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Anniversary Edition - General discussion / Re: Back for the third time - but with NEW questions!
« on: 27 April 2021, 19:12:28 »Quote
1- You just asking without read previous post in this thread?
I didn't ask that question previously nor did I see a response to that specific question in any answers above.
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4- Plague's Poison dmg is very poor, almost useless in Legendary, don't focus in it if you don't want to wasted. Just focus on any +%total/elemental/Lightning dmg or any bonus to Int number sources to boost Lightning Bolt dmg. Read my previous post about dmg formula to see how it works. If not, i have no interested to answer anything more.
I'll plug in some sample numbers to see whether elemental damage increases OR INT increases affect overall DPS more at different breakpoints. What I was also asking was whether flat INT increases are worthwhile to have on gear later on in Legendary to increase your base INT pool so that you get a bigger boost from +% INT increases from gear, or if the INT you gain strictly from masteries provides a large enough pool that +% INT is strictly better by that point in the game.
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Archon staff of Lightning should be give more Lightning Bolt dmg than Staff of RIme, except your game's bugs.
Can you please explain what you mean by the "game bugging"?
From your original response:
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Except you still play with original TQ from 2006 or TQ-IT, it will be different because Poison dmg doesn't scale with Dex in it.
Yes, that's right, the last time I played this game was prior to AE release. So there were a lot of flat damage skills that were useless in Legendary because of the lack of scaling. I didn't realize AE enabled flat damage scaling with STR, DEX, INT until your response.