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Messages - sauruz

Pages: [1] 2 3 ... 106
1
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 30 March 2024, 20:18:21 »
So, if it's possible to add overlays like this on monsters, is it possible to remove the ugly highlight on all monsters since Atlantis or so ?
@soa, Something like this?
Spoiler for Hiden:
https://drive.google.com/file/d/1Rtur4ahkrB_NSqfanC5MKTMxn3v-Xnp2
Is it doable to fix the broken shaders in the character's inventory (in Direct X 11, missing transparency and particle effects) ? Or is it an entirely new story ?
I don't quite understand what you're talking about. But even if I understood, I don’t think I could help.

There are some unique weapons (for exemple Coven Nex) that are invisible in character painel (I) in directx 11 unlike in dx 9, because its using a wrong shadder in the mesh

Btw how you edited the select  monster shadder ? its something that can be changed in custom map/bounce mod ? Or its need to modify a extra game file ?

2
Forum News and Info / Re: Birthdays
« on: 21 March 2024, 20:57:47 »
Thank you Efko and Medea :)

3
Forum News and Info / Re: Birthdays
« on: 20 March 2024, 23:20:39 »
Thank you for you kind words @nargil66  @Bumbleguppy

It made my evening  ;D!

4
I suggest to try spirit or defense, the skelletons and Batle Maiden can deal and survive versus the undeads/vitality dmg found in early game.

Each pet have weakness, wolfs and nymphs are weak versus vitality

5
Forum News and Info / Re: Happy New Year 2024
« on: 01 January 2024, 10:45:46 »
Happy 2024!

6
Art Manager / Re: Adding Custom Music and Ambient Sound tracks
« on: 25 December 2023, 18:22:33 »
Theres one thing i notice in later updates or dlc, if theres a region with event music and ambient music it plays at same time, i think theres no need to use the event music if you want to put your own music

7
Forum News and Info / Re: Happy Holidays
« on: 25 December 2023, 18:20:07 »
Happy Holidays

8
In bounce mod the only way as i know to change and add new objects is replacing the existing ones (in the files)

You can replace existing pools inside the vanilla proxies.

9
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 03 September 2023, 00:36:29 »
AH , being honest its hilarious (in good way) , nicely done.

The Donut flying is nice touch

10
THQ Nordic / Re: Re: THQN to present first Digital Showcase
« on: 12 August 2023, 11:28:31 »
I read on steam it wont be online required to play, so maybe theres mod tool

TQ 2 without mods workshop wont be the same (imo)

11
THQ Nordic / Re: THQN to present first Digital Showcase
« on: 12 August 2023, 00:39:54 »
Hope to see the gameplay video *soon*

Pictures from the steam page , the game visualy looks beautifull

12
THQ Nordic / Re: THQN to present first Digital Showcase
« on: 11 August 2023, 21:13:40 »
Titan Quest 2  announced!


13
THQ Nordic / Re: THQN to present first Digital Showcase
« on: 10 August 2023, 12:54:28 »
Lets see what news will get about TQ  O:-)

14
Im back

Sorry all , sadly work is consuming alot of my free time during the past months, hopefully it will change during the future.

Anyway, i started to rework and make some new additions.

Boars



Changed the regular version looks and gave the champion version more tusks/fur and a tail.


Quivers



Gave a chance to centaurs and skelletons archers to have a "cosmetic" quiver on their backs (dont drop), it works similar to a prop, just for looks


Telkine Limos



Telkine minions have a different look than a regular limos, a more  mystical being.


Spider Hostīs




What about a mind controlling parasite ? well a Body controlling spiders ? There will be a kind of spider that controls body of fallen villagers and guards, the bodies can use weapons (bow/unarmed and sword and shield) similar to a zombie but more fragile.

But there is a twist!

When you kill the possessed body the spider(s) jumps off and runs towards of the player *very fast*, as you wont see the spider attach of the main dead body ,  as two different biomes.

15
Developer Discussions / Re: Game Wisdom Podcast
« on: 29 July 2023, 02:04:37 »
I watched yesterday some minutes of the podcast, you did great! It was interesting hearing your point of the view about the development of Egypt part during Eternal Embers xpac.

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