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Messages - areki38

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 30 April 2023, 17:21:35 »
Alright. Well, then I guess I'll check back with you guys in a few years.

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Soulvizier AERA / Re: Soulvizier AERA - General discussion
« on: 30 April 2023, 17:19:37 »
The question is then, when I just delete the whole SV mod, and paste it fresh into the CustomMaps folder... why are the female toons so weird? Without adding any mods?

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Soulvizier AERA / Re: Soulvizier AERA - General discussion
« on: 29 April 2023, 23:12:18 »
Hi there!

So I recently am trying to get back into TQ, I just bought the EE Xpack on GOG. Now I am trying to use the SV mod via CustomMaps. While that is basically working, I'm also trying to use some new skins, and that's where things fall apart.

For some reason, the basic female skin is already a little twisted (not very noticeably), but no skin mods which are supposed to work for SV work out at all. I have a screenshot of the basic female skin, but I have no idea how to post a screenshot here.

So my question would be - how do I get the basic skin to revert to the original form? Because I do hope that on that basis, I could get the compatible skin mods to work. On that note, can anybody tell me which skin mods are supposed to be compatible to SV? I was thinking Ariadne HD/v10i/v10V, Vae PC and maybe Perseus? Btw, even though the basic male skin is not in any way changed, the Perseus mod so far also has never worked. All the while, both the Perseus mod as well as the Vae and Ariadne mods look exactly how they should in the character screen, just not in-game.

Thank you for your time and any help you can provide.

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 29 April 2023, 09:32:24 »
Alright. So I've tried a few things, and sadly a lot of it has turned out to be rather frustrating. Your NewSkins mod or all the other new skins available, none of it seems to be compatible with EG2. I tried deleting the skins file in the EG2 mod, but that didn't solve the problem.

So, instead of listing all my failed efforts, I thought maybe I should just try and write up what my goals, and then maybe you or somebody else can help me along the way to get where I want to be. Obviously, that's hardly anybody's duty in any way, but if the effort isn't too high, and somebody feels like helping out~ anyway, we'll see.

So, the kind of status that I wanted to arrive at was the following:
-) Be able to play EG2, or a comparable mod (maybe Soulvizier, although I'd prefer the Rogue Mastery to the new Occult one).
-) I like to play several characters (like alts) on and off, so I would like to have the following skins available, preferably without having to remove and add files to the Database folder each time I want to play a different character. The characters/skins would be:
     -) Perseus with short hair for men, helmets showing.
     -) A blonde woman, not sure yet, whether helmet should be showing or not (optional would be best).
     -) A red haired woman, helmet not sure yet.
     -) A green nymph, no helmet.
     -) An elven woman, helmet not sure yet.
     -) A nubian woman, helmet not sure yet.
     -) Woman with standard hair color, helmet showing.
So these are seven different toons at the same time, one of which is male, so that one might be easy. The others, I'd have hoped this would be achievable throughs dyes in the game.
-) About the boobs, like I said, I still haven't found a MeshView App that opens a window as in your guide. At least I understand now which mesh-files you meant, so I might be able to handle this if I found the correct Meshview-Software.

The above would be my goals. I wanted to play EG2 for the QoL aspects, not sure if I'd be using the mercenaries. I read somewhere that you yourself were more a fan of Soulvizier than EG2. Not sure if the current SV version allows for the Eternal Embers addon, which I just purchased, and of which I would like to be able to use the Neidan Mastery.

Right. I guess I'm probably asking a lot here. What is frustrating is there seem to be all these modifications within reach, but then you can't get them running the way you want to.

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 28 April 2023, 09:34:59 »
Hi Nargil, thanks for taking the time to answer my questions.

Following up~ ;)

1a/c Alright, so I'll check Nexus for the skins, and maybe browse through the last year of posts in this thread as well?
1b - Right, these look great, just FYI, I was referring to the elves on page 7 of this thread, so from really long ago.
1d - Sounds very intriguing. I downloaded a Meshview software, but I'm not sure it was the right one. Was from Sourceforge.net, should that be the wrong one, could you please provide a link to the correct software? Also, could you guide me as to where to find the female mesh? Thank you.

2a - I have to apologize, I just checked, what I talked about is actually part of normal vanilla game, don't know how I got that confused. For the longest time I used to think these green clouds came from the EG mod.

3 - Just to be clear - you're talking about which mod atm? The EG2 mod or the Deity Mastery mod, because I'm not planning to use the latter, and EG2 I thought seemed kind of finished.

Thank you again  :)

6
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 27 April 2023, 10:59:21 »
Hi there!

So, I would like to get back into playing TQ, and I have a plethora of questions:

1.   Skins
a)   Are all your skins in the EG mod? Or are there some projects I’d have to install separately?
b)   I used to like some skins which I think you may have abandoned, like female elves with and without cowl for example. Are they still available?
c)   Is there some website where I can browse all skins collectively, along with where exactly to get each? There are so many right now, it’s a task to go through all of them in-game, and
        when you find one you like, you might not remember which dye it was you just applied.
d)   My personal preference would be to have women characters with bigger busts, is that possible? Maybe the armors don’t even allow for that?
e)   Also, I so far haven’t found any, are there skins with different hair colors for men?

2.   EG mod
a)   I remember there were some added effects in the mod, like green poisonous clouds after killing some undead or carrion birds. These used to annoy me, since I don’t like my toons
        having to stand in these clouds if I’m playing melee. Is there a way to turn these off?
b)   I see there is different music in the mod, is there a way to keep the original music, or maybe even to pick and choose from original and alternate music myself?

3.   Version
So I have Atlantis & Ragnarok, but not the Eternal Embers addon. Is EE required for your mods to work? Do you even recommend EE?

Thank you very much for all you do and have done for this game and the community!

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Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 22 February 2022, 17:44:42 »
Sorry for the confusion: So this means, if the final expansion is missing, the mod won't work?

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Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 22 February 2022, 16:52:29 »
Hi all, just downloaded the Nightly Version -EG2. Does this work with Ragnarok and Atlantis? Or is the new expansion also required?

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 October 2019, 09:25:12 »
Hi all

First: I was trying to get back into TQ, but since the Atlantis update, Nargil's Enhanced Gameplay (got it from the Steam Workshop) mod isn't working anymore. Anybody know how to make it work?

Also, this is my first post in the forum, so Hi Everybody :D.

Then: Hope you're well on the mend already, Nargil, get well soon :)

And: For some time now, I've been wanting to congratulate you on your fantastic work with your skin modding, I've been playing a lot with your skins. Any chance for some more variants on the male model at some point? Different hair colors alone would be great already. There used to be a collection of skins wich was vast, but that has never been updated: https://titanquest.fandom.com/wiki/AllSkins_Visual_Guide
So, this is another question: Has anyone ever heard of chances that this AllSkins-mod will be updated too at some point?

Again, awesome work Nargil, and best regards to you and everyone else reading this  ^-^

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