and now the skill works like it should have from the beginning. The bombs are now thrown in a nice fan.
Rune:
Rune Storm - I tested it for a short time but if you aren't a melee fighter or auramancer (my rune master is not) you will probably not have much use for it.
Rune Field - A good idea that allows the Rune Master to litter the field with mines but even with maxed mine skills it takes a lot of hits to kill even trash mobs. With the excessive energy costs of this skill I would have expected a bit more bang for the buck. Mines need tuning in general I believe but at least they can hinder the enemy's advance so the player has more time to send some more damage their way.
Storm:
Lightning Dash - Now that must be the most useless skill ever in TQ. What's a melee skill doing in a caster mastery? It doesn't even have a use as support skill. I had to replace it completely.
If someone is interested I replaced the Lightning Dash skill in the Storm mastery tree by a blizzard type skill. At first I thought about something like the Barmanu Blizzard but the animation doesn't look good enough for what I had in mind so I chose a chilling air type instead. It can be targeted freely and has these stats:
Blizzard
Cast a whirlwind of icy air to freeze your enemies.
35s Recharge
6s Duration
Level1:
300 Energy Cost
4m Radius
160-176 Cold Damage
20-25 Frostburn Damage
10% Slowed for 3s
5% Chance for 1-3s of Freeze
Level 12:
414 Energy Cost
7.3m Radius
600-660 Cold Damage
240-300 Frostburn Damage
43% Slowed for 3s
38% Chance for 1-3s of Freeze
Level 16:
453 Energy Cost
8.5m Radius
760-836 Cold Damage
320-400 Frostburn Damage
55% Slowed for 3s
50% Chance for 1-3s of Freeze
I can provide the files if anyone is interested in testing this in Legendary. My Thunderer hasn't made it this far yet. The only downside with this skill is currently the bug that characters disappear when frozen. I hope this gets fixed soon.