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Messages - sauruz

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736
Hey sauruz, you know how Nightmare and Liche King attacks aren't affected by pet gear (mostly, +% still works)?

Remember Nightterrors from LoC 1.1? I was fooling around in the ArtManager on a test mod and remembered that Nightmare can go melee if you set it up right.
Just go into his "nightmare_psionicblast.dbr" in the xpack/skills/dream/pet directory and change the template form "skill_attackspellchaos.tpl" to "attack_weapon.tpl". Then give him your favorite melee controllers, I just used the wol controllers and bingo! Melee Nightmare. Now all his attacks use the damage from pet gear.

You could make the liche king's attack skill an attack projectile and just use the projectile from Arcane Blast or something and give him the Mummy Priest staff animations for his unarmed attack animations and there ya go, attack now uses pet gear.

Just fyi while I was fooling around.

Woahh! I do remenber the litle fellas from 1.1, interesting !

Thanks for the tips ! I will try this on next few days ! Its the thing my zombie casters needs, since their uses Mummys animation :D

Also with that info opens a possibility for a monster based on nightmare summon, like a evil eye / telkine eye / bringer of corruptions! :D

737
"After the storm..the sun always rise"

I could fix the Non walk problem , by rebuild all pathing in the editor, but im still facing by 2x main issues.

1) The game dont read my mesh.arc, resulting any monster having a custom mesh dont appear ingame or are invisible
2) My custom caves dont appear in the editor/game

The side areas in game world are showing up.

I think the game is ignoring custom arc files as underground or mesh and so on. If some1 know to fix this i will be forever gratefull, Maybe the problem its from Artmanger/modding tool anyway patience isn't my virtue.


Aside those problems, what i did

Gave satyrs a unique personality, did you know the satyrs have 3x different meshes ingame ? well the only difference between then is the size of the horns. Right now the Satyrs ~Scout are using all three meshes, yep a v 1 monster. So what i did was the highter lv is the satyr..bigger are the horns.

For exemple lv 2 satyrs have small horns , lv 4 satyrs medium horns , lv 6 satyrs normal horns

This rule dont apply with the champions Satyrs.


Added Wendigos from diablo 2 , around greece :)


738
New Members Introduction / Re: Hello, New player here!
« on: 15 May 2019, 00:37:15 »
Heya welcome aboard :)

I played last year , Sacred 2 with the mod with the features of diablo 2, never finish it but it was a blast :) , if i remenber correctly i stoped at Seraphim islands

739
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 14 May 2019, 21:49:51 »
Litle off topic - Amazigh is from Berber Alphabet ( berbers were ethnic group of several nations indigenous mostly to North Africa)

Yes it seens Nordic really loves giving bows + skills in defense mastery, wich is good, defense doesnt means always shield and sword

740
Atlantis / Re: Titan quest Atlantis Feedback
« on: 14 May 2019, 17:52:45 »
looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs
The soundtrack is very good. I do not know, what more do you want from it.

Not saying the music is bad, just dont have that impact, different tastes i guess

741
Atlantis / Re: Titan quest Atlantis Feedback
« on: 14 May 2019, 09:48:34 »
looks like im the only one who ddint enjoyed Atlantis music very much, maybe i need to do more runs :)

I dont think Atlantis monsters are to loud, well there are some weird monster background, aside that, their volumes arent that horrible than trools and bandits in the previous act, egh im still hear they voices in my head lol

742
Doesn't look like all hope is lost. I put my work on hold since devs are apparently working on fixing a few things for us.

In the case that it screws all of our work though... it might be the death of TQ for me.

But let's not be grim just yet, shall we?


I'm more confident now, now seeing this isnt a issue on my end. I will be on hold around map and i will continue working on more textures and so on

Well, you see...This is a grim mod after all ah ah :)


743
Yeah, so after reading your post I fired up my Steam version of TQ and loaded my mod. Mouse doesn't work to make the character move. I could lay down a teleport and use it....but I can't move my character at all.

Also, the item skill that spawned custom mesh archers for warfare didn't cast at all.

Started a fresh test character to see if it was maybe save data...same thing.

Looks like I may have to start all over as well. Oh well.  :-\

I found way to make your character walk again, i went to editor and rebuild the pathing until laconia , after helos, and my character could walked , just until laconia.

Looks like we need to start from 0, i guess we could import back some files, but still... im feelling horrible, all my work, i did on maps, i was almost done, now i need to back all over, i dont know how to feel right now.

edited: is not over yet
 


744
Ok..im almsot having a depression..

Opened the Art manger today, worked on few changes, so far no issues.

Then i open the mod ingame, There are issues in every conner.

1) My character cant move walk anywhere of the map. I deleted my test driver and created new one same problem.
2) My custom meshes dont work anymore. Even with the backup i made, nothing seens to work
3) All my made dungeons dissappear /music / changes are gonne

I may hit the wall, i dont know how to fix any of those problems i hadnt before, oh yes i updated the editor with xpac3 map. Im super hopless all my hard work is broken-

If anyone can help me i will be super gratefull

I was super excited to see this new update into the game..but now im mixed :(

745
Atlantis / Re: Titan quest Atlantis Feedback
« on: 12 May 2019, 19:20:12 »
Forget to add :

Voice acting is superior than Ragnarok, almost reach the tier of base game 8/10

Also theres a new sufix/prefix that allows you enchants 2x relics/charm on a item :o

746
Atlantis / Titan quest Atlantis Feedback
« on: 12 May 2019, 11:54:26 »
It was a nice suprise seeing this lovely game gets a another offcial expansion, this time the Hero journeys into the mystical city of Atlantis.

This is just my personal opinion about new dlc, sometimes can be wrong

Story: Its short and simple to understand, but i enjoyed. 8/10

Quests: There are about 10 minor quests, if im not wrong, their objectives is get the X Item or Kill X monster, nothing bad agaisnt it, BUT the main issue i have is how easly you can miss the quests, since the npcs dont have any exclamation mark sign, so its about hit or miss. The quests rewards is exp and gold , one of then rewards you with a complete relic. 50/50

Monsters: This time i can say TQ Nordic/pieces nailed with the new monster design, they have more polish than the ones from Ragnarok, we got mosquitos/lions/Aquatic monsters, every single one is different and well made. 7/10

There are 2x our 3x monsters that could needed bit more working , for exemple the octopus, found only in Atlantis , have same texture and abilities of Epiales, just have different name.

Environments: Every single places you visit are well shapped , i loved the Journey into Atlas Mountain, its gorgeous.  Easy 10/10 for me

Itens : I didnt played much the new act, just one single gameplay, so i cant say much about it, but i can say there are few interesting MIS, for exemple The coralman Mi gives +1/2 to defense and dream mastery. but sadly their stats are poorly added. 6/10

Music: For me the music from Atlantis didnt had great impact like Ragnarok, I wish they added epic sad chorus ambient music around ATlantis city for exemple . 4/10

Bosses: there are few of then but every single one is interesting, have unique skills and animations, i like their fights. 8/10


The bad thing i can say about this new DLC is technical issues, from crashes and terrain conflicts,( im sure it will be fixed soon ). Aside from that. Its a solid adventure :)


747
Modifications / Re: Atlantis update messes with mods :(
« on: 12 May 2019, 11:28:16 »
Hey Reinc, welcome to the foruns :)

Im with you, with the new dlc most of mods need work to be updated into new ATlantis.

But no worries, TQ have strong community that is working hardly to get the mods be acessible :)

748
General Discussion / Re: TQ Fans Forum Layout Ideas
« on: 11 May 2019, 23:26:27 »
I would say maybe put Ragnarok and Atlantis as child boards to AE

749
i havent tried yet, but it might be a issue from new DLC, maybe its better to waiting for next fix patch

750
Imported successfully in, however the XPack 3 maps render very oddly, and no creature or item has a visible mesh... Just checking if you have the same issues?

Good to hear im not the only one seeing this . I was starting to think my PC couldnt handle TQ anymore o.O

Also there a few grey squares in some places in vanilla map, checked the steam foruns and saw some people talking about this, im guessing this is a bug from TQ and not with the editor.

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