Author Topic: Creating new Teleporters for your mod  (Read 3930 times)

0 Members and 2 Guests are viewing this topic.

Not Yet Rated!

Offline Prosoro

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 282
  • Country: nz
  • Karma: +8/-0
  • Gender: Male
  • Formerly 'Nefer' of the tq.net forums.
    • View Profile
    • Awards
  • Time Zone: ?
Creating new Teleporters for your mod
« on: 26 February 2019, 23:49:30 »

Not sure where to put this.. buy anyway

Teleporters.  I'm working on getting these to function properly atm with all the UI elements in place.  Currently I've got one on the map that activates and has correct tags, but the UI is still vanilla and it doesn't allow me to teleport to and from my new areas.  So not much success tbh.

So wanted to ask anyone over here if they have done this successfully before and did they use the wiki guide or other resources?

I'll continue working this out tonight
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

Not Yet Rated!

Offline WNG

  • Forum Moderator
  • Full Member
  • *
  • Posts: 615
  • Country: ca
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -4
Re: Creating new Teleporters for your mod
« Reply #1 on: 27 February 2019, 00:34:30 »
I've been making it work solely with this tutorial (which you most likely already seen) : https://titanquest.fandom.com/wiki/Teleporter_Shrines_and_Zones

It's been a while since I last played with them but I could surely try to help you.

Not Yet Rated!

Offline Prosoro

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 282
  • Country: nz
  • Karma: +8/-0
  • Gender: Male
  • Formerly 'Nefer' of the tq.net forums.
    • View Profile
    • Awards
  • Time Zone: ?
Re: Creating new Teleporters for your mod
« Reply #2 on: 27 February 2019, 01:22:27 »
Thanks WNG  :D

I'm at work atm but will chat later on if you're free.  Also yeah have been using that same tutorial but alas am having problems
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

Not Yet Rated!

Offline WNG

  • Forum Moderator
  • Full Member
  • *
  • Posts: 615
  • Country: ca
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -4
Re: Creating new Teleporters for your mod
« Reply #3 on: 27 February 2019, 02:34:32 »
Thanks WNG  :D

I'm at work atm but will chat later on if you're free.  Also yeah have been using that same tutorial but alas am having problems

I fear I won't be really available for live chats at the current time (aka week/month). You can always message me on Steam and have a mildly delayed conversation.

Not Yet Rated!

Offline Prosoro

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 282
  • Country: nz
  • Karma: +8/-0
  • Gender: Male
  • Formerly 'Nefer' of the tq.net forums.
    • View Profile
    • Awards
  • Time Zone: ?
Re: Creating new Teleporters for your mod
« Reply #4 on: 27 February 2019, 23:54:47 »
I had another look last night, saw that some of my .dbrs were in the the wrong place so fixed that to match the tutorial in Step 4 for the teleportmap.dbr.

Theres still something not right though and I believe it's to do with the zones and Step 7.  In the editor when I toggle zone view, instead of my custom zones all the TQ vanilla zones come up.. ? Sigh
~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

Not Yet Rated!

Offline WNG

  • Forum Moderator
  • Full Member
  • *
  • Posts: 615
  • Country: ca
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -4
Re: Creating new Teleporters for your mod
« Reply #5 on: 28 February 2019, 00:52:09 »
I think that your regions add up to the existing ones, seeing the vanilla ones is normal.

Not Yet Rated!

Offline Prosoro

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 282
  • Country: nz
  • Karma: +8/-0
  • Gender: Male
  • Formerly 'Nefer' of the tq.net forums.
    • View Profile
    • Awards
  • Time Zone: ?
Re: Creating new Teleporters for your mod
« Reply #6 on: 28 February 2019, 09:41:07 »

Yeees! finally lol and all because I interpreted a part of that tutorial wrong!

Spoiler for Hiden:

When it says to 'open your copy' of teleportmap.dbr for Step 4 I took this to mean I had to make a custom copy (or in other words a second teleportmap.dbr) in addition to the first one.  So I did that and made my changes to my new renamed teleportmap.dbr - wrong!  That's why nothing was showing up.  You only import the teleportmap.dbr into your records, then open THAT one and make your new changes.   ;D

Relief I tell you lol

Thank you WNG for your help



~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal