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Offline nargil66

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Titan Quest: AE - Changelogs
« on: 07 November 2017, 02:21:04 »
Titan Quest Anniversary Edition - Full Log
by THQ Nordic

Legend
"+": Added feature or improvement.
"-": Bug fix, change or removal.

 GENERAL
 
+ Merged TQ and IT into one standalone game
- Fixed the "Slow Cast Bug" once and for all
- Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts
+ Optimized world loading to minimize pauses and edited specifically problematic areas
- Reduced background saving when picking items below "rare" quality
- Reduced lag caused by AI failing to find a path
- Further performance improvements
+ Stash and Transfer area item files now use relative paths
- Doubled size of caravan stash
+ Added key to pick up nearby gold, relics and potions (auto pickup)
- Removed GameSpy implementation
+ Added new multiplayer and lobby system
+ Implemented NAT Traversal and NAT Proxy Connectivity Layer
+ Added support for Steam friend invites
+ Added voice chat for multiplayer parties
+ Added Steam Achievements
+ Added Steam Trading Cards

 GAME MECHANICS

+ Bleeding Damage now increases by 10% per 50 dexterity
+ Poison damages now increase by 10% per 50 dexterity
+ Physical DoT now increases by 10% per 50 intelligence
+ Vitality Decay Damage increases by 10% per 50 intelligence
+ Life Leech and Mana Leech increase by 2.5% per player level
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
+ Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100)
+ All Retaliation Damages now scale with character level
- Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns
+ Dodging now caps at 80%
+ Projectile Dodging now caps at 80%
+ Cooldown Reduction now caps at 80%
+ Less Damage from Race effects now cap at 80%
- Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced
- Attribute points now yield 40 Health or Energy per invested point
+ Elemental Damage % bonuses now also boost fire, cold and lightning DoTs
- Fixed interferences between DoT resistances and DoT duration reductions
- Fixed passive weapon/shield attack skills not working when granted by an item
- Fixed an exploit that let characters reclaim one gravestone twice
+ Increased Potion stack limit to 25
+ Increased Scroll stack limit to 10
+ Difficulty resistance penalties now also apply to Bleeding and Vitality
- Increased enemy health bonuses with difficulty, and with more players in the game
- Increased the number of extra monsters spawning with additional players
- Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty
- Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty
- Player run speed was increased by about 10%
+ Players receive 10% / 20% extra experience in Epic and Legendary difficulty

 GRAPHICS

- Fixed main menu on resolutions bigger than HD
+ Added support for 1280x720 resolution
+ Increased camera zoom ranges
- Implemented shader & renderer improvements
+ Added new shadow mapping technique
+ Added menu option for UI scaling
+ Added menu option for UI style selection
+ Added a new default UI design
+ Health and Energy bars in the classic UI are now 50% wider
- Life Leech resistance no longer adds to the Vitality Resistance stat
- Energy Leech effects no longer factor into the DPS estimate
- Secondary resistance stats no longer display numbers above the resistance cap
+ Added (dynamic) cooldown display to skill tooltips
- Changed main menu screen to an updated version of the original TQ look
- Updated loading screen art
- Adjusted position of mastery description window
+ Redesigned Knossos labyrinth minimap

 EFFECTS
 
- Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles
+ Improved look of Elemental staff projectiles (and adjusted speed)
+ Added several new effects to player skills (see below)
+ Added arrow effects to several unique bows (see below)
+ Added damage effects for Energy Burn and Vitality Decay
+ Added a Mana Burn damage indication effect
+ Improved Siege Walker grenade effects
+ Reduced delays on Earthfury spell projectiles
+ Adjusted size of Dragonian Reflection effect
- The aura effects of Onslaught are a bit more transparent
- Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects
+ Added a glow effect to enemy Blood Pact aura
- Fixed wave effects on Apollo's Lyre skill
- Improved chain effect of Regrowth - Dissemination
- Monster lightning auras now display an activation effect
- Fixed wave effect on Cerberus' Roar
- Fixed effect on Nightmare's Hypnotic Gaze
+ Improved Megalesios' Statue effects
+ Improved Dark Obelisk effects
- Fixed death effects of several enemies and bosses
+ Added more vibration effects

 SOUNDS

- Fixed excessive Satyr grunts
- Fixed excessive Maenad screaming
- Fixed sound selection bug that resulted in some never being played
+ Changed Scatter Shot fragment hit sound
- Reduced redundant Mana/Life Leech sounds
- Reduced sound volume on Nightmare's Psionic Beam
- Various unique helmets now make helmet instead of circlet sounds
- Centaur helmets now make leathery sounds
- Cloth headgear now makes cloth sounds
- Fixed block sound of Phrygian Shield
- Fixed sounds on Jackalman and Satyr armbands
- Fixed missing water drop sounds of all Act 4 bows
- Fixed sound on Anouran Chain Heal skill
- Fixed sound on Empusa Freeze skill
- Fixed sound on Limos Consume Life skill
- Fixed sound on Lost Souls' Life Drain Ward
- Fixed sound on Act 4 heroes' Frenzy skill
- Fixed sounds on Arcane Mirror's triggered ability
+ Gave Dragonian Reflection a distinct sound effect
+ Added sounds for the Nymph's Overgrowth skill
+ Added sound for Core Dwellers walking through water

 TEXTS

- Fixed a number of typos and inconsistencies in stats, item names and quest texts
+ Adjusted the names of some damage types and other variables for clarification
- Fixed some mistranslations and wrong item genders in German and Russian
- Amended missing translations for complete localization in 11 languages

 MODDING

+ Removed all database record modification restrictions from loaded mods
- Fixed chhanges to Act 4 quests not being registered in loaded mods
- Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod
+ Added support for "Bounce Mods", which are now recognized by the game and the MP lobby
+ Integrated Steam Workshop into the game and added a Steam Workshop Tool
+ Merged all TQ records into the IT database
+ Created 20+ uniquely named proxies in side locations throughout the world
+ Passive skills can now have Damage Absorption as an ability
+ Enabled dbr-based modding of the Main Menu's lights, music and sounds
+ Enabled advanced modding of HUD elements and the HUD style list
- Fixed issue of existing characters being unable to use added stash space
+ Charon's Oar mesh can now be used for staves
- Updated Templates with the new caps and other functions

 QUESTS

- Hades Generals: Quest reward now works properly
- Stygian Lurker: Quest reward now works properly
- Reward for "News of Treasure" quest now always corresponds to difficulty
- Greaves rewarded for Epic quests now have proper suffixes
- Athens Catacombs: Can now award unique amulets on Normal difficulty
- Terracottas: Shields get shield affixes instead of spear affixes
- Plight of the Nile Farmers: Correctly awards rigid carapace charms now
- Rhodos: The lighthouse worker now wears greaves instead of "creaves"
- Admetus in ToJ now has higher level chests (rare not golden)
- Reaching Elysium can now award Glorybringer
- The Melinoe Captain guards a quest chest rather than a generic one
- Odysseus: Fixes to ballista shot and wall
+ Quest items are now a different hue of purple to distinguish them from legendaries
+ Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards
  (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus)

 ENEMIES

- Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction
- Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage
- Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance
- Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance
- Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances
- All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses
- Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed
- Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others
- Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others
- Fixed mesh-ralated projectile targeting issues on multiple enemies and pets
- Fixed a lot of monsters being unable to flee when feared
- Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary
+ Satyrs now run slightly faster in Epic and Legendary
- Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set)
- Traps are no longer immune to nets or freezing
- Supplemented several referenced but missing monster spawn lists
- Fixed a few typos and inconsistencies in monster spawn lists
+ Made (unlinked) Formicid captains appear in the Formicids' lair
- Corrected some Machae Archer spawns in ToJ & Hades' Palace
- Fixed Djinn Blood Sisters appearing in only 1% of all games
+ Gave Dactyls heroic loot and XP rewards
- Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos
- Inceased health of Tomb Rot monsters by 400%
- Added chances to deflect projectiles to Giant Turtles and Guardian Statues
+ Ascacophi received some projectile resistance
- Sandwraiths can no longer be confused by too many projectiles
- Cerberus' poison clouds are now also "Beast" type
- The Cyclops brothers now carry weapons corresponding to the current difficulty
- General Ptch'k'k'ath is now a pale formicid like his peers
- General Yrr'tik is now a non-pale formicid hero (with proper loot)
- Inzu is now a Demon like his fellow Dune Raiders
- Odontotyranni (beasts) no longer drop Demon's Blood charms
- Polyphemus had his freeze resistance values fixed
- Shadowstalker hero "Sehr'tunkah" no longer freezes when casting an ability
- Roughneck (Turtle) stopped casting Heart of Oak all day
- Sildor Barbnet (Centaur) is no longer small
- Scorpos heroes now have proper health pools
- Swapped the names of Gorgon Profaners and Geomancers
+ Eurynomi are more colorful
+ Skeletons can be female
+ Added new alert animations to various enemies
- Enabled unused death animations on various heroes
+ Added Ant Lion hero
+ Improved looks of Centaur heroes
- Fixed missing level 43 version of Prince Ch'kik't (Arachnos hero)
- Common Arachnoi may now use spears
+ Added Hyena hero
- Added spawn chances for Nesis Fleshmender (Satyr hero)
- Added spawn chances for Sehr'tunkah (Shadowstalker hero)
- Added spawn chances for Ratman Sappers
- Slightly reduced early Monstrous Boar spawns
+ Added Champion and Hero spawns to some side quest monster groups
+ Lysia Spellbreaker (Maenad hero) now spawns and has the right name
- Fixed low health of Zombie heroes
+ Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef
+ Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef
+ Added two new Zombie heroes
+ Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Added a second Minotaur hero
- Xaktil Etherweb now has the right name
+ Added Orthrus hero
+ Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Added two new Mummy heroes
+ Added Eurynomus hero
+ Added a second Shadowstalker hero
- Fixed tiny weapons on Scorpos heroes
+ Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Added a Reptilian hero
+ Added a Jackalman archer hero
- Adjusted attack speeds of Reptilian Overseers and Jackalman archers
+ Common Dune Raiders learned to dodge attacks
+ Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ Added two new Dune Raider heroes
+ Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika
+ Sandqueen Masika is now a boss
+ Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
+ Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
- Cenon the Stormborn is now immune to fire (not really :p)
- Tweaked Ichtian Bonecaster AI & Life Drain AoE attack
+ Added Neanderthal Shaman hero
+ Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom
+ Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely
+ Adara the Lovely (Djinn Hero) also learned some extra skills
+ Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na'Arak
+ Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na'Arak
+ Added two non-sorcerer Dragonian heroes
- Improved Anouran sight range
+ Added a special Dark Obelisk
+ Added Saberlion hero
+ Added Crypt Worm hero
+ Added a new hidden boss

 ENEMY SKILLS

+ Act 1-3 breath attacks are now all based on waves rather than projectiles
- Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling
- Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling
+ Some heroes and bosses now have a cleaving melee attack
+ Mounted Dune Raiders and Minotaur Lords have more distinct cast animations
- Troglodyte Stonegrinders now use their Cold Enchantment skill
- Dark Obelisk: Strength of minion souls now corresponds to their level
- Desert Hags: Fixed Barrage upgrade for their Flamesurge skill
- Gigantes can now buff themselves and others (i.e. activate their auras)
- Ichthian Bonecasters now correctly use Energy Drain
- Mulgor Flamespear now uses Flaming Earthfury
- Neanderthal Shamans: Fixed Torrent upgrade for their Iceshard skill
+ Maenad Alchemists use their Regrowth skill
- All skeleton Frostmagi now cast their Ice Shards
+ The Flaming Boarman now casts Flaming Earthfury at long range
- Lowered the Minotaur Lord's Earthfury damage & adjusted projectile
+ Neb'Khemi can now cast Circle of Power
- The Jackal Shaman in Khufu's Pyramid now uses his Stoneform skill
+ Medusa's Petrification skill now has a hit effect, and does petrification instead of stun damage
- Fixed delays on poison cloud chest-traps
- Removed mana reserved from monster lightning buff
- Added Life Leech component to Melinoe Blood Drain spells
- Fixed Poison enchantment on Letha (Harpy Hero)
- Fixed Wraith Shell skill on Akiiki (Jackalman Hero)
- Fixed Skeleton Mages' Fireball spell
- Fixed Ratman Sappers' Bomb spell
- Fixed values on Aktaios' fireball
+ Scorpos now use their pincers in combat
+ All Reptilians now have a bite attack
- Fixed Reptilian tail and shield attacks
- Fixed animation freezing on Reptilian mages

 A.I.

- Tweaked A.I. of all player pets (some fixes, generally more aggressive)
- Improved enemy pet summoning behavior
+ Birds are now likely to move upon being hit
- Wild animals pursue for longer
+ Centaurs with bows now move out of melee
+ Non-undead mages keep away from melee more and have a chance to target players over pets
+ Harpies and Sandwings tend to fly away when hurt
+ Bosses in open spaces have more flexible leashes
- Ranged ghosts are more elusive
- Flying enemies roam around more
- Gorgon Queens are more likely to help each other
- Ranged heroes and quest monsters generally act smarter

 PETS AND ALLIES

+ All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively
+ Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages
+ Added adequate Epic and Legendary character levels for all pets (at +30 and +50)
- Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses
+ Bolt Trap base damage was doubled while rate of fire was halved to balance for the above
- Bolt Traps are less likely to ignore enemies, and vice versa
- Sylvan Nymph now also casts Overgrowth on other pets
+ Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items)
- Sylvan Nymph damage now scales correctly beyond level 18
- Ancestral Warriors now display their correct levels at 16-20
- Briar Ward health now increases in Epic and Legendary difficulties
- Core Dweller AI behavior now corresponds to its orders
- Core Dweller now casts Provoke in normal and aggressive stance
- Liche King can now use Arcane Blast at levels 1-4
- Liche King's Sould Blight now has a sound and new hit effect
- Liche King now shares general Undead resistances
+ Outsider now has a pet icon and can be given orders
- Outsider's Storm Surge buff is displayed in the UI
- Outsider's attack damage now increases past level 15
- Pets no longer hate egyptian obelisks
- Increased the distance at which converted monsters teleport to the player
- Elysian Archers can now use damage bonuses on their arrows
- Athens spearmen now carry spears
- Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs
+ Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses

 SHRINES

- Combat Marker: Fixed poison damage buff
- Health Shrine: Fixed a few properties being associated with wrong acts
- Fixed typos in many Shrine activation effects
- Combat, Frostbite and Thorn Shrine buffs now also affect the respective player's pets   

Offline nargil66

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Re: Titan Quest: AE - Changelogs
« Reply #1 on: 07 November 2017, 02:21:32 »
PLAYER SKILLS

EARTH MASTERY

 Earth Enchantment:
+ Now also increases Burn Damage
+ Radius increases by 10% per additional level
- Unified all non-trance aura cooldowns to 4 seconds

 Volativity:
+ Now also increases Burn Damage
+ Also increases Physical Damage (half as much)

 Heat Shield:
- Now aborbs a percentage of Fire Damage for 100 seconds

 Stoneform:
- Rock effect time now equal immobility/protection time
- Grants an extra 3 Life Regernation per additional level
- Life Regeneration starts at 10

 Stoneform ~ Molten Rock:
- Inflicts an extra 3 Fire Retaliation Damage per additional level
+ Also adjusted time and added new effects

 Core Dweller ~ Wildfire:
- Now does Burn Damage per second rather than Fire every second

 Volcanic Orb:   
- Increased radius by 0.5m (to 3m)   
   
 Volcanic Orb ~ Conflagration:
- Increased radius by 1m (to 4m)   
- Increased Burn Damage by 150%

 Volcanic Orb ~ Fragmentation:
- Reduced radii by 1m (to 2m)   
- Changed fragment explosion effects to better represent the AoE

 Ring of Flame:
+ Added new effect that better represents the radius
- Increased damage by 50%
- Changed Mana Cost per second to 20% of damage inflicted

 Ring of Flame ~ Soften Metal:
+ Causes % OA Reduction instead of x Reduced Physical Damage
- Changed Mana Cost per second to 20% of damage inflicted


 Flame Surge:
- Added new animation, slightly increased range, adjusted cast distance
+ Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds

 Flame Surge ~ Barrage:
- Increased Burn Damage by 100%, with a +-50% variance
- Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of %
+ Reduces Flame Surge mana cost according to the skill's description

 Flame Surge ~ Flame Arch:
- Adds more Fire Damage (half of Flame Surge's numbers) rather than increasing Fire by a percentage
+ Adds a 5% chance for 1 second of fear

HUNTING MASTERY
 
Scatter Shot Arrows:
+ Now do 80% of their damage as Bleeding over 3 seconds

 Gouge:
- Increased Bleeding Damage by 50%

 Take Down ~ Eviscerate:
- Increased Bleeding Damage by 150%

|Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling.

 Study Prey ~ Flush Out:
- Now also lowers Bleeding Resistance

 Wood Lore:
- Now gives 30+32/level DA instead of % increases

 Ensnare:
- Reduces DA by 300 instead of 33%
- Removed (periodic) pierce damage
- Increased duration gains with higher levels
+ Stopped net from turning with the target

 Ensnare ~ Barbed Netting:
- Increased Bleeding DPS by 50%
- Made bleeding time correspond to net time
- Lowered initial damage by 15 but inflicts an extra 3 per level

 Monster Lure:
- Increased size
- Reduced health by 33%
- Reduced anger generation outside of Provoke radius
- Fixed projectile targeting
+ Added death sound & death effect

 Monster Lure ~ Detonate:
- Added a sound
+ Made the skill one 6m radius explosion with a new effect
- Added an extra 100% Fire Damage and 100% Physical Damage
+ Added 1s of Stun
+ Added difficulty-based damage multiplier

 ROGUE MASTERY

 Envenom Weapon:
- Now does its damage over 3 seconds instead of 6

 Envenom Weapon ~ Toxin Distillation:
- Switched +% Poison and +%Duration buff values

 Envenom Weapon ~ Mandrake:
- Halved chance of confusion

 Poison Gas Bomb
- Does 33% more Poison Damage and over 4 seconds

 Poison Gas Bomb ~ Shrapnel
- Does 33% more Bleeding Damage and over 4 seconds

 Open Wound
- Adds an extra 12 Bleeding over 3 seconds per level

 Calculated Strike:
+ Empowered arrows pierce through all targets

 Calculated Strike ~ Lucky Hit:
- Activation chance increased to 44%
- Physical Damage increased by 100% and does an extra 6 per level
- Pierce Damage modifier increased by 20% per level
- Now does 100% increased Bleeding Damage and over 3 seconds

 Lethal Strike ~ Mortal Wound:
- Damage numbers for levels 11 & 12 are now consistent with the rest

 Lay Trap / Improved Fire Mechanism:
- Moved the extra health from IFM into the base skill (also +100, at +5 per level)

 Lay Trap ~ Rapid Construction:
- Now scales correctly at levels 11 & 12
- Cooldown is reduced by 1 second per level instead of using -%recharge

 Disarm Traps:
- Now also works against Constructs
- Bonus damage now scales from +20% to +240%
- Damage reduction now scales from 10% to 80%

Throwing Knives:
+ Cooldown is reduced by 0.4 seconds per level
- Chance to pierce was set to 10%

 Throwing Knives ~ Flurry of Knives:
- Increased energy cost by 200%
- Halved +% Pierce Damage bonus

STORM MASTERY

 Storm Nimbus:
- Increased Cold Damage by 50%
+ Now grants half of ist basic effect to all pets

 Storm Nimbus ~ Heart of Frost:
+ Now also increases Frostburn Damage

 Storm Nimbus ~ Static Charge:
+ Now also increases Electrical Burn Damage

 Energy Shield:
- Now aborbs a percentage of Cold and Lightning Damage for 100 seconds

 Energy Shield ~ Reflection:
- Added values for levels 11 & 12
- Increased base chance to reflect from 5% to 25%
- Doubled the amount of damage reflected

 Thunderball:
- Increased Lightning Damage by 100%
- Initial maximum damage lowered by 30 in favor of a +3 per level increase
+ Reduces Defensive Ability by 25% for the duration of the stun

 Thunderball ~ Concussive Blast:
- Increased Lightning Damage by 100%

 Freezing Blast:
- Lowered Damage Absorption to 70%
+ Frozen enemies have -100 Physical Resistance (Absorption still applies)
+ Radius increases by an extra 0.1m per level
- Does Frostburn Damage instead of Cold Damage every second

 Storm Wisp ~ Eye of the Storm
- Removed redundant damage protection info

 Spell Breaker
+ Added new effect & fixed sound
- Projectile now hits instantly and thus more reliably
- Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical

 Spell Breaker ~ Spell Shock:
+ Now inflicts some Electrical Burn Damage for the duration of the Disruption

DEFENSE MASTERY

 Colossus Form:
- Now has a +%Life modifier instead of giving +x Life

 Battle Awareness:
- Increased Defensive Ability bonus by 150%

 Battle Awareness ~ Iron Will:
- Added resistances against Sleep and Conversion of pets
- Lowered initial value to 20%

 Batter ~ Rend Armor:
- Increased Armor Reduction by 200%

 Rally:
- Increased initial heal by 200%, minus 300
+ Added new cast effect

 Adrenaline:
- Duration now scales from 10s to 17.5s

 Quick Recovery:
- Block Recovery Time Reduction lowered to 25-81%

 Shield Charge:
- Improved animation

 Pulverize:
- Reduced physical damage by 50%

 Shield Smash:
- Now reduces DA by 50% on all levels
+ Added physical damage equal to that of Disable
+ Added individual player animations

 Concussive Blow:
- Stun modifier returns increase with each level
+ Now also works with axes

 WARFARE MASTERY

 Battle Standard ~ Triumph:
- The debuff now works as intended

 Tumult:
- Now does its Bleeding Damage over 3 seconds

 Cross Cut:
- Now does 50% more Bleeding Damage over 3 seconds

 Duel Wield:
+ Adds 10 Physical Damage to both hits

 Weapon Training:
- Now gives 30+32/level OA instead of % increases

 War Wind
- Damage range expanded from -28% to +49%

 War Wind ~ Lacerate:
- Now does its Bleeding Damage over 3 seconds
- Corrected skill description

 Battle Rage:
- OA Bonus reduced to 33%
- Adds 2 extra physical damage per level

 Battle Rage ~ Crushing Blow:
- Adds 8-11 extra physical damage per level

 Battle Rage ~ Counter-Attack:
- Increased Retaliation Damage by 200%

 Onslaught:
- Corrected skill description
- Lowered physical damage bonus to compensate for the skill doubling the effect
+ Now also increases arrow speed by 15-114%

 Onslaught ~ Hamstring:
- Halved %DA reduction values to compensate for Onslaught doubling their effect

 War Horn ~ Doom Horn:
- Armor Reduction increased by 100%

 SPIRIT MASTERY
    
 Deathchill Aura- Ravages of Time:
- Replaced (dysfunctional) physical/pierce reduction with % damage reduction.

 Death Ward:   
- Adjusted health gains to increase exponentially (up to 990)
+ Now also grants 3 seconds of Damage Absorption, increasing with level   
   
 Enslave Spirit:   
+ Cooldown is shortened by 9 seconds with every level   
- Lowered Duration gains per level by 1-2 seconds   
   
 Dark Covenant   
+ Added new activation effect   
- Augmented aura effect with one corresponding to the icon   
   
 Spirit Ward:   
- Adds an extra 1% protection from Undead per level   
+ Added new activation effect   
- Improved aura effect   
   
 Spirit Ward ~ Spirit Bane:   
- Damage to Undead now scales from +20% to +119%   
   
 Liche King:   
+ Improved animations and death effect
- Generally tweaked skill use
+ Added new Soul Blight explosion effect
   
 Liche King ~ Death Nova:   
- Fixed 60s delay time (per enemy) before being used
- Adds an extra 1% Life Reduction per level   
- Improved Sound   
   
 Liche King ~ Arcane Blast:   
- Mana cost reduced by 67%   
+ Projectiles carry all damage bonuses   

 Life Drain:   
- Adds an extra 10 Vitality Damage per level   
   
 Summon Outsider:   
- Reduction to Enemy's Health on Ether Strike now scales with level, from 30-49%   
   
 Vision of Death:   
- Changed Damage Reduction from absolute to % based   
+ Chance to Fumble was expanded to include ranged attacks   
- Made Chance to Fumble durations scale along with Damage Reduction duration   
   
 Circle of Power:   
+ Now spawns a Spirit Totem with a 6m aura   
- Does no more damage to Undead   
- 60 second cooldown   
+ Grants +100% Vitality Damage   
+ Grants +100% Life Leech   
+ Reduces Recharge times by 15-60%   
+ Reduces Energy Cost by 15-60%   
+ Increases Casting Speed by 15-60%   
+ Added new effects   
- Updated description   
   
 Ternion Attack:   
- Now modifies all damage types on the projectiles   
   
 Ternion Attack ~ Arcane Lore:   
- Mana cost increases by 1 per level rather than 0.5   
   
 NATURE MASTERY   
    
 Plague:   
- Now does regular Poison damage rather than Instant Poison
   
 Plague ~ Fatigue:   
- Added missing life and damage reduction values for levels 11 & 12
- Uses Reduced Damage rather than giving a negative Physical Damage bonus   
   
 Regrowth ~ Dissemination:   
- Slightly adjusted scaling to be congruent with that of Regrowth (at 75%)
   
 Sylvan Nymph:   
- Default attack Maximum Damage increases by an extra 2 per level   
+ Default attack %Life Reduction increases by 0.1 per level   
   
 Sylvan Nymph ~ Overgrowth:   
- Absorption amount now scales from 78 to 873   
+ Added Mana Costs scaling from 8-53   
+ Improved effect   
+ Added individual cast animation   
- Further improved casting behavior   
   
 Sylvan Nymph ~ Nature's Wrath:   
- Elemental Damage increases by an extra 2 per level   
      
 Heart of Oak ~ Tranquility of Water:   
- Activation chance increased to 9% per skill level   
   
 Regrowth ~ Accelerated Growth:   
- Cooldown reduction now scales from 18% to 80%   
+ Also reduces base cooldown directly by 0.33 seconds per level   
   
 Briar Ward:   
- Thorns skill now scales through 20 levels instead of 6   
   
 Briar Ward ~ Stinging Nettle:   
- Poison Retaliation increased by 100%   
   
 Briar Ward ~ Sanctuary:   
- Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration
- Grants 10-32 Life Regeneration rather than giving +% Life Regeneration   

 DREAM MASTERY
    
 Premonition:   
- Gives 15+16/level OA and DA instead of %   

 Distortion Wave:   
- Total slow effect now scales with level from 15%-60%   
   
 Distortion Wave ~ Chaotic Resonance:   
- Now adds more direct Physical Damage (same amount as the base skill) instead of giving +%   
   
 Distortion Wave ~ Psionic Immolation:   
- Electrical Burn Damage reduced by 20%   

 Psionic Touch:
- No longer requires a weapon
   
 Psionic Touch ~ Psionic Burn:   
+ Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level

 Phantom Strike ~ Dream Stealer:   
- Physical Damage bonus reduced by 40%   

 Distort Reality ~ Temporal Rift:   
- Electrical Burn Damage reduced by 33%   
- Petrification duration increases by 0.25 seconds less per level   
   
 Distortion Field:   
+ Added % Damage Absorption at half the amount of the absoulte Absorption   
   
 Nightmare ~ Hypnotic Gaze:   
+ Now also causes 6-50% Reduced Resistances for the duration of the Confusion

Offline nargil66

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Re: Titan Quest: AE - Changelogs
« Reply #2 on: 07 November 2017, 02:25:40 »
ITEM SECTION

 ITEMS GENERAL

- Added missing itemlevel stat to many common and monster items
- Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode
- Fixed common torso armors being invisible on Satyrs
- Common legendary A4 mage armor no longer requires strength
- Most staves are now correctly labeled "very slow"
- Act 4 armbands all had their cost/requirement classifications fixed
- Act 4 cold staves now also slow movement by 30% like those from oher acts
- Act 4 shields can now give +2 to Defense in Legendary
- Removed a number of abusable test items from "Sandbox" folder

 ITEM DROPS

- Bloodborn Leggings now drop from Melinoe in all difficulties
- Crystal Bracelet drops in Epic Act 2
- Entwined Mark of Calchas can now drop
- Fixed legendary loot list to allow all amulets in it to actually drop
- Fixed normal greaves and legwraps dropping in Epic
- Fixed various unique item drop ranges and fighter/mage classicfication
- Huo Qubing's Armguards drop in A4
- Kinslay (MI axe) now drops from Minotaur Lords
- Lamia helmet prefixes fixed (now correspond to difficulty)
- Lamiae now equip helmets, and loot tables were added for their monster gear
- Legendary axes Gaia's Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now
- Loratian Greaves drop
- Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now
- Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear
- Melinoe Blood Witches and heroes now eqiup helmets
- Quest Ichthians around Megara now drop relics according to difficulty
- Quest reward weapons are now always of appropriate quality
- Revenant Greaves now drop from Gilded Dead, and in the correct tiers
- Ronzer's Gift set: Both parts can now drop in act 2 Normal
- Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties
- Hades' Vortex does not drop rings anymore
- Cerberus' poison clouds do not drop rings anymore
- Added a missing chance for unique spears to many default loottables
+ Kinslay now also drops from non-boss Minoraur Lords and heroes
- Vestment of the Malign Spirits drops more often
- Djinn MI armbands drop more often

 CHESTS

- Adjusted some monster group chest levels throughout the game
- Fixed sarcophagi loot tables in Egypt
- Fixed some "Golden" chests not spawning in monster groups
- Fixed some chests missing from Epiales groups
- Fixed legendary "Greek" and "Monster" chest loot quality
- Improved chest loot on Olympus
- Fixed garbled loottables for "Chamberroom" chests
- Increased the amount of golden chests found in the Valley of Kings
+ Added a bonus dye to the Secret Passage chest

 SHOPS
 
- Satyr merchant at Parnassus now sells appropriate health potions
- Delphi Quest merchant now sells the right staves
- Knossos smith now sells helmets instead of extra greaves in Epic difficulty
- Fayum general merchant now sells legwear
- Merchants across Egypt now sell bows in Epic difficulty
- Chumbi Valley merchant shields and torso armor qualities adjusted
- Merchants in Act 4 Legendary now offer Ice Nova scrolls
+ Satyr merchant in Parnassus is more friendly ;)

 SETS
 
+ Hector's Spear, Flashing Helm and Shimmering Shield are now a set
+ Templar's Brain Cage and Armor are now a set
+ Thoth's Mark and Shadow are now a set
+ Vest and Clasp of the Pythia are now a set
+ Achilles' Armor, Shield and Spear are now a set
+ Black Pearl Ring, Pendant and Bracelet are now a set
+ Jade Clasp, Band and Totem are now a set
+ Crystal Bracelet, Ring and Totem are now a set
+ Bracers and Greaves of the Argonauts are now a set
- Theban Panoply: Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items
- Legend of Fu Xi: Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items
- Necromancer's Habiliment: Added Poison Resistance in addition to Life Leech Resistance, doubled Life & Mana bonus
- Oracle's Garments: Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items
- Ramses' Royal Armor: Added 4%/8% Life Reduction at 4/5 items
- Gladiator's Creed: Doubled Physical Resistance bonus, added 50% Bleeding Resistance
- Lazarus Armor: Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items
- Memnon's Raiment: Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items
- Alexander's Panoply: Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles
- Aspect of the Wild: Added 25% Cooldown Reduction at 4 items
- Bane of Messina: Fixed name, added 7% Damage Converted to Life
- Crystalline Array: Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items
- Pyromancer's Guard: Also increases Burn Damage, now grants Pierce Resistance along with Fire
- Firewalker's Suit: Also increases Burn Damage, and Fire retaliation damage
- Habiliments of the Druid: Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items
- Warden's Charge: Adds 7-14% Life Reduction at 6 items
- Umbral Raiment: Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items
- Umbral Raiment: Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech
- Shadowguard: Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6
- Raiment of the Storm: Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance
- Tempest: Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items
- Armor of Troy: Added 33% Bleeding Resistance at 2 items
- Nemean Lion Hide: Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items
- Armor of the Immortal Guard: Doubled %Piercing bonus, also dodges projectiles
- Safeguard of the Mantis: Now affects Total Speed, also dodges projectiles
- Labyrinthine Warsuit: Grants Stun Resistance along with Pierce Resistance, Shield Block x3
- Pride of the Jade Palace: Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5
- Rogue's Cover: Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage
- Assassin's Cover: Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage
- Hunter's Armor: Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4
- Tracker's Armor: Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4
- Warrior's Panoply: Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus
- Conqueror's Panoply: Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus
- Adept's Regalia: Added 10% Elemental Resistance at 3 Items
- Archmage's Regalia: Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15%
- Gebel Tjauti: Fixed poison damage set bonus, also increases Bleeding Damage
- Panoply of the Moirae: Doubled Damage and Resistance bonuses
- Vestments of Erebus: Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520
- Dreamweaver's Regalia & The Harbinger: Grant 10% less resistances at <5 items
- The Ordu: Added 8% Life reduction at level 3
- Plouton's Vestments: Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration
+ Added a new item set that can be acquired by completing quests
 
 RELICS & CHARMS

+ Hermes' Sandal (unused Act 1 relic) can now drop
- Hermes' Sandal: Fixed completion bonus on Normal
- Generally fixed poison damage buffs on relic & charm completion bonuses
- Anubis' Wrath: Fixed completion bonused for fire damage
- Anubis' Wrath: Fixed bitmaps of completed version
- Bat Fang: Fixed fire damage completion bonus on Normal
- Blade of Thanatos: Corrected attack speed completion bonuses
- Erebus Crystal "resist all" completion bonuses now correspond to difficulty
- Fixed missing completion bonuses on Diseased Plumage and Venom Sac
- Golden Fleece: Fixed -%energy cost
- Heracles' Might: Fixed +% damage and strength bonuses
- Raptor Tooth: Increased Physical bonus to 20%/30% in Epic/Legendary
- Artemis' Bowstring: Added Projectile Speed bonuses equal to attack speed bonuses
- Peng Claw: Adjusted Physical Damage maximum of Epic version to 50
- Zeus' Thunderbolt: Fixed elemental damage completion bonuses
- Zeus' Thunderbolt: Doubled +% Lighting bonus, also increases Electrical Burn Damage
- Prometheus' Flame: Added damage variance, also increases Burn Damage
- Chill of Tartaros: Increased slow to 21%/27% in Epic/Legendary
- Venom Sac: Reduced Poison Duration to 3 seconds
- Amun-Ra's Glory: Added +10% Health and Energy modifiers
- Spectral Matter: Increased Mana Leech Duration to 3 seconds
- Udjat of Horus: Increased Armor bonus to 9%/12% in Epic/Legendary
- Boar Hide: Now grants 15/30/50 Armor in Normal/Epic/Legendary
- Yen-Lo-Wang's Bloodleting & Saber Claw: Bleeding Damage increased to 150-200%
- Shen-Nong's Dark Medicine: Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac's
- Iron Will of Ajax: Added Sleep Resistance
- Archimedes' Mirror: Increased Reflection to 100% and chances to 12%/18%/24%
- Djed of Osiris: Damage vs Undead is now in %
- Persephone's Tears: Increased Less Damage From Undead to 75/150/225

 AFFIXES
 
- Fixed some stats generally not working on affixes (like recharge and energy cost reduction)
- Adjusted all affixes and completion bonuses to 3 second Poison Durations
- Buffed low-end Damage affixes / completion bonuses
- All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones
- Adjusted armor suffix randomizer weights
- Fixed affix tables on various Epic monster legwear
- Fixed mastery affix chances on staves
+ Staves may now grant +1/+2 to Dream mastery
+ Spears may now grant +1/+2 to Rogue mastery
+ Staves can now grant +% Damage vs Undead or Demons
- Staves no longer drop with +x Strength suffixes
- Maces and Axes no longer drop with +x Intelligence suffixes
- Bows no longer drop with Offensive Ability suffixes
- Fixed the distribution of prefix/suffix chances for Arachnos MI armor
- Fixed too few suffixes appearing on Act 4 shields
- Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus
- Ritual Prefix: No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers
- Mobility impairment resistance suffixes are now rare (green)
- Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore
- Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical
- Stopped normal affixes from appearing on Epic/Legendary equipment
- Suffixes of Discipline/Willpower/Fortitude: Now also grant Disruption Resistance
- Suffixes of Energy/Spirit/Essence/Mana/Power: Doubled Mana bonus
- Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration: Added 2-4 baseline Health Regeneration
- Suffixes of Frost/Ice/Rime/Winter: Also increase Frostburn Damage
- Suffixes of Fire/Flame/Sulfur/Brimstone: Also increase Burn Damage
- Suffixes of Lightning/Thunder/Storm/Tempest: Also increase Electrical Burn Damage
- Suffixes of Decay/Corrosion/Dissolution/Ruin: Doubled Armor Reduction
- Suffixes of Needles/Thorns/Barbs: Doubled Pierce Retaliation
- Suffixes of Reprisal/Retribution/Vengeance: Doubled Life Leech Retaliation
+ Added/restored defensive affixes Kingly (armor & regeneration) and of the Mammoth (+% Life)
+ Added/restored offensive suffixes of the Siren (mana burn & confusion) and of the Betrayer (resistance reduction)

 MONSTER ITEMS
 
- Barbarian Greaves / Gogs now properly attach to Troglodyte legs
- Overseer's Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode
- Overseer's Crest (Reptilian) now correctly buffs Earth Enchantment
- Rat's Track greaves give more levels to Art of the Hunt in Epic and Legendary mode
- Sorted out some inconsistencies with Gigantes monster gear
+ Prowler's Cuffs & Greaves (Tigerman): Created new textures fitting the torso
- Stonebinder's Cuffs now grant 10 Elemental Resistance on all difficulties
+ Stheno's Widsdom: Created normal and legendary versions which now drop from Gorgon archers
- Fixed itemlevels of Epic and Legendary MI bows
- Bandari's Helm: Adjusted dexterity requirement on Epic
- Bramblewood Bow (Anouran): Resistance reductions now correspond to difficulty
- Batrachos Greaves: Now grant +x DA instead of +%DA modifiers
- Ceremonial Bracers (Mummy) & Rat's Clap now give 10% Attackspeed on normal as well
- Dune Raider Harness: Removed (negligible) life leech retaliation
- Enforcer's gear (Boarman) is now green instead of white
- Ethereal Cage (Wraith): Grants 10 energy leech retaliation on every difficulty
- Exhumed Headdress (Mummy): Removed stun resistance (property of the MI version)
- Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts
- Folg (Trogldyte): Thunderclap skill levels now correspond to difficulty
- Porphyrion's Helmet (Gigantes) now drops
- Homados (Machae): Attack speed bonus fixed
- Hood of the Magi (Satyr): Fixed dex requirement on Legendary (146, not 164)
- Ismene's Bracers (Lamia) now have an armor value
- Ismene's Helm (Lamia): Fixed poison damage bonus
- Mbuti's Advocate (Anouran): Life regeneration now corresponds to difficulty
- Outrider's Buckler (Centaur): Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%)
- Outrider's Buckler (Centaur): Removed static dexterity requirmenet
- Rancor (Gigantes): Vitality damage now corresponds to difficulty
- Scepter of the Liche King: Adjusted base damages across difficulties
- Scepter of the Liche King: Changed the energy regeneration to 1.3 on Epic
- Staff of the Magi (Satyr): Changed the energy regeneration to 1.3 on Epic
- Schlilsh's Skinner (Anouran): Bleeding damage now corresponds to difficulty
- Sentinel's Armbands (Gorgon) now grant +2 to Hunting in Epic
- Shaman's gear (Neanderthal): Fixed cooldown reductions
- Soldier's Skullplate & Myrmigki Crown (Formicid) armor values fixed
- Tiger Claw: Adjusted OA bonuses
- Vagabond's Shirt (Ratman): Fixed doubled dexterity requirement reduction for weapons
- Warchief's Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items)
- Deathweaver's Legtip: Poison Duration reduced to 3 seconds, added +50% Variance
+ Added individual colors for regular and infrequent monster items
+ Monster items, unless broken, now always have at least one affix

Offline nargil66

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Re: Titan Quest: AE - Changelogs
« Reply #3 on: 07 November 2017, 02:26:22 »
UNIQUE HELMETS

- Labyrinthine Helmet: Doubled Stun Resistance
- Obsidian Helm: Doubled Lightning and Damage Resistance
- Ramses' Headdress: Doubled Fire Resistance and Fire Retaliation Damage
- Shroud of the Night: Doubled Dexterity bonus, now also protects from Mana Leech
- Babylonian Helm: Now gives an extra 100 Offensive Abiity
- Crag: Doubled chance of Damage Resistance
- Lazarus Helm: Doubled Defensive Ability, Lightning Retaliation x10
- Imperial Helm: Doubled Resistances
- Mede Cap: Doubled Chance to Dodge
- Apple Bearer's Cap: Pierce Resistance x3, added 11% Physical Resistance (whole set)
- Helm of the Firewalker: Doubled Health Regeneration and skill bonus, always retaliates (whole set)
- Shrieking Helm: Doubled Resistance and Retaliation chance
+ Memnon's Guard: Now grants Rally level 3
- Jade Crested Helm: Doubled Pierce Resistance and Chance to Dodge
- Druid's Wreath: Doubled all values, added 10% Protection vs Beastmen
+ Trojan Helm: Now grants Battle Standard level 1
- Warden's Helm: Doubled skill bonuses
- Hunter's Helm & Tracker's Hood: Grant lightning resistance rather than damage (like other items from the sets)
- Shadowmeld: Doubled all values
- Shroud of Shadows: Now gives +2 to Nightshade and Mandrake
- Ao-Chin's Red Cap: Now gives +4 to Soften Metal
- Blue War Crown: Doubled strength bonus, OA and DA
- Helm of the Sphinx: Doubled all values
+ Ptolemy's Crested Helm: Now grants Call of the Hunt level 1
- Warrior's Brain Cage: Added a 6% chance of 100% Physical Resistance
- Athlon: Now increases experience by 25%
- Chiron's Gaze: Regrowth skill increased to level 4
- Conqueror's Brain Cage: Added 12% chance of 100% Physical Resistance, now grants +2 to both skills
- Assassin's Shroud: Now grants +3 to both skills
- Helm of the Nemean Lion: Now adds +4 to Call of the Wild
- Helm of Odysseus: Chance of Retaliation increased to 66%
- Huo Quibing's Helm: Doubled Energy Cost Reduction
- Bone Helm: Doubled all values
- Crystalline: Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection
- Legionnaire's Visor: Added 60% Slow Resistance
- Hector's Flashing Helm: No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52.
- Hector's Flashing Helm: Doubled chance of Damage Resistance

  UNIQUE CIRCLETS
 
- Crown of the Elements: Always retaliates
- Emerald Crown: Doubled Retaliation Chance
- Chromatic Diadem: Reduced resistance bonuses by 7%
- Red Crown: Doubled Fire Resistance, now also increases Burn Damage
- White Crown: Now gives an extra 100 Defensive Ability
- Crown of Erebus: Energy Absorption x3, Regeneration x3
- Crown of Erebus and Dreamweaver's Crown are now of "epic" rarity
- Pyromancer's Circlet: Now also increases Burn Damage, doubled Fire Resistance and skill bonus
- Priest's Hood: Regrowth skill increased to level 8
- Umbral Crown: Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3
- Shadow Veil: Added 20% Elemental Resistance, now grants +2 to Ravages of Time
- Circlet of Storms: Dubled resistances and skill bonus
- Hesione's Golden Veil: Now simply grants +50% to all Elemental Damage (including the burns)
- Gaze of Carnus: Added 60% Vitality Damage Resistance
- Battlemage Circlet: Added an extra 200 Defensive Ability (whole set)
- Orpheus' Garland: Increased Mind Control duration to 15s
- Pluto's Crown: Doubled Recharge Reduction (whole set)
- Tiresias's Guide: Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind
 
  UNIQUE ARMOR
 
- Heart of the Mountain: Now buffs Brimstone rather than Volativity
- Theban Cuirass: Doubled Fire Resistance and Defensive Ability
- Obsidian Breastplate: Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance
- Bladeflinger's Armor: Doubled Dexterity and Attacks Speed bonuses
- Maron's Garment: Doubled Armor Value
- Ramses' Coat: Doubled Retaliation Damage
- Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4
- Labyrinthine Cuirass now has 60 armor like the rest of the set
- Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8
- Huo Quiao Armor: Shield Block bonus x3
- Babylonian Armor: Now gives an extra 100 Offensive Abiity
+ Ren Lei's Pride: Now grants Refresh level 2
- Banded Plate of Verei-Te: Doubled chance of resistance
+ Lo Ren Cuirass: Now grants Study Prey level 2
- Mantis Plate: Doubled Pierce Resistance, added 25 Bleeding resistance
- Flame Skin: Also increases Burn damage, doubled Retalitation damage
- Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance
- Trojan Cuirass: Doubled Strength, DA and %Armor bonuses
+ Gildanthar: Now grants Heart of Oak level 4
- Breastplate of the Firewalker: Always retaliates (whole set)
- Thracian Cuirass: Bolt Trap skill level raised to level 6
- Apple Bearer's Mail: Added 11% Physical Resistance (whole set)
- Brinne's Redemption: Protection vs Undead is now in %
- Breastplate of the Sphinx: Doubled all values
- Breastplate of Xanthus: Now also increases Frostburn and Electrical Burn Damage, Retaliation x10
- Chu's Quiver: Doubled Pierce Resistance and Pierce Damage bonus
- Fu Xi's Armored Chest: Added 70% Bleeding Resistance
- Rogue' Cover: Doubled Health bonus and Defensive Ability
- Hunter's Armor: Doubled Health bonus and Defensive Ability
- Warrior's Plate: Doubled Health bonus, now 6% chance of physical resistance
- Cuirass of Retribution: Pierce Retaliation x4
- Lifeshroud: Added 70% Vitality resistance
- Armor of the Burning Blade: Also increases Burn Damage, doubled DA
- Armor of Khephuris: Also increases Electrical Burn Damage, doubled DA and retaliation
+ Soulshield Chiton: Now grants Spirit Ward level 4
- Tylderon's Breastplate: Now also increases Burn Damage
+ Takeshi's Kimono: Now grants Trance of Convalescence level 5
- Huo Qubing's Cuirass: Added 30 Fire, Pierce and Bleeding Resistances
- Assasin's Harness: Doubled Health bonus, skill bonus and Defensive Ability
- Tracker's Armor: Doubled Health bonus, skill bonus and Defensive Ability
- Bone Breastplate: Doubled Skill bonus and Elemental Resistance
- Crystalline Armor: Retaliation chance raised to 50%, skill bonus to +3
- Armor of the Crimson Guard: Retaliation Damage x4, Heat Shield level raised to 5
- Vestment of Thom the Mad: Speed bonus x3
- Horus' Refuge: Doubled Elemental Damage bonus
- Minoxian Armor: Gives +2 to both masteries, always retaliates
- Conqueror's Plate: Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills
- Pelt of the Nemean Lion: Adds +4 to Strength of the Pack, doubled attribute bonuses
- Armor of Anubis: Doubled Poison Resistance and Retaliation chance
- Shroud of Eirene: Now also increases Frostburn damage
- Abyssal Plate: Chance of Resistance x3
 
 UNIQUE ROBES
 
- Ephor's Garb: Also increases Burn Damage
- Augur's Drape: Doubled Intelligence
- Archon's Chiton: Doubled Lightning Resistance and DA
- Fire Blossom: Also increases Burn Damage
- Vest of the Wandering Goat: Replaced Confusion Resistance with Chance to Confuse
- Pythia's Vestment: Doubled Elemental Resistance
- Robes of Erebus: Doubled Pierce Resistance
- Vestment of the Malign Spirits: Doubled Retaliation Chance
- Darkseer: Doubled skill bonuses
- Pyromancer's Robe: Doubled Fire Resistance
- Adept's Mantle: Doubled Damage Resistance
- Galesong: Also increases Frostburn and Electrical Burn damage
- Shei-Do's Robes of Insight: Grant +3 to Trance of Empathy
- Robe of Storms: Also increases Electrical Burn Damage
- Raiment of Logos: Elemental Damage x3
- Archmage's Mantle: Doubled Damage Resistance
- Feng Xao's Meditation Robes: Added 100 Vitality Resistance
- Battlemage: Added an extra 200 Defensive Ability (whole set)
- Pluto's: Doubled recharge reduction (whole set)
- Cloak of Zoroaster: Chance of Damage Resistance x3
 
 UNIQUE ARMGUARDS
 
- Chaosbane: Added 20% Vitality Resistance
- Bracers of the Firewalker: Also increase Burn Damage, always retaliates
- Jade Bracers: Doubled Poison Resistance
- Harmony & The Frail: Removed static intelligence requirement
- Robes of Erebus: Doubled Bleeding Resistance
- Apple Bearer's Bracers: Added 11% Physical Resistance (whole set), doubled Attack Speed bonus
- Warden's Armguard: Doubled Poison Resistance, added 17% Cold Resistance
- Bracers of Troy: Doubled DA and Attack Speed bonus
- Fu Xi's Shackle: Doubled Damage bonus
+ Shadow's Touch: Effect always triggers, grants Vitality Damage to pets
- Bracers of the Sphinx: Doubled all values
- Bracers of the Tempest: Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus
- Assassin's Bracers: Grant +3 to both skills
- Bone Bracers: Doubled Cold Resistance and skill bonus
- Crystalline: Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed
- Ordu Arm-guard: Added 30% Attack Speed
+ Menelaus' Grip: Now grants Ensnare level 4
- Alexander's Bracer: Doubled Pierce Resistance, OA and DA
- Conqueror's Bracers: Now consistently gives 40% block (instead of 4%)
+ Bracers of the Nemean Lion: Grant Physical Damage to pets
 
 UNIQUE BRACELETS
 
- Glowing Bangle: Also increases Burn Damage
- Deathcuffs: Doubled Resistances
- Hierophant's Winding: Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8
+ Bone Bracelet: Now grants Vitality Damage to pets
- Crystal Bracelet: Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast
- Druid's Bracelet: Doubled all values
- Pyromancer's Bracelet: Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus
- Scholar's Bangle: Doubled Requirement Reduction, less Energy Reserved x10
- Bracelet of Illumination: Also increases Burn and Electric Burn Damage, intelligence bonus is now 20%
- Bracelet of Pain: Retaliation chance x3
- Bracelets of Storms: Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus
- Umbral Cuffs: Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3
+ Elementalist's Wrap: Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets
- Dreamweaver's Coil: Added -15% recharge
- Battlemage Bracers: Added an extra 200 Defensive Ability (whole set), also affects Cast Speed
- Nathus' Bane: Also increases Frostburn Damage
- Lethargy: Doubled chance of Retaliation
- Coil of resilience: Now grants 10 flat Life and Mana Regeneration rather than +20%
- Permafrost Bracelet: Fixed slow effect, added 10% chance of 3 second Freeze
- Dragon's Breath: Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch
+ Black Pearl Bracelet: Now grants a health and armor bonus to pets
- Truesilver Bracelet: Doubled attribute bonuses
+ Senbi's Clasp: Now grants Poison Gas Bomb level 10
- Pluto's: Doubled recharge reduction (whole set)
- Twisted Coil of the Parasite: Doubled Life and Energy Leech
- Bracelets of Aman'Da: Alos increases Burn Damage, now grants Spellbreaker level 6
 
 UNIQUE GREAVES
 
- Ramses' Greaves: Fixed Fire Resistance and doubled chance
- Obsidian Greaves: Doubled Defensive Ability and Damage Resistance
- Greaves of Marathon: Level requirement raised to 10
- Lazarus Greaves: Added chance of Lightning Retaliation (same as Bracers)
- Mantis Stride: Doubled Chance to Dodge
- Jade Greaves: Doubled Poison Resistance
- Babylonian Greaves: Now give an extra 100 Offensive Ability
- Greaves of Troy: +100 DA, Doubled Movement Speed bonus
- Apple Bearer's Greaves: Added 11% Physical Resistance (whole set) and 11% Movement Speed
- Shade Stalkers: Added 20 Cold and Lightning Resistance
- Warden's Greaves: Doubled Dexterity bonus, Regeneration and DA
- Greaves of the Firewalker: Also increase Burn Damage, always retaliate
- Sphinx: Doubled resistance, Health bonus and Chance to Dodge
- Warrior's Buskin: Now grants +2 to Ardor
- Shadow's Flight: Added 15% Elemental Resistance
- Fu Xi's Bindings: Increased Poison bonus to 50%
- Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus
- Shadow's Flight greaves now have 180 armor like the rest of the set
- Blackbeard's Booties: Raised Level Requirement to 45
- Speed of the Wild: Now gives +1 to Nature mastery (like the rest of the set)
- Murkcrawlers: Fixed Poison Resistance
+ Nebuchadnezzar's Greaves: Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2
- Harbinger's Greaves: Added 40% Vitality Resistance
- Crystalline Greaves: Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3
- Bone Greaves: Doubled Fire Resistance and skill bonus
- Conqueror's Buskin: Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack
- Greaves of the Nemean Lion: Now also grant 80% Trap resistance
- Hunter's Leg Guard: Added 25 Bleeding Resistance
- Tracker's Leg Guard: Added 36 Bleeding Resistance
- Alexander's Bracer: Doubled Pierce Resistance and Chance to Dodge
- Assassin's Cover: Now grants +3 to both skills
- Barbarian's Spiked Greaves: Fixed run speed bonus

UNIQUE LEGWRAPS
 
- Necromancer's Leggings: Added 10% Vitality Resistance
- Seerwraps: Doubled Intelligence Bonus
- Wraps of Erebus: Doubled Poison Resistance
- Dreamweaver's Leggings: Doubled all values except skill bonus
- Adept's Leggings: Added 30% Poison Resistance
- Archmage's Leggings: Added 50% Poison Resistance
- Battlemage Greaves: Added an extra 200 Defensive Ability (whole set)
- Chthonic Legwraps: Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction
- Legguards of the Flameborn: Also increase Burn Damage
- Pluton's Wraps: Doubled recharge reduction (whole set), Protection vs Demons/Undead is now %

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Re: Titan Quest: AE - Changelogs
« Reply #4 on: 07 November 2017, 02:29:20 »
UNIQUE SHIELDS

- Shield of the Royal Guard: Grants +2 to Ancestral Horn
- Mystic's Shield: Retaliation Damages x3
- Thutmose's Buckler: Doubled Pierce Resistance and Retaliation Damage
- Stonewall: Chance to Stun (on shield attack) x3
- Earthen Barrier: Briar Ward level raised to 5
- Babylonian Shield: Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now %
- Frozen Buckler: Now also affects Frostburn Damage
- Sacred Crescent Shield: Chance of Damage x3
- Shield of Balance: Raised Reflection Chance to 50%
- Heron's Gear: Grants +2 to Rapid Construction
- Scaled Serpent Shield: Grants +2 to Toxin Distillation
+ Frostguard: Now has a 5% chance to cast Freezing Blast on melee hit
- Flowing Shield of the Euphrates: Doubled Cooldown Reduction, Less Mana Reserved x10
- Jericho: Reduced shield requirement reduction, other reductions increased to 20%
- Volatile Shield: Increased chance of retaliation to 25%, doubled Elemental effect
- Moon Disc: Elemental Damage bonus x3
- Mentuhotep's Shield: Adrenaline level raised to 8
- Shield of Apis the Bull: Fixed Stun Resistance (now 50%)
- Essence Guard: Doubled Leech Resistances
- Shield of the Cobra: Now does ist damage over 3 seconds, doubled Poison Resistance
+ Leatherskin Shield: Now gives +1 to all skills in Hunting Mastery
- Shield of Permathryn: Doubled Protection vs Insectoids
- Shield of the Hideous Visage: Consolidated attack effects into a 50% chance of inflicting one of them
+ Eidolon Shell: Now has a 2% chance to Summon Outsider upon being hit
- Sun Disc: Doubled Fire bonuses and damages, also increases Burn Damage
- Alexander's Pelta: Added 40 Reduction to Poison and Bleeding Durations, doubled DA
+ Abyssal Shield: Now grants level 8 Flame Surge
- The Greg: Increased Health/Energy Regeneration to 10
- Scale of the Black Dragon: Increased Rinf of Flame level to 6
- Aionios: Lowered resistances from 80% to 60% each
- Achilles' Shield: Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20%
- Athena's Mirrored Shield: Doubled Damage Reflection
- Golden Shield of Pelaron: Doubled Recharge and Energy Cost reductions, Energy Regeneration x10
- Hades' Aspis: Added +25% Vitality Damage
- Hector's Shimmering Shield: Fixed Stun resistance
- Hephaestus' Molten Shield: Added 50-70 Fire Damage (shield attack)
- Shield of the Fiery Legion: Added 80% Vitality Resistance
- Wall of the Damned: Vision of Death level raised to 6, Reflection damage x3
- Fixed damage on Crest of Taurus and Hera's shield
 
 UNIQUE SWORDS
 
- Patroclus' Shortblade: Doubled resistances
- Cleopatra's Short Sword: Now does its Poison Damage over 3 seconds
- Marduk's Rage: Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical
- Teslos: Lightning damage bonus increased to 150%, added +25% Damage vs Devices
- Yin: Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction
- Yang: Doubled AQ, added 20 Life Leech over 1 second
- Wing Chun's Tear: Doubled Elemental Resistance and Movement Speed bonus
- Juque: Chance to Dodge x3
- Spartan's Wit: Added +25% Physical modifier
- Katharsos: Doubled Vitality Damage
- The Reckoning: Chance of +% Physical and Damage vs Demons x5
- Ammit's Fang: Doubled Energy Burn
- Bite of Anubis: Does ist Poison damage over 3s
- Blade of Ishtar: Doubled chance of Reduced Damage
- Ether Blade: Added 25-28 Vitality damage, +25% Damage vs Magical
- Oath Breaker: Doubled proc chance
- Sword of the Zhou: Proc chance x4
+ Chang-Kuo Lau's Steel Blur: Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives
- Fu Xi's Tail: Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear
- Fu Xi's Tail: Replaced 5 Piercing Damage with 5% Life Reduction
- Lindane: Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds.
- Despair: Doubled Vitality Decay
- Prophecy: Also gives +2 to Psionic Touch
- Sword of Damocles: Added autocast to Thunder Clap, proc chance x3
- Griefmaker: Doubled Pierce Ratio
- Huo Qubing's Ceremonial Blade: Added 7% Life Reduction
- Silence: Energy Burn x5, added 40-60 Electrical Burn Damage to proc
+ Amen-Ra's Magebane: Added chance to cast level 8 Spellbreaker on attack
- Thunderbolt: Grants +3 to Static Charge
- Mindrazor: Doubled proc chance
- Plissken: Armor Reduction x3
- Stymphalian Talon: Set bleeding duration to 3s, varies damage 100-200% instead
- Theseus' Inheritance: Doubled Physical modifier
+ Thyestes' Scheme: Now grants level 4 Lethal Strike
- Lord Seth's Chaos Blade: Vitality Damage x3, doubled Mind Control duration
- Sword of Eternal Darkness: Chances to cause Fumbling and Sleep x3
- Drakaina: Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds
 
 UNIQUE AXES

- Obsidian Crescent: Added 5% Life reduction
- Brain Cleave: Energy Burn x3
- Frostbite: Also increases Frostburn Damage, added Frostburn to Freeze effect
- Thresher: Addded +75% Damage vs Plants
- Mikros: Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos)
- Mikros: Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids
- Adranis: Grants +2 to Temporal Flux
+ Chi You's Siphon: Now grants level 3 Life Drain
- Creeping Death: Now does its Poison Damage over 3 seconds, +2 to Ravages of Time
- Mesos: Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids
- Axe of Lesbos: Doubled Damage Resistance, +1 to Accelerated Growth
- Shadowbane: Replaced Vitality Damage with 17% Life Reduction
- Age Axe: Doubled damages caused by proc
+ Snowblind: Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit
- Megalos: Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids
- Minoan Fire-Axe: Also increases Burn, doubled Burn Damage maximum
- The Monkey King's Greed: Doubled Leech maxima
- Lypikouri: Doubled Bleeding Damage
+ Pangu's Axe: Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills
+ Zaghnal: Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike
- Atropos' Assistant: Chance to proc +10%
- Enkidu's Stand: Chance of Fire Damage x3, +2 to Strength of the Pack
- Gaia's Revenge: 20% Pierce Ratio, racial bonus damage is now %
- Torment: 10% Pierce Ratio, Doubled Physical and Speed bonuses
- Theogenes' Onslaught: Gives +2 to Onslaught
- Cerberus' Bite: Now does its Bleeding Damage over 3 seconds
- Scylla: Always leeches, doubled Slow effect
- Charybdis: Doubled Slow effect
- Axe of Tereus: Always slows
- Hiemal Decapitator: Also increases Frostburn, does 25-35 Frostburn Damage over 1 second
+ Key of Elysium: Now has a chance to summon Ancestors when attacking with it
- Acheron's Touch: Cold & Vitality Damage x3, Disruption chance x5
- Phoenix: Also increases Burn Damage, Burn Damage maximum x3
- Persephone's Caress: Also increases Frostburn Damage
- Pytho: Now does ist Poison Damage over 3 seconds
 
UNIQUE CLUBS

- Bristlebash: Added 10% Damage vs Beasts
- Plague Feast: Now does ist Poison Damage over 3 seconds
- Ramses' Scepter: Now does its Poison and Burn Damages over 3 seconds
- Lycergus' Wisdom: Doubled Requirement Reductions
- Widowmaker: Added 2s of Stun to damage proc, +1 to Poison Gas Bomb
- Lei Gong's Winged Mace: Added 8-56 Electrical Burn Damage over 4 seconds
- Shatterbone: Doubled chance of +% Physical, Armor Reduction x3
- Blackrock Mallet: Also increases Burn Damage, doubled proc chance, +2 to Molten Rock
- The Foreman: Added damage variance to Vitaity Decay
+ Doom Herald: Now grants level 5 Deathchill Aura
- Warden's Wrath: Now does its Poison Damage over 3 seconds
- Cerberus' Bone: Now does its Poison Damage over 3 seconds, doubled proc chance
- Sorrowbringer: Now does its DoT over 3 seconds, increased proc chance to 15%
- Scepter of the Sphinx: Added 5-13% Life reduction
- Kalar's Convincer: Increased proc chance to 15%, +2 to Iron Will
- Surge of the Tempest: Also increases DoT, increased proc chance to 11%, doubled Lightning Damage
- Blight: Now does its Poison Damage over 3 seconds, +2 to Susceptibility
+ Hammer of the Sun: Also increases Burn Damage, replaced Heat Shield with new Sunlight skill
- Arcadion Judgment: Doubled chance of Confusion and Energy Cost Reduction
- Skullcrusher: Added +2 to Crushing Blow
- Shadesong: Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding
- Lykaion Malleus: Also increases Electrcal Burn Damage
- Demeter's Sorrow: Doubled Cold Damage, +2 to Freezing Blast
- Truncheon of Malice: Doubled Vitality Damage
+ Sapros the Corrupter: Poison duration reduced to 3 seconds, now bestows a -25% Health malus
- Coven Nex: Doubled Proc Chance
- Prometheus' Gift: Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura
- Hand of Hephaestus: Alos increases Burn Damage
- Horn of Tiamat: Now does its Bleeding Damage over 3 seconds
+ Orion's Mace: Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch
+ Iris: Grants level 2 Distortion Field
 
 UNIQUE SPEARS

- Fire Spike: Also increases Burn Damage
+ Shadowsting: Doubled Vitality Damage, grants level 2 Phantom Strike
- Shiverblood: Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds
- Hoe of Destruction: Plague level increased to 5
- Desert's Kiss: Doubled Fire Resistance
- The Eviscerator: Added 50% variance to Bleeding, +2 to Open Wound
- Babylonian Spear: Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction
- Spear of Argo: Now affects total speed, +50% Damage vs Constructs
- Nu Ba's Nagamaki: Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire
+ Hu Hai's Pride: Vitality Damage x3, grants level 5 War Wind
- Qin Zi Ying's Lance: Piercing bonus x3, doubled OA and DA
- Apple Bearer's Spear: Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction
- Soul Spike: Added 15% Life Reduction
- Icefire Pike: +1 to Flame Surge and Heart of Frost
- Nubian Spear: Now has a variable Pierce Ratio of 30-60%
- Anendjib's Spear: Added 7% chance of 150 Bleeding Damage
- Defiler: Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks
+ Herod's Reach: Now grants level 1 Take Down
- Penetrating Spear of Ko k'Bi: Added variance to Bleeding, +1 to Blade Honing
- Horsemaster's Pike: Doubled Slow effect, added 15% Run Speed
- Spear of Renenutet: +2 to Regrowth
- Monk's Spade: Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water
- Raptor: Added variance to Bleeding Damage
- Amazonian Spear: Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover
- Scorpion's Tail: Now does its Poison Damage over 3 seconds
- Fei Lian's Galespear: Lightning Damage x3, also increases Electrical Burn
+ Sacred Spear of Nephthys: Doubled Life Reduction, +1 to all Spirit skills
- Hector's Spear: Doubled all values except skills
- Alexander's Spear: Now does 50% more Bleeding Damage and over 3 seconds, doubled OA
- Ares' Wrath: Chance of +% Physical x3
+ Blood of Ouranos: Grants new skill that summons a Melia
- Achilles' Spear: Armor Reduction x3
- Kwan Yin's Final Mercy: Elemental Damage and Life Reduction x4, changed +% Physical to +% Total
- Reach of Helios: Chance of Fire Damage x3, Damage vs. Demons is now in %
- Soulflay Fork: Now always causes Disruption
- Phorkos' Trident: Also increases Frostburn Damage
+ The Last Emperor: Now grants level 5 War Wind
+ Spear of the Dryads: Does its Poison Damage over 3 seconds, +2 to all Nature skills

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Re: Titan Quest: AE - Changelogs
« Reply #5 on: 07 November 2017, 02:29:55 »
UNIQUE BOWS
 
- Metal Punch: +2 to Calculated Strike
- Chillwind: Also increases Frostburn Damage, added frost arrow effect
- Storm Strike: Added lightning arrow effect
- Horns of Cyprus: Replaced (useless) Offensive Ability modifier with +40 DA
- Turquoise Bow: Does 75% Poison Damage but over 3 seconds, added poison arrow effect
- Bow of the Nile: Added 6-12 Burn damage over 3 seconds, added fire arrow effect
- Tendon Ripper: Removed OA, increased proc chance to 20%
- Scythian Touch: Doubled proc chance
- Cupid's Bow: Increased Mind Control duration by 4s
- Jade Bow: Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect
- Barrage: Attack Speed bonus x3
- Hyksos Compound Bow: Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce
- Iaculus: Does 75% Poison Damage but over 3 seconds, added poison arrow effect
+ Shadowrath: Now grants level 4 Spirit Ward
- Bow of the Lampades: Does its Poison Damage over 3 seconds, added poison arrow effect
- Dreadwind: Doubled Vitality Damage
- Jeweled Bow: Vitality Damage x3, +100% Damage vs Magical
- Spectral Warbow: Removed OA, always does Cold Damage
- Medjay Bow: Replaced OA with DA
- Froststorm: Doubled Lightning damage, added frost arrow effect
- Bow of Sa Djed: Doubled Chance to Dodge, added 50% Damage vs Insectoids
- Suanmi: Doubled Burn Damage, also increases Burn Damage, added fire arrow effect
- Emperor's Gift: Removed OA, increased DA to 150
- Ordu Composite Bow: Doubled chance of Volley
- Deathblossom: Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound
- Borealis: Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect
- Khamsin: Proc chances x3
+ Neith's Bow of the Sun: Added fire arrow effect, chance to self-cast Sunlight on melee hit
+ Zhu Rong's Firebow: Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills
- Apollo's Curved Bow: Removed OA, added 20% chance to pierce, added fire arrow effect
- Astrapi: Also increases Electrical Burn, added lightning arrow effect
- Serpent Whisper: Does its Poison Damage over 3 seconds, added poison arrow effect
+ Helios' Fury: Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame
- Bow of Herakles: Does 75% Poison Damage but over 3 seconds
- Nemesis' Recurve: Removed OA, does double Poison Damage over 3 seconds, proc chances x3
- Meerkwood Bow: Grants level 8 Briar Ward
- Qin Warbow: Replaced OA with DA, added +70% Damage vs Constructs
- Painweaver: Removed OA, proc chances x3
- Chthonian Needler: Speed bonus x3, added variance to Bleeding
- Bladestring: Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation
- Sybaris: Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids
 
 UNIQUE STAVES

- Glowing Rod: Also increases Burn Damage, doubled Retaliation chance
- Shepherds Crook: Also increases Frostburn Damage
- Necromancer's Staff: Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead
- Elafros: Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast
- Ochetos Staff: Also increases Frostburn Damage, +2 to Drain Life
- Pharaoh's Standard: Also increases Burn Damage, added 10% Cooldown Reduction
- Siphon: Also increases Electrical Burn Damage
- Staff of the Falcon: Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts
- Staff of Kheprer: Also increases Frostburn Damage, 30% Protection vs Insectoids
+ Spectral Rod: Now boosts all elements, changed base damage to Elemental
- Fulminator: Electrical Burn Damage duration increased to 4 seconds
+ Staff of Nabukhuthnusar: Also increases Burn Damage, grants level 1 Colossus Form
+ Guan Yin's Healing Rod: Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds
- Scepter of Erebus: Doubled Elemental Damage modifier, 20% Protection vs Demons
+ Kirin: Changed base damage to 133% as Vitality
- Spirochaete: Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect
- Seer's Staff: Double Elemental Damage and DA, +2 to Premonition
- Delysid: Also increases Lightning Damage, increased damage modifier by +10%
+ Druid's Staff: Reduced Poison Duration to 3 seconds, grants Physical Damage to pets
- Ironwood Staff: Also increases Frostburn Damage, +4 to Iron Will
- Ilektrismos: Also increases Electrical Burn Damage
- Emberseal: Also increases Burn Damage
- Blastos Fotia: Also increases Burn Damage
+ Shivas Companion: Grants Elemental Damage to pets
- Hoarfrost: Also increases Frostburn Damage
- Rod of Storms: Also increases Frostburn and Electrical Burn Damage
- Summoner's Rod: Also increases Burn Damage
- Apophis Serpent: Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile
+ Azi Dahak's Staff: Also increases Burn Damage, grants Vitality Damage to pets
- Sould Quencher: Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech
- Dreamweaver's Rod: Doubled Total Damage modifier
- Heka Staff: Changed base damage to 150 Elemental, 30% Protection vs Magical
- Rod of the Ancients: Also increases Electrical Burn Damage, DA x5, always retaliates
- Archon's Judgement: Added 100-160 Electrical Burn Damage over 4 seconds
- Gera's Walking Stick: Grants +2 to Ravages of Time
+ The Gatekeeper: Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6
- Shikigami: Also increases Frostburn and Electrical Burn Damage
- Lei Kun's Gnarled Staff: +3 to Reflection
- Staff of the Cosmos: Replaced OA with DA
+ Moros Nyx: Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets
- Eye of Osiris: Also increases Burn Damage
- Scepter of Carnus: Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier
- Kuan Ti's Sorrow: Removed OA, doubled DA
- Riddle of the Sphinx: Vitality Damage x3
- Hades' Scepter: Also increases Burn Damage
+ Caduceus: Also increases Electrical Burn Damage, +1 to Rogue skills
- Fingerbone of Boreas: Also increases Frostburn Damage
- Praxidikae: Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead
+ Sakur-Aba: Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack
 
 UNIQUE RINGS

- Storm Eye: Also increases Electric Burn Damage
- Brimstone: Also increases Burn Damage
- Cartouche Ring: Halved cast speed bonus
- Prostasia: Energy Shield level raised to 4
- The Fragile: Doubled Physical Damage Reduction
- Living Band: Doubled all values, added 30% Protection vs Plants
- Jade Band: Consolidated single elements into Elemental Resistance value
- Memnon's Signet: Doubled Offensive Ability and Attack Speed bonuses
- Signet of Hope: Added 20% Vitality Resistance
- Crystal Ring: Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost
- Asphodel Band: Increased Regenerations to 5 per second
- Reflection: Doubled Damage Reflection
- Ordu Thumb Ring: Armor Reduction x4, Attack Speed bonus x3
- Seal of the High Priest: Doubled Energy Reserved and Energy Cost reductions
+ Star Stone: Now grants a Meteor skill instead of Ring of Flame
- Crest of MuRong: Now classified as Legendary
- Alke: Doubled Strength bonuses, skill bonus raised to +3
- Timaios: Doubled Health bonuses, skill bonus raised to +3
- Mark of the Overlord: Chance of Resistance x3, Energy Absroption x3
- Mark of Ares: Doubled chance and amount of Physical Damage bonus
+ Black Pearl Ring: Doubled Elemental Resistance, grants Elemental Damage to pets
- Chiron's Loop: Ensnare level raised to 5, doubled DA
- Arbruring: Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage
- Seal of Hephaestus: Also increases Burn Damage, Heat Shield level turned up to 11
- Band of Souls: Doubled chance to retaliate, added 80% Vitality resistance
- Star of Elysium: Doubled Poison and Bleeding Damage bonuses
 
 UNIQUE AMULETS
 
- Moonclaw: Blade Honing level raised to 3
- Frostmoon: Also increases Frostburn Damage
- Venom Heart: Now does its damage over 3 seconds, grants +2 to Stinging Nettle
- Lotus Blossom: Doubled resistance and proc chance
- Lode Stone: Doubled values except Experience bonus
- Orb of the Fallen: Now gives 15% Str and Int instead of flat values
- Song of the Siren: Doubled defensive proc chance and Mind Control duration
- Tibetan Necklace: Also increases Frostburn Damage
+ Crystal Totem: Also increases Frostburn Damage, added skill that freezes and slows ranged attackers
- Serenity: Regenerations increased to 10
+ Amaranthine: Grants Herbal Remedy level 1
- Eye of Flame: Also increases Burn Damage
- Bronze Heart of Talos (not Talus): Doubled health bonus to +40%
- The Ixion Stone: Doubled speed bonus and chance to dodge
+ Black Pearl Pendant: Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets
- Polydegmon: Doubled all values, fixed itemcost setting and level requirement stat
 
 ARTEFACTS

- Fixed poison damage boosts on numerous artefacts
- Molten Orb: Also increases Burn Damage
- Amber Flask: Doubled Defensive Ability
- Pale Moon: Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds
- Shroud of Eternal Night: Removed 40 energy drain over 2 seconds
- Touch of the Fool: Energy Cost Reduction x3
- Leafsong: Doubled Poison Resistance
- Skyfire Pendant: Doubled %Lightning bonus, also increases Electrical Burn Damage
+ Razor Claw: Grants Physical Damage to pets
- Cinderbolt: Also increases Burn Damage, 12% Pierce resistance
- Soul Shiver: Reduced Damage to Life by 4%, increased Vitality Damage
- Bloodrage: Bleeding modifier x3
- Sunstone: Also increases Burn Damage, +1 to Ring of Flame
+ Spirit Blight: Adds Vitality Damage to pets
- Earthen Talisman: Also increases Burn Damage
- Summoner's Totem: Also increases Burn Damage, +1 to Core Dweller
- Nexus of Insanity: Doubled Damage bonus
- Raven's Shadow: Doubled Reflection
- Tongue of Flame: Increases all Elemental Damage
- Silver Heart: Also increases Frostburn and Electrical Burn Damage
- Eye of the Heavens: Also increases Frostburn and Electrical Burn Damage, ability is now an active spell
- Fury of the Ages: Also increases Burn Damage, doubled Pierce Resistance
- Effigy of Skyfire: Also increases Electrical Burn Damage
- Dragontongue: Also increases Burn Damage
- Heart of Earth: Also increases Burn Damage, added 5 Health Regeneration per second
- Arcane Mirror: Doubled Reflection of item and triggered ability
+ Conqueror's Mark: Gives +200 Health and 10% speed to pets
- Crosier of Osiris: Soul Drain is now an active skill with a 120 second cooldown
- Poseidon's Net: Also increases Frostburn and Electrical Burn Damage
- Demeter's Bounty: Now comes with a 5 meter radius
- Might of Hephaestus: Iron Fist is now an active skill with a 120 second cooldown
- Thoth's Glory: Now includes 100% Trap Resistance
- Eye of Ra: Also increases Burn Damage, does Burn damage
- Lyre of Apollo: Doubled chance of Disruption, also dodges melee attacks

 SCROLLS

- Changed Scroll color from olive (now used for MIs) to light blue
- Archmage's Fury: Fixed -%recharge and -%energy cost on Legendary version
- Breaking Wheel: Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds
- Necromancer: Increased number of Skeletons to 6

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Re: Titan Quest: AE - Changelogs
« Reply #6 on: 07 November 2017, 02:32:58 »
Update 1.3 / GOG-3 (Windows) (01 September 2016)

- added Russian and Polish language support.
- fixed and improved the server list
- fixed intro videos not playing
- fixes to default game speed and overall settings

Update 1.3 / GOG-4 (Windows) (02 September 2016)

- more changes and improvements to the server list

Update (07 September 2016)

Fixed frozen mouse cursor on some WIndows 10 machines
Fixed missing game fonts on some Windows 10 machines
Increased UI scale for 4k resolutions
Fixed possible crash when using RMB on the pet/party menu
Increased players' initial Life/Mana regeneration by 1 per second
Increased Bleeding Damage on wolves' Maul skill by 1 per second per level
Reduced Physical Damage on Distortion Wave by 15%
Increased Physical Damage on Distortion Wave ~ Chaotic Resonance by 30%
Tweaked Aktaios' (Orient Telkine) skill use
Adjusted Vitality Decay Damage on Aktaios' death beam
Reduced Life Leech and Elemental Resistance on Alastor
Alastor's aura now does Frostburn and Vitality Decay rather than Cold/Vitality Damage once a second
Fixed health of Panos (Centaur Hero)
Tweaked animations on Flaming Boarman
Improved death effect on Scarabaeus
Reduced hero lock radius of golden chests
Fixed name tag on Hector's Flashing Helm
Fixed Defensive Ability on Battlemage Circlet (60 -> 260 like the other set parts)
Adjusted level requirements and costs of Betrayer and Siren affixes
Fixed AI of "Monstrous Brigands" archers
Reduced amount of Arachnos armor dropping in "The Poisoned Spring"
Gave Leimon the Vengeful's zombie summons a limited life span
Improved effect of Arachnos' Ensnare skill
"Headphones" speaker setting is now called "Stereo" to avoid confusion
Edited Eye of Chaos pedestal to avoid possible glitch

Changelog for Patch 1.31 / GOG-6 (added 26 September 2016):
- Added support for Borderless window mode. Use -borderless as command line parameter
- Added more detailed crash reporting
- Reduced amount of files and size for save games by 80%. Steam cloud should work much faster now,
- Fixed possible startup crash related to missing system fonts
- Fixed bug in "Double Standard" achievement
- Fixed "xtagMenuError1" when using Editor
- Improved some deatils in european languages
- Fixed chinese Onslaught description
- Bigger UI for 3k resolutions when using High scale option
- Fixed bug, where actual server name could be different than the one displayed while creating a game.
- Fixed bug, where Eye of Chaos was not dropping when game speed was above normal
- Creeping Slimes now absorb 75% Piercing Damage rather than having 80% Resistance
- Fixed residual poison resistances on Undead
- Gorgon Queens flee less and move at increased speed when they do
- Gorgon Queen Stheno occasionally charges
- Lowered Elemental Resistance on Bandari
- Lowered Mana Regeneration on Alastor
- Tweaked Alastor AI
- Changed Typhon's Life/Mana Leech skills to not hit behind him
- Changed Typhon's fire breath to use a wave effect
- Improved effect on Typhon's poison bolt and added a 1m explosion radius
- Halved Bleeding Duration on Yaoguai's individual Gore combo hits
- Lowered Sickle of Kronos level requirement to 73
- Added a new type of wraith
- Fixed missing sound on Sepulchral Wyrms' new fire breath
- Lowered volume of Battle Rage activation
- Tweaked Limos life stealing range
- Circle of Power now also grants +100% to Bleeding Damage
- Reduced cast range of Herbalism
- Increased cast range of Lay Trap
- Minkah (Shadow Stalker Hero) does not teleport quite as much
- Vince is now a champion rather than a quest monster and casts more often
- Boar Riders have a chance to drop Boar's Hide
- Boar's Hide now grants only half as much armor but 10%/20%/30% Bleeding Resistance
- Suffix "of the Wilds" now also grants 24% Bleeding Resistance
- Fixed some element resistances being too low on high level amulets
- Amulets can now drop with Poison Resistance prefixes
- Added new Relic: Aegis of Athena (Vitality and Petrification Resistance for Shields)
- Increased Vitality Resistance on Crystal of Erebus charms
- Numerous Relics and Charms can now get Vitality and Bleeding Resistance completion bonuses
- Increased Epic/Legendary XP bonus to 12% and 25%

Update #4 (1.32) Random Number Generator Fix, Editor Fix, Better cheat protection, Gameplay & Item Tweaks
Update #4
19th October 2016
GENERAL
- Fixed random number generator bug that caused duplicate item drops.
- Fixed bug where mod databases were not loaded in the Editor
+ Better cheat protection for multiplayer games
+ Ensnare nets now have a 0.5m radius, increasing with level
+ Pierce Resistance on Core Dweller now increases by 1 per level
- Fixed Study Prey effects on enemy traps
- Lowered threat generation on Liche King by 5%
- Tweaked Nymph combat AI
+ Act 4 bosses now also have chances to ignore pets
- Aktaios' mirage images now have proper resistances
- Adjusted (melee) retaliation damage on Typhon's thorns
- Fixed some monster and boss spells being cast without mana
- Reduced Djinn Blood Sister spawns
- Fixed experience rewarded for Snuuk (Neanderthal Hero)
- Slightly increased Wildfire damage on Sandqueen Masika
- Increased damage of Eurynomoi by 10%
- Fixed resistances on certain Gilded Warlocks
+ Added a few more unique proxies with extra treasure to certain caves
- Curbed excessive values on some remaining test items
- Affixes that give +2 to a mastery's skills are now green
- Updated art on obscured Knossos Labyrinth map
- Fixed text tag on "of the Mammoth" suffix
- Minor text tweaks

UNIQUE ITEM CHANGES:
- Eternal Ward of Tartarus set now also grants Bleeding and Vitality resistances, values reduced to 15/30/45%
- The Harbinger set now also grants Bleeding and Vitality resistances, values reduced to 15/23%
- Armament of Poseidon set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
- Imperial Raiment set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
- Raiment of Carnus set now also grants Bleeding and Vitality resistances at max level, values reduced to 40%
- Huo Qubing's Relics set now grants Vitality Resistance instead of more Cold Resistance
- Warden's Charge set now grants Bleeding Resistance instead of more Poison Resistance
- Shadow Guard set now grants Vitality Resistance along with Life Leech Resistance, but no more extra Health
- Nemean Lion Hide set now gives 50% Pierce and 50% Bleeding resistance at max level
- Bone Armor set now grants 30% Vitality Resistance instead of Spell Energy Absroption at max level
- The Sphinx set now gives Bleeding Resistance instead of Pierce Resistance
- Crystalline Greaves: Increased Lightning Resistance to 33%
- Charon's Funeral Wrappings: Elemental Resistance -10%, added 40% Vitality Resistance
- Demonskin Walkers: Replaced 30% Fire Resistance with 30% Bleeding Resistance
- Leggings of the Defiled: Life Leech Resistance -30%, added 30% Vitality Resistance
- Night-Terror Wraps: -20% Lightning Resistance, added 30% Vitality Resistance
- Coronal of the Abyss: Elemental Resistance -5%, Vitality Resistance +20%
- Crest of Hypnos: Elemental/Poison/Pierce Resistances -20%, added 100% Vitality Resistance
- Helm of Darkness: Now grants Vitality Resistance instead of Pierce Resistance
- Kael's Visage: Now grants 50% Vitality Resistance instead of 40% Pierce Resistance
- Blackguard: Now grants 25% Vitality Resistance instead of 21% Pierce Resistance
- Cestus: Pierce Resistance -30%, added 40% Vitality Resistance
- Glykon Acolyte's Robe: Pierce Resistance -40%, added 40% Vitality Resistance
- Soulshield Chiton: Now grants 22% Vitality Resistance instead of 42 Defensive Ability
- Mantle of Sa'jun: Reduced resistances from 45% to 40%, added 40% Vitality Resistance
- Occultist's Raiment: Now grants 35% Bleeding and Vitality Resistances instead of 42% Pierce
- Penumbra Plate: Now grants 60% Vitality Resistance instead of 52% Cold Resistance
- Somatophylakes Plate: Now also grants Bleeding and Vitality resistances, values reduced to 18%
- Tunic of the Magi: Elemental/Poison/Pierce Resistances -10%, added 40% Vitality Resistance
- Gauntlets of the Necrolord: Resistances -20%, added 60% Vitality Resistance
- Heartsong Armlets: Added 50% Vitality Resistance
- Shield of Anguish: Now grants 30% Vitality Resistance instead of 20% Pierce Resistance
- Premonition: Elemental Resistance -7%, added 25% Vitality Resistance
- Anexartitos: Replaced Poison Resistance with Vitality Resistance
- Hades' Aspis: Replaced 45% Cold Resistance with 50% Vitality Resistance
- Deathweaver's Chitin (Arachnos): Retaliation chance increased to 50%
- Witch Doctor's Vestment (Anouran): Replaced half of the Pierce Resistance with Vitality Resistance
- Palioxis (Machae): Replaced half of the Pierce Resistance with Bleeding Resistance
- Overseer's Crest (Reptilian): Earth Enchantment boost now scales with difficulty level
- The Rat's Track (Ratman): Trail Blazing boost now scales with difficulty level
- Vagabond's Shirt (Ratman): Increased Movement Speed bonus on Epic and Legendary to 15% and 20%

Changelog for Patch 1.42 / GOG-12 (Windows) (added 22 March 2017):

- Fixed bug where pet tooltips do not update when players recieve +skill effects
- Fixed pets changing team to enemy in MP games
- Improved responsiveness of controls in dungeon areas
- Fixed crash when opening inventory that could happen on specific systems
- Fixed bug where number of processor cores could be detected incorrectly
- Fixed possible game crash related to save games system
- Fixed bug where savegame containing discovered map areas could get corrupted
- Fixed several areas where a "rubber banding" could happen.
- Fixed excessive fog in undeground levels
- Common monster items now show their affixes in their names and no longer have a special color
- Shrines now give their bonuses to everyone next to them when activated
- Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier
- Susceptibility now also decreases Poison Resistance
- Defensive Reaction now also increases Bleeding Damage
- Unearthly Power now also increases Bleeding Damage
- Core Dweller's Wildfire now decreases Offensive Ability of enemies standing in the flames
- Core Dweller's Metamorphosis now gives 100-1000 Life instead of 10%-100%
- Wisp's Thunderclap now hits enemies reliably
- Slightly lowered Liche King's Wraith Shell absorption
- Numerous improvements to scripted scenes and NPC actors
- Fixed missing immunities on Minotaur, Mummy, Ratman and Reptilian heroes
- Increased damage of Gargantuan Yeti punches and Boar Snatcher bites
- Lowered damage scaling with difficulty on Sand Wraiths
- Increased size and health of Krog the Toothless
- Made a certain boss slightly less immune to Poison and Bleeding
- Added an unusual hero spawn
- Improved loot in Shadowmaw's chest
- Ichtian Tidal Orbs now do Cold damage instead of Elemental
- Adjusted skill progression with difficulty on some Ichtians
- Cyclops Elders shout less frequently
- Dragonian mages do not cast Storm Orbs quite as often
- Tweaked Dragonian mages' use of Reflection
- Updated Dissemination effect on enemy heal skills
- Fixed Poison Damage progression on Jacinto (Zombie hero)
- Fixed Stinging Nettle on Nesis Fleshmender (Satyr Hero)
- Fixed low health of some egyptian Zombie Captains
- Leimon and Jacinto (special Zombie heroes) give greater rewards
- Melinoe Blood Witches are more likely to wear equipment
- Centaurs are more likely to wear headgear
- The Bloated One is more likely to drop Albino Spider Webs
- Wraiths now have a chance to drop Spectral Matter
- Fixed some Diseased Plumages being compatible with weapons
- Increased Diseased Plumage Poison bonus by 5%.
- Prometheus' Gift now grants a custom variation of Earth Enchantment
- Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages
- Pets now prefer attacking enemies to smashing carts
- Improved display of enemy debuffs in the status bar
- Fixed pressed button icon on Concussive Damage skill
- Improved enemy texture variation system
- Improved Abyssal Liche death effects
- Improved Wraith and Liche animations
- Improved spider and Boar Snatcher web effects
- Added drop sound to the Cuneiform Tablet
- Fixed map trigger area being visible in front of Megara
- Fixed Chang'an gates not opening in spite of correct quest status
- Fixed Gorgon gate not opening in spite of correct quest status
- Fixed possible crash at Typhon release scene
- Fixed possible problem with Paseron rescue mission
- Various improvements to Russian and German texts
- Added Ukrainian text files

Changelog for patch 1.43 (added 14 July 2017):

- Fixed bug where kills from spreading Plague did not count for the player
- Standard attacks now continue smoothly while a skill on LMB is not available
- Fixed bug where scrolls could be stacked incorrectly in the Caravan
- Various stability improvements
- All pets now display their basic attacks as skills
- Anatomy no longer requires a spear, bow or sword
- Freezing Blast damage absorption reduced to 66%
- Fixed bug that caused the effect of Blade Honing to be invisible
- Tweaked Ice Shards mana costs
- Added proper sound and weapon trace to Lethal Strike spear animation
- Fixed Warhorn effect and added short expansion time
- Tweaked Squall effect sizes
- Ji Bao and Umayma (Skeleton heroes) reworked, no longer mere copies of Fenuku
- Odontotyranni do more damage and give more experience
- Increased health of Nessus and Polyphemus in Epic and Legendary
- Fixed Ancient Scorpos using normal weapons in all difficulties, buffed health
- Fixed Act 1 gear appearing on Act 3 skeleton heroes
- Dune Raider hero archers can now drop Eldritch Bows
- Tweaked some Ratman heroes
- Tweaked size of Chimera
- Added 1s of stun to Ormenos' stalactite throw
- Typhon's Life Leech now does less immediate damage and more over time
- Zombie Blightcaster poison grenades are now more visible
- Fixed Wildfire bonus on Nu Ba's Nagamaki
- Fixed some common torso armors being invisible on Tigermen and Jackalmen
- Fixed various NPC animations
- Fixed a number of dead database links
- Improved Kalixenia's defeat sequence
- No more normal bone piles spawning near Boar Snatcher
- Vince no longer targets pets
- Orient quest raptor is less stoic
- Hades' shadow cloud now shares his creature type
- Hades' shadow cloud no longer generates pet anger
- Various text improvements

Update 1.44 Changelog
26th July 2017
- Fixed Act 4 weapon users doing too much physical damage
- Fixed Onslaught to work as originally intended, using only the charging aura
- Doubled Onslaught and Hamstring base values accordingly
- Blade Honing now works with Axes
- Lethal Strike now works with Axes
- Reduced natural defenses of Dactylus in favor of Hero classification & better gear
- Reduced damage of Nightstalker shadow spells
- Brontes and Steropes now use Cyclops Club Slams
- Added effect to Cyclops Stomp
- Added effect to Euryale when she casts her healing spell
- Fixed missing trace on a PC spear attack
- Hephaestus' Molten Shield, Hand and Seal are now a set
- Increased DA reduction on Painweaver bow to 80%
- Fixed missing links in Act 4 staff loot tables
- Further reduced intelligence suffixes apearing on melee weapons
- Fixed Boar Snatcher and Sand Queen achievements not being awarded at times
- Added achievement for Shadowmaw
- Reduced Avatar of Thanatos requirement to 500.000 kills
- Fixed game start crash caused by video memory check
- Removed "forceSingleProcessor" function, disabling this for everyone
- Added it as "useSingleProcessor" mode instead (use only for troubleshooting)
- Unified language menus with all options in their target language
- Misc text fixes

Changelog for Patch 1.45 (added 18 August 2017):

- Various technical fixes related to overall game stability
- Fixed bug with speed and XP increases in epic and legendary
- Improved speed on legendary Mechanical Parts
- Improved reflection chance on Archimedes' Mirror
- Fixed delay on Troglodyte Ground Smash
- Expanded teleport leash on aggressive pets
- Weakened effect of regeneration gear on the tutorial boss
- Improved Cerberus' death effect
- Improved loot in Hades' treasure vault
- Text improvements

Offline botebote77

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Re: Titan Quest: AE - Changelogs
« Reply #7 on: 10 November 2017, 10:26:21 »
anybody knows the new strength-dex pierce ratio and DA mechanics?

+ Piercing damage now depends less heavily on Strength and more on Dexterity

- Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns
« Last Edit: 10 November 2017, 10:32:13 by botebote77 »
i eat mana for breakfast
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finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #8 on: 24 November 2017, 19:32:25 »
TQ AE & Ragnarök 1.48 - Various Fixes and Improvements and Tech Fixes
Changelog
23rd November 2017

Animation
-Added additional melee attack for Wood Colossus
-Added additional animations for story characters

Levels
-Improved various environments, repaired broken navmesh
-Various collision fixes to models
-Tweaked Dvergr dungeon

Music
-Fixed some ambient music

Quests
-A door that could cause issues in the last area has been fixed
-Various minor quest fixes

Bosses
-Pets now have an easier time attacking the final boss
-Added extra sound effects to Porcus

Enemies
-Added missing sound effects and improved the volume on many enemies
-General character model and effect improvements

Misc
-Fixed various text string errors
-Improved audio & visuals of throwing weapons
-Tweaked sizes and fixed some item skills on unique weapons

Balancing
-Tweaked various drop rates
-Tweaked hunter vendor’s inventory
-Fixed INT requirements for northern staves
-Tweaked unique drops in Act 1 epic & legendary
-Fixed some helmet links in Set lists
-Fixed Einherjar Throwers having only MI shields
-Increased range of throwing weapons to by 1m
-Weapon Training now works with throwing weapons
-Jotun Warriors hit harder in melee
-Improved behavior of King Thrym
-Nerthus Relic can now be applied to any weapon as described

Tech
-Fixed crashes caused by corrupt enemy sound files
-Fixed crash in particle system
-Fixed level 75+ characters being unable to join servers
-Removed developer command that was left on keypad keys
"Welcome to new home, be nice and strong ! "

Offline gasconron

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Re: Titan Quest: AE - Changelogs
« Reply #9 on: 02 December 2017, 05:22:30 »
Is it just me or was there a recent change in XP scaling? I know Level cap has been increased for Ragnarok Expansion, but I haven't bought it yet.

All of my lvl 64-65 toons jumped to 69-70 in their next kill. Wth is up with that? Did THQ give into the pressure of making this game less grindy to satisfy the casuals?  >:( ALA Grim Dawn approach...

Can't say I'm a fan of it. Reaching high levels through grind is one of the features of ARPG is one I really enjoy...

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Re: Titan Quest: AE - Changelogs
« Reply #10 on: 04 December 2017, 10:50:20 »
Is it just me or was there a recent change in XP scaling?

Yep, there's a new XP curve that's taking the raised level cap into account. That should make it easier to reach 75 (the old cap), but about equally challenging as before for 85, I think. (Have no character in that level range, so I can't speak from experience)
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Re: Titan Quest: AE - Changelogs
« Reply #11 on: 16 December 2017, 01:06:14 »
New update folks !

TQ AE & Ragnarök 1.50 - Various Fixes and Improvements and Tech Fixes
Changelog
15th December 2017

Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes

Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"

Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates

World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects

General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks

Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes
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Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #12 on: 16 December 2017, 13:47:49 »
"Fixed old world map bugs at Charon's bridge and Knossos landing"

There were bugs in those areas?  ??? Never came across them in all my years of playing.

Darn, had a 1.5gb update just yesterday on GOG and that still only v1.49.

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Re: Titan Quest: AE - Changelogs
« Reply #13 on: 19 December 2017, 10:57:31 »
More of a general question: do throwing items have things like mastery prefixes (Stormcaller's, Pyromancer's, etc) and also the petmancer ones (Beastcaller's, Ritualist's)?  Haven't seen any yet, but not played enough yet either.

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Re: Titan Quest: AE - Changelogs
« Reply #14 on: 19 December 2017, 11:59:14 »
More of a general question: do throwing items have things like mastery prefixes (Stormcaller's, Pyromancer's, etc) and also the petmancer ones (Beastcaller's, Ritualist's)?  Haven't seen any yet, but not played enough yet either.

havent see those yet.
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