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Messages - huzhanshao

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I found a 'party box' today when I defeated a monster. Its music and colorful paper excited me. How surprising! It's really an amusing mod. Hopefully you haven't given up on updates. Looking forward to you bringing more interesting content to this mod. ^-^

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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 April 2023, 20:05:28 »
Thank you very much, I'll try it.

Today I tried another method. I found 'playerlight01. dbr' in the database and changed its radius to 18, which perfectly solved the problem. I can not only see monsters clearly at night, but also enjoy the light changes of day and night.

A small hidden danger: After I modified SV, I tried to do the same for LOC. But there is no 'playlight01. dbr' in LOC, so I added it. However, when I click 'build', Art Manager asked me if I want to delete some unassociated files. I didn't delete, but I'm still a bit worried now. Although everything is normal so far, I don't want any bugs to appear.

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Hello, I really love this mod. It is so wonderful, Thank you for your effort.

A few years ago, I played a previous version of it, and I was very amazed by the new special areas in the map. The new version no longer seems to include these, will they come back? Anyway, this is still a great mod.

Wonder if you are still working on this mod and will you release it to the Steam Workshop? I am really looking forward to its official release.

Thank you again for what you have done.

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Hello soa, I really love this mod and when I passed the game, I have some feelings and suggestions.

1. In act5 and Atlantis, the spawn rate of hero was so low that when I passed and killed almost all the monsters, I only got a few souls at these two acts. The long journey without hero also seems a little boring. I hope that the spawn rate of hero in act5 and Atlantis can be raised to the same level as in act1~4.

2.(This is just an idea, and the decision is up to you) For all acts, in epic and legendary difficulty, heroes can have a higher spawn rate (for example, 1.5 times). Because in the early stage of ordinary difficulty, the characters are relatively fragile, and the current spawn rate of heroes is very appropriate. In epic and legendary difficulty, our characters are mature enough and eager to accept more challenges. I asked several of my friends, and they also look forward to such challenges.

Thank you very much for all the work you give to this mod.

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Hello soa, thank you for your effort. It is so wonderful.
I have some ideas and suggestions. I don't know if you like them.

1. It may be possible to add an automatic refresh mechanism for the bosses of the main task and the branch task, allowing them to regenerate half a minute or one minute after being killed, so that we don't need to exit the game repeatedly when collecting souls.

2. Can you allow us to reset attribute points as easily as resetting skill points? One possible way is to integrate skill points and attribute points, and obtain 5 skill points and 0 attribute points for each upgrade. At the same time, allowed to use skill points to upgrade attributes. (Add 5 skills in the skill panel to add the corresponding 5 attributes.)

Thank you again for your efforts.

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