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Messages - soa

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1
Released 1.12e patch with mostly bug fixes.
Downloads are now on Discord or Steam Workshop only.

2
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 04 March 2024, 20:54:14 »
It still makes no sense at all, but I've integrated the same kind changes for the next patch (on the jg05 - random loot monster0x.dbr)
It shouldn't hurt either.

3
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 29 February 2024, 20:55:14 »
I don't see any reason for those changes to have any impact.
The changes in the files are very minor and unlikely to cause a freeze, and even less a crash.
Hippias has no issue with his animations, as he doesn't use those that are modified.
So I've added proxy limits & difficulty equation in the proxy, just for the sake of cleaning the log. But that line was also missing in vanilla.

4
Updated the mod in version 1.12c:

Added Eternal Embers act and other features added in the vanilla game: Hardcore dungeons in act I, II and IV, and random encounters across acts I to V.
Added new skins
If your character is invisible buy a new dye at the new dye sellers in town or general traders.

5
Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 03 October 2023, 22:00:38 »
It seems that weapon masteries are capped at 20?
When I equip a soul with more than 20, the third tab shows damage bonuses that correspond to a weapon mastery of 20 (for example, +8% total damage).
Tried this with several different souls and weapon types.
Yes, you are right, good catch. The max level was set at 21 instead of 101...
(everyone starts at 1 which gives no bonus)

6
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 20 September 2023, 21:23:48 »
Good, I'll replace those.
I've found a similar issue with many NPCs in EE, but the models and animations are vanilla Orient so maybe it happens elsewhere. See this picture, the ribbon in the back is fixed, not animated :



The NPC is in records\xpack4\creatures\npc\level design\city\cfemale04_talk.dbr but others have the same issue.

The mesh is Creatures\NPC\NewOrient\OrtVillagerF.msh
With various hair prop in the dbr, and nothing looking like a ribbon in the Viewer, whichever the animation. This NPC does use a male animation though (Timon) but other NPCs using male anim don't seem to have the issue. Like all those female NPCs in EE using the "lean on a wall" animation, which is male too.
I'm not sure where that ribbon is, maybe in the main female mesh, not attached, but it's missing a bone ?

7
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 14 September 2023, 17:56:53 »
I don't understand why not add/use PS1Start / PS2Start / PS3Start callbacks in the animation, then enter the effect file and attach point(s) in the skill ?
That would avoid to create props, and also you could have the same effect file for both hands. I understand here you create two props even if effects are the same.

8
General Discussion / Re: Neidan items
« on: 12 September 2023, 20:33:18 »
This is a usual flaw in this game's design/engine.

If a mastery is added by a DLC, bonuses to that mastery or its skills are mostly if not always added to items that drop in the new areas of that DLC. So items that boost Neidan are found only in Legendary, in the Neidan map. Maybe Electrum Orbs from "the East" can work too.

I think the main reason is the engine, it doesn't adapt the loot or the mastery/skill bonuses to the DLCs you have.
So instead of dropping Neidan items in all acts, and that would also be for people who don't own Eternal Embers, they make them drop only in the EE map. Or maybe Electrum orbs, but maybe those are locked for people who don't own EE (if so I don't know how it's done)

It was a bit of the same with Dream/act 4 (now that it's tied to the main game, a few Dream items have appeared outside of act 4)
And same for Runes/Ragnarok.


Edit : I think they added Neidan bonuses to stuff you find in the Hardcore dungeons (head armor from Immortal Hero or Chaos set, Perseus' Discus). Also an Epic ring in Atlantis (Shine of Pandia) and a Legendary throwing weapon in Ragnarok (Chakram of the Sun). Those are kinda exceptional and found kinda late in the game.

9
I don't know if you're aware of this guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=2382433615&searchtext=mechanic

In the attack speed section it says that armed attack speed is 0.75+ base weapon attack speed and if you're single handed you multiply the total by 0.85
Actually it may be 0.74 instead of 0.75 given what's in the dbrs.

And if you're unarmed it's 100% attack speed base.

To me it looks like unarmed is kinda high AS, and some weapons are faster, others slower.
If you calculate (0.74+x)*0.85 = 1 it gives x = 0.436 so weapons with 0.45 or more will be faster, at least on paper.

After that you get a distortion with the animation speeds in the dbrs, the frames in the .anm, etc.
But maybe it's not much of an issue as I'm not sure unarmed was even meant to be played.
Sure some builds can benefit from it's high speed and also very high cap (350% IIRC) but I'm not sure it was meant to be played by the devs.
Unlike Grim Dawn, you can't make a skill only usable by unarmed in TQ.

10
THQ Nordic / Re: Re: THQN to present first Digital Showcase
« on: 12 August 2023, 21:40:42 »
Only Greece (including a few "Hades-type" areas here and there like where the Moirai are) as mentioned in the Steam page.
However this link mentions Egyptian and Persians mythologies :
https://www.reddit.com/r/TitanQuestAE/comments/pa558b/potential_info_about_new_game_project/

My guess is that TQ2 will launch without Egyptian/Persian parts, and those will be DLCs. Or maybe we'll get a few hints or a few places for those myths but not a full act.
That may be more interesting than wrapping all 3 myths in one game but with less content for each.

11
2 Soa

Hello. Will you fix quests in Atlantis? There, all the rewards are almost the same, they only give experience. The same number points. Or will quest rewards not change?

There's nothing to fix here, it'll stay as vanilla.
I already answered as to why only XP (or items), it's to make the act truly optional.

13
2 Soa


01. Aren't you going to do minor updates? So that at least the items are transferred from vanilla. No other new content.

02. And such a question - you will not touch the skill with AOE that is set to auto-attack? With him, an excellent archer turns out ... It's just that such a skill has disappeared from the mastery of nature (

03. Why can't I go through the crack of chaos, which is in Greece? On normal difficulty. I knocked out the keys of chaos from the telkhines, but there is no passage near the waterfall. I can't go further to the waterfall.

01. EE items are meant to drop in EE so it needs to wait for the map
02. People didn't like it because it was too slow, and it can't be balanced with increased speed because then it would be too strong too soon. The engine is too stiff to allow a proper balancing for this kind of skill.
03. The map has not been updated for EE and the chaos areas were added after. The keys still drop but have no use now.

14
2 soa

All items from the add-on "Fallen Embers" that have a bonus to skills. It doesn't matter which one. A bonus to all skills or to skills of any class also shows an error.

That's normal.
Eternal Embers is not released for SV, as I'm working on it, so those items won't work. They use vanilla skills instead of SV skills.
You're not supposed to even have those items in the mod.
Transferring items from vanilla to the mod or the other way around is not supported and is done at your own risk.

15
2 soa

Will there be errors with items that add to skills? When instead of adding, "Invalid skill profile" is written on the item.
Will there be work on the latest expansion - Fallen Ambers?

1. Please tell me the name of the items with "Invalid skill profile".
2. I'm working on it, it's patch 1.12. No release date as said above.

Note : v1.11e is released to fix a bug with the XP penalty on death, that was too high.

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