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Turned Runemaster's Life Rune into toggled aura.
I liked your toned down version of shield recovery from the previous version, but would suggest sticking in the adrenaline tree like underlord had it. Give that tree more of a reason to live.
I probably suggested this before but getting random resistance from the proper offering can be really irritating (fire resistance as an earth character!) instead of 5+7+ 5(all) i suggest 2(all)+3(all)+5(all). similar amount and more balanced. If you want to give psn resist to characters i would say add similar amounts to poisoned spring reward
I found the balance to be much better than in previous version - I think due to a lot less stun from enemies. It hasn't been easy, but few things have felt impossible. (Gorgon slayers in acropolis out regen my damage, Glorburg boneraiser ratman hero shotgunned me like crazy with his staff.) not sure if you want the mod to be easy enough to beat without pets but I am enjoying it. The added character levels and post 40 bonuses will likely go a long way to make no pets possible.
Will the olive branch collecting quest be coming back? Or was that the effort that utterly broke your spirit and left you as an empty shambling husk where once a man stood? Quests that have rewards that permanently affect your character are always 10x more satisfying and rewarding than exp and gold. Not sure how difficult it is to switch up rewards but I have... thoughts on the matter.I probably suggested this before but getting random resistance from the proper offering can be really irritating (fire resistance as an earth character!) instead of 5+7+ 5(all) i suggest 2(all)+3(all)+5(all). similar amount and more balanced. If you want to give psn resist to characters i would say add similar amounts to poisoned spring reward or xipphuluis the healer. If you really want to go crazy, give poison resist to poison spring in lieu of HP, and then add small hp rewards (5-10) to lots of different sidequests, to really encourage completionism. As I understand it quest bonuses are just questtree skills getting points added to them, so it would be possible to increase them by these smaller set amounts, correct?That's just my thought as I sometimes zip by sidequests that arent on the main road if they only offer exp and gold. (skeleton raiders I am looking at you)