Mutual Suffering unlocks at Mastery level 4 without having poins on Consequences, shouldn't it be dependable?Yeah, I have to put spreading rot in the skill dependency slot. I get really frustrated with the naming convention post immortal throne, I have to memorize both the ingame skill names and the database file skill names and I don't do that as well as I used to.
Is the invalid skill in the player skill or an item or what?
Is the invalid skill in the player skill or an item or what?
Summon Armored Spirit,unyielding phalanx(These two skills have no effect) Unable to summon pets
Summon Armored Spirit,After using this skill, the game crashed。Unable to duplicate. Can't fix if I can't see the problem. I took the time to nerf his damage though. I had him as a timed summon and since I made him permanent, he's not a boss killer like Outsider was.
Hey BG, well done sir on all your hard work with this!
iirc was this the mod where the Place of Truth had an additional dungeon added? If so I hope it's still there (with new surprises?) ready to be pillaged :D
Was a bit disappointed to find my Champions Hunting relic with +2 to Call of the Wild didn't give me a third wolf. :(
Had to give up on the spider boss in the cave on the way to Delphi; don't have good enough gear yet to tackle that. Didn't even bother with Shadowmaw because I knew that wouldn't be possible.
Summon Armored Spirit,After using this skill, the game crashed。Unable to duplicate. Can't fix if I can't see the problem. I took the time to nerf his damage though. I had him as a timed summon and since I made him permanent, he's not a boss killer like Outsider was.Hey BG, well done sir on all your hard work with this!
iirc was this the mod where the Place of Truth had an additional dungeon added? If so I hope it's still there (with new surprises?) ready to be pillaged :D
I did not include the game map in this version as that was the constant source of having to abandon the last three mods. So of course I can't add new areas without the map.Was a bit disappointed to find my Champions Hunting relic with +2 to Call of the Wild didn't give me a third wolf. :(
Had to give up on the spider boss in the cave on the way to Delphi; don't have good enough gear yet to tackle that. Didn't even bother with Shadowmaw because I knew that wouldn't be possible.
I specifically wrote in the OP "All level 1 summons can summon 1 at level 1 and 2 at level 5. You can't summon 3 of the level 1 summons unless you have +10 to all skills and maxxed summon skill. Best to go for level 4 summons or second mastery level 1 summons." JUST TO AVOID THIS. I didn't want you to go in and get heartbroke and disappointed...there's so many things I could have added to the OP as far as items, skills, quests, monsters...but I took the time to write this just to spare you the disappointment and now you come to me on your BURTHDAY to express disappointment I tried to AVOID.
AH well, once you have two wolves, a big bear, two Forest Nymphs and Sylvan Nymph (and her little wisp) up and running I'm sure things will start looking up. The Ordnance amulets should have a summon to supplement your team in Chang'an.
None of the DL links work, i'll wait for you to update.
Edit - are skellies not immune to bleeding now? because the effect shows on them when using Nessus' spear
is shieldmaidan only 1 ? i have raise lv to 16 , but only summon 1Yes, I will update the OP to inform people of that.
Unfortunately changing the inventory bags to be different from normal resulted in this when I put some items from the Vault into them. :( Luckily I can move them back into the bag so I can reach them, but it's a bit annoying having to remember you can't put things in certain areas because they end up unreachable so you have to exit, move them and start again.Unable to duplicate. You are a great tester Medea, you can break anything! :)) If I encounter this, I will have more specific info on when, how etc. Not looking forward to debugging the CaravalXL stuff, it's pretty complicated.
There is issue when i try to added one fragment Essence of Hermes' Sandal relic to leg armor that already added the same one fragment before, it just can't be added.WHat? Oh no. The fragment is produced through the enchanter, does that mean it's tagged or something differently than when it simply drops? There's no affix in the formula, but this game could be doing something weird to the fragment and there would be no way to stop it from the modders tools. I may have to scrap the whole thing or at least have some disclaimer as I don't think there's anything I can do as a modder to change this.
The added one i made by created with formula buyed in shop, the new one loot from the world.
Summon Armored Spirit,After using this skill, the game crashed。
The armored spirit summon from Defense mastery seems to freeze and crash my game once its leveled past 16/16...
Can aura of tranquility cast speed animation be alike Heart of Oak ? it feels slow casting the aura in comparation of HoK buff.How about Earth mastery buff? I ran out of special animations for players, the game is buggy and only will allow up to 24 special animations even though the custom template goest to like 30 or 31. I would live to add a particle effect for Neidan skills but I'm out of room.
I think if im not mistaken there is typo in vanilla that makes the descreated Dead ~ assassin having a really low chance to use armor than the same versions of previous encounters (awakened dead and Exhumed dead assassins)I double checked my assassin skeletons in Greece directory and they use the same armor as Captains, I must have fixed that years ago and I don't remember if I did or what.
Sergos Longstride (centaur hero) doesnt seen to use any special skills, if not mistaken he requires a shield to cast then , and he doesnt have it always in vanilla, not sure the hows is in LOC.WHy would vanilla give a hero Defense master skills but only a 50% chance to spawn with a shield? I fixed it.
Not long ago, i found out the Djinn cant cast their special cold/lighting enchant due of the error in the animation, but if you use the animation that they cast the spell projectiles, they start to cast the self enchants, in case you didnt know.Sounds good, I look at the animations in Notepad++ and the text for the swipe/hit callback looks fine, but just to be safe I added the cast projectile and gave it a speed of 3.
Does the dragon summon from Neidan have a specific elemental weakness ? i notice he dieds quickly with poison dmg.They have 50% elemental absorption but are weak to poison and vitality. I added text to the skill description
If theres a room to improve the side quests i would give a call to "Outpost in the Woods", you need to defeat a strong boss and you get only a random magical armor, i would prefer maybe a couple champion heart. O:-)Okay, a champion heart but remember, I don't have the game map so I can't access xpack quests. I could just change the loot in the master tables the quest calls in the database.
what the limos alike totem from lost soul caster do ? i remenber in last official patch the devs fixed a bug on the skill , now it heals the monsters close to the totem and do vitality dmg, what does in this version?Just the same I think. Vitality decay as an attack radius and then Regrowth spell with dissemination
Notice the shade feeder (bone scourge) and Stygian hydradon in stygian marsh fell to quickly than for exemple the Urn Guardian, maybe they were weak to some sort of dmg type (?)Had trouble with bone scourge my elementalist yesterday, probalby the damage versus undead of Spirit mastery and Lich Kings aura. Hydradon mini boss was vanilla. I imported my Atlantis mod files which are better.
The cyclops that guards Orpheus where doing the animation where they screams, but no skill or effect came up (?)They were vanilla, I imported my Atlantis mod files which are better
How does Dragon's Breath work in the Neidan mastery? I see it's attached to the She Dao skill, but looks like you need to activate it. Is it a sort of Thunderstrike skill?Yes.
it seem champions heart trasmuter recipe (normal) are beoken . only right slot works , other not .Oh yeah, similar issue with the Ordnance formula where the search and replace tool I used replace the "\r" with a carriage return character. I will fix it.
shield maidenSure, I guess so.
shield maiden are powerful (mostly tanky without lightning DMG) then other Level1 pet
but can it get +1 summon with +10 skill ?
swiftness of wind (natrue)Yes, I have thought about this and I am keeping it as a single character buff. It is annoying, but it will stay this way.
can it become a aura or AOE buff like rally ?
its very annoying on re-cast it , expected on part or all pets
armor spiritI will look into it, but it is working right now and in Alpha testing I am looking for broken things, not underpowered things. That will be the beta testing I will do later.
its look bit underpower with shield maiden
and it adrenalin have area , but seens no effect on other pet / player
I got the Nymphs at lv 22 , can they have a yellow name ?I don't like the yellow names. Sorry.
Giesel quest gave a blank reward i guess its for a missing link on the relic ?Yes, this was a bug in the base game quest file. The "give player item" quest command had "tagLogRelic" in the item slot instead of "Records\XPack2\Item\loottables\relics\01_act5_relics.dbr". I found it and fixed it and added the file to the mod.
There were a few times there was 2x healers in same spot during the exploration in Ancestral Lands. Are they random somehow ?
For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.Wait, what ? I never had that issue. Does it happens sometimes or all the time ?
Got 5 points into Storm's Frost Wisp, but could still only summon one. Text doesn't say it can have 2 at L5 either.Sigh. Gonna have to update the OP with every mastery's summons count, aren't I? Okay, I will do that. Sorry.
For example, having to clone the entire monster directories so I could modify a monster at all. I mean, the base game player skills were always buggy like that, but modifying monsters was no problem.Wait, what ? I never had that issue. Does it happens sometimes or all the time ?
And why not the same issue for proxies, while we're at it ?
Defense: 1 Shield Maiden, 1 Armored Spirit, Phalanx is the same as base game
Quoteshield maiden
shield maiden are powerful (mostly tanky without lightning DMG) then other Level1 pet
but can it get +1 summon with +10 skill ?
Sure, I guess so.
When I first started remaking this mod after EE, I just imported my monster directory from my Atlantis attempt.
Monsters dropped potions.
In my mod, monsters never drop potions...so of course I went through Satyrs for example and opened all the monster files and sure enough, no miscItem potions in any of them. I had removed the miscItem potion tables from every monster. (a simpler solution is blanking out the potion loot tables, but I didn't think of that until years later)
It kept happening with other monsters. Also, champions, heroes and bosses went down strangely quick from pet damage. In my mod they all have specific passive skills that defend against pet damage (racial damage).
Monsters that don't exist in the base game, new monster files, worked fine. It was only monsters that have the same file path as the base game that would drop potions or be susceptible to pet damage. I wasn't going to rename every monster so I moved them all to a new directory and did a mass search and replace in the proxy pools.
Proxies seem to work, proxypools seem to work but the monsters themselves would drop potions etc.
I don't know, I just didn't want any monsters to drop potions and it was a solution that worked.