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1
Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on Today at 18:47:42 »
(reserved for just in case :P)
2
Texture & Skin Modding / Re: [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on Today at 18:47:16 »
(Reserved for previews)
3
Texture & Skin Modding / [MOD] Transmog Mod for TQ:AE
« Last post by nargil66 on Today at 18:46:29 »
This mod allows you to change the appearance of your equipment (similar to Grim Dawn).

HOW TO INSTALL:

1. Drop the "transmog" folder in the place where you install GoG mods, usually located in ".../Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" folder. If you don't have a CustomMaps folder in that directory, create it manually.

2. Drop guloadsim.dll and the PATCH folder into the root of the game.

3. For the transmog feature to work properly, you HAVE to run the game as administrator. To set TQ.exe to always run with administrator privileges:
3.1. Right-click on the TQ.exe shortcut or executable file.
3.2. Select "Properties".
3.3. Go to the "Compatibility" tab.
3.4. Under "Settings", check the box "Run this program as an administrator".
3.5. Click "Apply" and then "OK" to save the changes.

4. After all the above is set, launch the game and go to "Play Custom Quest", then pick the mod's name from the list. It will bounce to the main menu, where you can pick an existing character or create a new one.

5. Go to Helos, there you will see the Illusionist NPC near the general vendor.

6. Have fun with your new custom looks!

Important: Since the new DLLs slightly modify the game's code, some antivirus programs may flag them as virus. This is a false alert.

The mod is still in an early stage, but the demo version is already available on NexusMods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/75

Mod by HekTo & Nargil66

CHANGELOG:

24.03.2024:
- Released on Nexus Mods
- Added 8 MI sets to the Illusionist NPC in Helos - Arachnos, Automaton, Gorgon Archer, Gorgon Melee (4 common, 4 rare)
- Replaced the default female model with Ariadne v8
- Replaced the default female Greek dyes with custom ones

28.03.2024:
- Illusions now show in inventory (replace the previous version DLLs with the new ones to enable this feature), thanks to HekTo
- Added 1 MI set for Greek Skeletons (Phasma, rare only)
- Fixed wrong bump map on female Greek burgundy dye
- Source files are no longer included to reduce size (i may upload them separately later)
4
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by nargil66 on Today at 04:43:33 »
The next MI set is on the making:
5
Art Manager / Re: Highlight monsters with good (blue, purple) items inside
« Last post by HekTo on 27 March 2024, 18:49:11 »
Spoiler for Hiden:


6
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by nargil66 on 26 March 2024, 23:10:02 »
@nargil66, ( ͡° ͜ʖ ͡°)
P.S. don't pay attention to the character's highlight... I simultaneously tested the highlighting of monsters with green/blue/purple items (yes, from another topic) and the test character was equipped with a green shield :D
Spoiler for Hiden:
Awesome! It's getting better and better!
I was just thinking to add another set to the mod. Can you send the new things in PM?
Also nice work with the highlight :D
7
Texture & Skin Modding / Re: 2-handed weapons posibilities
« Last post by HekTo on 26 March 2024, 20:04:43 »
@nargil66, ( ͡° ͜ʖ ͡°)
P.S. don't pay attention to the character's highlight... I simultaneously tested the highlighting of monsters with green/blue/purple items (yes, from another topic) and the test character was equipped with a green shield :D
Spoiler for Hiden:
8
Art Manager / Re: Highlight monsters with good (blue, purple) items inside
« Last post by efko on 26 March 2024, 04:55:28 »
I play IT mods and special items can be seen on monster, but info about items and color is upon drop, unless I already know that item.
I understand the point of this topic is how to make even easier way to find items, when farming to know when to attack, or to just run until monster with special item is found.
9
Art Manager / Re: Highlight monsters with good (blue, purple) items inside
« Last post by nargil66 on 26 March 2024, 04:49:32 »
I can't think of a way this could be possible TBH, unless you make a complete overhaul of monsters and loottables, which is a huge amount of work
10
Art Manager / Re: Highlight monsters with good (blue, purple) items inside
« Last post by efko on 26 March 2024, 04:10:08 »
Anyone know to answer to the topic author?
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