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New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« Last post by sauruz on Today at 01:36:02 »
Adjusted some monster skills.

Started working on Maenads groups
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New Projects / Re: Deities Mod - Development
« Last post by oldage on 22 March 2019, 23:42:06 »
Good luck with your endeavors. Sounds like lots of hard work and patients.
Have a question, put a point in Marksmanship and two in barbed arrow. where does it go. It wont go in left button slot. What is the shriek whistle for? Looks like once activated that's all you need.
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New Projects / Re: Deities Mod - Development
« Last post by nargil66 on 22 March 2019, 20:39:40 »
Hmm, the mesh itself isn't chunky at all, maybe its my wide screen resolution causing it. All right, thinner she will become :D Will post an update later.

Right now im working on the nymph bump textures (that add relief/gloss). I never knew how to make good ones and today I'm reading tutorials. Without a good bumpmap half of my efforts on the real texture will be in vain.

Also they wear a new sash, made from vanilla Spirit torso:



When I start adding new enemies, all pet items that you see will be made to MI sets. In the case of lampades - their torches, knives and sashes will be equipable by the player.
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New Projects / Re: Deities Mod - Development
« Last post by oldage on 22 March 2019, 18:12:17 »
Now to make her a little less like my son's  chunky first wife. Too chunky, thin down  or change angle a little. Like the theme, I find a 6-11 torch and always play the first half dozen levels with it.
Have it as wall paper. My few icons show up great on dark background. What is the square in the upper right corner, that  sort of blocks the torch
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New Projects / Re: Deities Mod - Development
« Last post by nargil66 on 22 March 2019, 15:46:45 »
Tweaked it once more:

Spoiler for Hiden:
The first was to green, the second too purple. Added them in two layers and made a mix between the two. Voila - more balanced. :D
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New Projects / Re: Deities Mod - Development
« Last post by icefreeze on 22 March 2019, 15:41:00 »
Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:
I thinks the color is too burning ^^.

Spoiler for Hiden:
Better now? :)
Yeah, better now  ;D
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New Projects / Re: Deities Mod - Development
« Last post by nargil66 on 22 March 2019, 15:03:45 »
Made a wallpaper, for all who like the mod. Enjoy :)
Spoiler for Hiden:
I thinks the color is too burning ^^.

Spoiler for Hiden:
Better now? :)
 
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HAhahahahaha

have you seen my thread Dreamkiller: A Hybrid Shoddy?
https://titanquestfans.net/index.php?topic=832.0

it's almost identical
I saw it recently, but not in great detail, I will do so now.

Haha, the gear is quite different, but the idea almost the same. I focused more on life leech, while yours might outdamage mine, not sure. We even have the auras on the same slots hmmmmmmmmmmmmmmm
Great minds think alike :p
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HAhahahahaha

have you seen my thread Dreamkiller: A Hybrid Shoddy?
https://titanquestfans.net/index.php?topic=832.0

it's almost identical
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There was a crack of electric light, coming down from a darkened sky
My dreams flashed before my eyes, as they were erased from my life


Ahh, trapper characters, it was a love at first sight. Quite well-balanced, perhaps not a ground-breaking build, but a pleasure to play. The gear setup has been shifting a bit since i first made it, so the base str and int are unnecessarily high, the toon doesn't benefit from them, since only traps deal serious damage, and life leech scales with level iirc. So if i took those stats and put into hp, and went to switch Thoth's Glory to one with hp bonus, you can see it would probably be 8000+.

Throwing knives into a group of enemies basically gives 3 sec immortality, so unless I play like a dummy or do weird mod/multiplayer shenanigans, it's pretty tough to get myself killed, given the amount of cc and leech (a bit of trouble with undead / dark elves). Weak mobs can be dealt with with just life leech.

*Using Trace of Convalescence instead of ToW as to not wake up sleeping enemies with the aura
**Traps won't start firing if all the targets in range are asleep
***Used to be a terrible potion-monger, Phantom Strike & Energy leech retaliation fixes that

Performance in legendary: 8.5/10 (quite fast; hard to kill; in mp the enemies might be dead already before I set the traps though)
Performance in 6-players difficulty: 8/10 (the damage can be a wee bit underwhelming at times)
Party support 3/10 (eh, great with other petmancers, usually is the one who benefits from others)
Fun meter: 10/10 (I love traps and casters with melee weapons ok)
Uniqueness: 5/10 (synergy between Cursed Jewels set bonus and knives)

Skill tree - Dream:
Spoiler for Hiden:

Skill tree - Rogue:
Spoiler for Hiden:

Items:
Spoiler for Hiden:

*The Cursed Jewels set rolls affixes by itself, they haven't been upgraded

MI / upgraded:
Phonoi (of devouring)
Black Pearl Pendant (+2 rogue)
Black Pearl Ring (poison res)
Black Pearl Ring (+hp)
Discs of Mani (+hp, cold res)
Aionios (cold res, +str)
Crest of Hypnos (pierce res, +str)

Legendary difficulty - Telkine & Typhon:


Legendary 6-players difficulty - Nidhoggr:
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