Author Topic: Soulvizier AERA - General discussion  (Read 68124 times)

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Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #345 on: 02 August 2020, 12:10:09 »
Hey Everyone!

Great work on the mod first of all, been following this process for quite a while, and i´m exhilerated to see it finally playable.
I have a question though: In my game i see text such as "tagnewitem", "tagnewmerchant". It seems that, whenever there is something new, something goes wrong. I tried searching the forums, but couldnt find anything. I installed the "Hard mod" version, and did as instructed when installing.
Anybody know how to fix this?

It seems, that i cant
1/ Read the FAQ, 1st question to see if you meet the requirements. https://titanquestfans.net/index.php?topic=1201.msg14055#msg14055
2/ What language do you play in ? Is it English ? In your Titan Quest Anniversary Edition\Text directory, you should have a Text_EN.arc file, much bigger than the others (it should have replaced the original Text_EN.arc file)
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline oldirtybingo

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Re: Soulvizier AERA - General discussion
« Reply #346 on: 02 August 2020, 13:13:52 »
Hey Everyone!

Great work on the mod first of all, been following this process for quite a while, and i´m exhilerated to see it finally playable.
I have a question though: In my game i see text such as "tagnewitem", "tagnewmerchant". It seems that, whenever there is something new, something goes wrong. I tried searching the forums, but couldnt find anything. I installed the "Hard mod" version, and did as instructed when installing.
Anybody know how to fix this?

It seems, that i cant
1/ Read the FAQ, 1st question to see if you meet the requirements. https://titanquestfans.net/index.php?topic=1201.msg14055#msg14055
2/ What language do you play in ? Is it English ? In your Titan Quest Anniversary Edition\Text directory, you should have a Text_EN.arc file, much bigger than the others (it should have replaced the original Text_EN.arc file)

1. I do meet the requirements. I have both dlcs installed and enabled.
2. I play the English version. i Had not replaced the "Text_EN.arc" file. I just did that, and checked to see if it worked, but no, still the same issue.
The "Text_EN.arc" file currently in my "Text" folder, is 561 kb, which means that it isnt the biggest file in folder.

PS. I play the steam edition of the game, and have previously played the original SV mod for TQ:IT, which is coinciddentally also instaleld as of this moment.
« Last Edit: 02 August 2020, 13:15:28 by oldirtybingo »

Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #347 on: 02 August 2020, 14:38:23 »
1. I do meet the requirements. I have both dlcs installed and enabled.
2. I play the English version. i Had not replaced the "Text_EN.arc" file. I just did that, and checked to see if it worked, but no, still the same issue.
The "Text_EN.arc" file currently in my "Text" folder, is 561 kb, which means that it isnt the biggest file in folder.

PS. I play the steam edition of the game, and have previously played the original SV mod for TQ:IT, which is coinciddentally also instaleld as of this moment.
I also use the Steam version with a hard mod installation.
Actually, 561 kb for Text_EN.arc is the correct size in SV:AERA patch 1.6 (it isn't exactly the biggest Text_xx.arc, but sizeably bigger than the original and most other languages).
Do you use other mods along with SV:AERA ? When using the hard mod, you only have to use the "Play Titan Quest" button, not the "Custom Quest" button.

If the old SV mod is installed in a different folder than the new one, it shouldn't interfere, except for saves, you should avoid mixing up save files (between SV:AERA characters and any other characters).
If the old SV mod is installed in the TQ:AE folder, you should uninstall it completely and not mix it with SV:AERA.

If it doesn't work, you can try to upload screenshots of your installation folders to check if anything is missing or weird.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline oldirtybingo

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Re: Soulvizier AERA - General discussion
« Reply #348 on: 02 August 2020, 15:04:29 »
I do not use any other mods.
I do not mix save files.
The old SV is installed in antoher folder (the TQ:IT folder).


I have made some snips of my TQ:AE folder (resources folder, text folder, database folder etc).
I cant seem to figure out how to post pictures, so i made a folder and uploaded it to weshare, if this is not allowed, i apologize in advance.
https://we.tl/t-0nYbMkyvvy

If these snips do not suffice let me know.

Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #349 on: 02 August 2020, 15:55:09 »
I do not use any other mods.
I do not mix save files.
The old SV is installed in antoher folder (the TQ:IT folder).


I have made some snips of my TQ:AE folder (resources folder, text folder, database folder etc).
I cant seem to figure out how to post pictures, so i made a folder and uploaded it to weshare, if this is not allowed, i apologize in advance.
https://we.tl/t-0nYbMkyvvy

If these snips do not suffice let me know.

I see you have remnants of an old SV installation in your resources folder. There is even another text_EN.arc in there.
You should delete anything that is not actually meant to be there.
Here's for comparison my Resources folder :
https://i.imgur.com/kFg9Rjq.png

Don't mind the size of the following files, mine can be a little different because i'm working on a new patch :
_DRX_Effects.arc
_DRX_Meshes.arc
_DRX_Textures
A Few Bug Fixes.arc
Levels.arc
N66_Mods.arc
Quests.arc
« Last Edit: 02 August 2020, 15:58:26 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline oldirtybingo

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Re: Soulvizier AERA - General discussion
« Reply #350 on: 06 August 2020, 07:16:06 »
I did as you said, and now it is working like a charm. Thank you so much for your time :)

Offline agrail

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Re: Soulvizier AERA - General discussion
« Reply #351 on: 22 November 2020, 11:47:17 »
1. Rings are significantly inferior in quality to souls. The meaning of the rings has disappeared altogether, they were not needed. I have 2 mythical rings, but they are in the chest, I don't wear them, I prefer souls. Souls need to be nerfed, for example legendary soul ~ Yaoguai -> http://radikal.ru/fp/d0z01kh38i1qb. why use native skills from the profession, the damage per second of which is 10 times less? or increase the cooldown of the skill or reduce the damage done.

2. On the norm and epic, the game lagged only with a very large concentration of mobs. In the legend, these lags, friezes have increased markedly. In addition to the above, freezes began in almost every location in certain specific places. The location is probably loading. When you try to transport a lot of mobs, after lags, the game often just turns off. I repeat once again - this rarely happened in the norm and epic. I tried to lower the graphics settings, it doesn't help. Could this be due to a lack of RAM (I only have 4 GB)?

After playing this mod, you no longer want to play others, much less return to the vanilla version. Thanks for this wonderful mod. Looking forward to further improvements.

Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #352 on: 22 November 2020, 21:58:43 »
1. Rings are significantly inferior in quality to souls. The meaning of the rings has disappeared altogether, they were not needed. I have 2 mythical rings, but they are in the chest, I don't wear them, I prefer souls. Souls need to be nerfed, for example legendary soul ~ Yaoguai -> http://radikal.ru/fp/d0z01kh38i1qb. why use native skills from the profession, the damage per second of which is 10 times less? or increase the cooldown of the skill or reduce the damage done.

2. On the norm and epic, the game lagged only with a very large concentration of mobs. In the legend, these lags, friezes have increased markedly. In addition to the above, freezes began in almost every location in certain specific places. The location is probably loading. When you try to transport a lot of mobs, after lags, the game often just turns off. I repeat once again - this rarely happened in the norm and epic. I tried to lower the graphics settings, it doesn't help. Could this be due to a lack of RAM (I only have 4 GB)?

After playing this mod, you no longer want to play others, much less return to the vanilla version. Thanks for this wonderful mod. Looking forward to further improvements.
Thank you for the feedback !

1. Yes, souls are too strong in general. Some people still use rings, but there are many overpowered souls.
So if you find any soul that seems too strong, let me now, and I'll try to rebalance it.
It will be a long work, because the original author of the mod created more than 500 souls (and I added more than 100), but I appreciate every feedback on this.

2. I can't see any reason why there would be more lags in Legendary rather than Normal or Epic. The number of monsters is supposed to be the same.
If you haven't, you can try to use the 4GB patch (how to use is in the Steam page of the mod https://steamcommunity.com/sharedfiles/filedetails/?id=2076433374)

You may also try to use the Core Switcher to make the game use more than 1 core :
https://forums.crateentertainment.com/t/tool-core-switcher-force-gd-to-use-all-cores-equally/100875#J2
+
https://titanquestfans.net/index.php?topic=1340.msg15453#msg15453
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Groom

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Re: Soulvizier AERA - General discussion
« Reply #353 on: 24 November 2020, 15:19:37 »
New issue.  These guys:
...
are too much.  They have a fast firing lightning attack that does a lot of damage.  They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off.  But the biggest problem is that there are way, way too many of them.  They're about as strong as heroes, and there are 16 of them at once!  I tried kiting some away from the pack, but even the four that I managed to peel off were too much.  You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.

I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable.  This encounter happens right before reaching Megara.
They're totally doable, I fought them many times with self-found characters.
They have like 3x the health of champion turtles, same resistances except they got 60% lightning instead of 40% cold, and some secondary resistances.
I just take them on one by one or two by two, sometimes I swap to a bow to aggro only a few.

Maybe add a quest relating to killing these mobs, so it feels a bit more rewarding?
At normal, I just usually run past them as they are too time consuming and not so rewarding to kill = not so fun.
« Last Edit: 24 November 2020, 15:23:49 by Groom »

Offline soa

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Re: Soulvizier AERA - General discussion
« Reply #354 on: 27 November 2020, 17:34:03 »
Maybe add a quest relating to killing these mobs, so it feels a bit more rewarding?
At normal, I just usually run past them as they are too time consuming and not so rewarding to kill = not so fun.
What can be done is reducing/rescaling their health and/or damage, because I feel they are not very dangerous in Epic/Legendary.
I can also add a forged item requiring their charm.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Sveznalica

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Re: Soulvizier AERA - General discussion
« Reply #355 on: 18 April 2021, 17:18:58 »
Is there a xmax mod for SV? can someone point me in the right direction if there is one?

Offline sirtomasz1984

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Re: Soulvizier AERA - General discussion
« Reply #356 on: 21 August 2021, 20:46:59 »
What is a hardcore? How to play this and where I can start this game? When I turn on titan quest, there will be choice Legacy or enhanced, not hardcore. Sorry for my English.

Offline areki38

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Re: Soulvizier AERA - General discussion
« Reply #357 on: 29 April 2023, 23:12:18 »
Hi there!

So I recently am trying to get back into TQ, I just bought the EE Xpack on GOG. Now I am trying to use the SV mod via CustomMaps. While that is basically working, I'm also trying to use some new skins, and that's where things fall apart.

For some reason, the basic female skin is already a little twisted (not very noticeably), but no skin mods which are supposed to work for SV work out at all. I have a screenshot of the basic female skin, but I have no idea how to post a screenshot here.

So my question would be - how do I get the basic skin to revert to the original form? Because I do hope that on that basis, I could get the compatible skin mods to work. On that note, can anybody tell me which skin mods are supposed to be compatible to SV? I was thinking Ariadne HD/v10i/v10V, Vae PC and maybe Perseus? Btw, even though the basic male skin is not in any way changed, the Perseus mod so far also has never worked. All the while, both the Perseus mod as well as the Vae and Ariadne mods look exactly how they should in the character screen, just not in-game.

Thank you for your time and any help you can provide.

Offline Antar36

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Re: Soulvizier AERA - General discussion
« Reply #358 on: 30 April 2023, 15:23:48 »
When it comes to skins, Nargil knows best about skins and you should contact him first. It seems to me that combining two mods is very difficult (you want to play Soulvizier playing Nargil skins). I think it's best to wait until Nargil integrates his EG2 mods and skins.

Offline nargil66

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Re: Soulvizier AERA - General discussion
« Reply #359 on: 30 April 2023, 15:52:43 »
Soa already has the latest Ariadne and most of the newer skins, but i dont think they will be implemented before the EE update of SV... he's busy enough with other things, i dont think that skins are his priority ATM.

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