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Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 23 May 2021, 21:49:36 »
I can give a try making the blue ghostly cyclops. I will let you know the how it looks in case of positive results.
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Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 23 May 2021, 21:49:36 »
I can give a try making the blue ghostly cyclops. I will let you know the how it looks in case of positive results.
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Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 23 May 2021, 19:10:18 »
Maybe its unsafe to kept modding during the publicbeta version, probably some fuctions dont work as indented as the release. Its my opinion maybe im wrong.
What you wanted to do with the ghost pig texture/shadder ? Maybe i can help 273
Challenges (all versions of the game) / Re: The Xmax Hardcore Challenge« on: 22 May 2021, 22:00:14 »
How is in Atlantis ? i cant even imagine the performance with 10x more mobs
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Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 21 May 2021, 22:22:07 »
Yhea, you are right.
You are not the only one, ive read about some problems around the ingame buttons on steam foruns. It can be a conflict with the new buttons hud for the consoles i dont know. From what i saw in consoles there is a duplicate button that should be removed , maybe its that. Edit: Glad to read theres no breaking wall in modding with 2.10, like it was with Atlantis release. 275
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 21 May 2021, 21:57:37 »
What do you mean by teleport map ? is that when , in the editor, we place the zones teleporter in the new areas that werent in vanilla ? like in custom dungeons we place in helos or in sparta zone? for exemple
In my opinion , i didnt download the new update, i will be waiting for the official release, but from what i saw in videos, the new shadder is horrible, monster have turned into red dots on the screen, maybe im to used how it looked like since 2006, i dont know, but i feel the devs went bit to much on the glow shaderring. In Grim Dawn, while it have the same red shadder system, its way more lighter ,wich dont cause any visual impact than the future 2.10 for TQ. We shall see. 276
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )« on: 19 May 2021, 00:14:59 »
Created a unique mounted unit for the greek ratmen, a ideia i had for a long time.
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Other Modifications / Re: [MOD] LootPlus - More Loot, Better Stuff« on: 12 May 2021, 21:47:40 »
This is something that envolves any mod. Since 2.10 isnt live yet, and who knows if they will get any update in any time soon, its best to not play mods in 2.10 version.
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New Projects / Re: Titan Quest - Titanomachy Mod ( Development )« on: 10 May 2021, 00:37:13 »
Have you wonder , how it looks like if Orthrus could use both heads during breath wave attack?
It would look like this But of course, only a few of then have this ability 279
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 07 May 2021, 22:28:17 »Wanted to showcase some of the new cast animations (well, not NEW new, just with added effects for different masteries). Lovelyy! So nice you add new creeps into that area, it truely deserve it! Those Basilisk really hit alot in mellee ! If you get hit by their petrify gaze, and if you dont have any body blocker around, you are done , even when if you have medium defense. Same with the Salamanders/Giant lobster. 280
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 06 May 2021, 09:45:11 »
Ive been thinking of this during last night.
What if you create a "new Typhon" using the monster template, since the statues mechanics are gone, maybe it could trick the crashes ? 281
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 06 May 2021, 00:57:58 »
Ah i use the good old, paper and pen to take notes on what i need to change during the testing, i guess im so used to this method and i cant changed it How about Surtr ?Did you found any issue with him ? Or it just Typhon ? Typhoon have a unique global passive file, does it mean if i change any values from it the game crash ? I remenber over the Loc versions you said something related with weird "love and hate" between Typhon and buffs. 282
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development« on: 03 May 2021, 01:39:50 »
Strange, dont duneraider flaming rocks skill use the same template ? it dont screen shake if i remenber.
What if you change the sand falling effect ( from egypt sand cves) and replace by small rocks ? isnt the same thing but it can give a close look, no ? 283
General Discussion / Re: Xbox Console Version - Demonskin Walkers« on: 01 May 2021, 22:55:08 »
In pc version, as far i know it only drops from regular monsters in ACT 4 - (Act 5 maybeee ??) and not bosses orbs.
If they copy and paste the current database into the consoles yhea, its kind hard to farm it. 284
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )« on: 29 April 2021, 02:01:09 »
Updating Harpies champions looks to be bit more unique.
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New Projects / Re: Titan Quest - Titanomachy Mod ( Development )« on: 24 April 2021, 00:53:59 »
Thanks !
"Arghh...Burnt Meat.." Nemean Boar and Bone Breaker new looks |