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Messages - botebote77

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32
nope. did a quick calculation

dream - 80 str

lampidos potion normal and stygian lurker - +10 str
epic - +14 str

50+80+10+14 = 154

170-154 = 16
16 ÷ 4 = 4

need only 4 pts to str. that's without any + str from items

33
so i used to play an evoker but died because my mouse battery was dying, it literally stops responding for some milliseconds then moves again. I've had a new battery ever since, but it's too late

it was built around tinkerer staff with prometheus flame and anubis wrath, and SB cuffs with primal magma. after act 3, and before i start act 4, i merchant farm in Atlantis for a tinkerer fire staff

you have those 2 items, skills will be straightforward. earth enchantment and psionic beam. my trance was ToC

you might not need to put any on str even though legendary SB cuffs requires 170 str. you'll get some str from act 4 quests, and you might get some str from other items. but if you really have to, it's just around 8pts. no big deal

34
if you have Atlantis, dream + earth psionic beam. start with dream and try to rush psionic beam. just put 1pt on earth mastery and 1pt on earth enchantment

35
@MedeaFleecestealer weird. why do you even fancy a staff for a caster paladin when you have armor handling?

@Bughuul I've played this before but in TQIT. there is an easier way to get some reduced energy cost early game self-found. golden fleece and spellbound amulet. you spend some 30 min to 1 hour doing nothing but visiting merchants in act 2. they probably sell it in later acts but just from experience, it's easier to find in act 2

mid to late game, i suggest a weightless torso armor. but scratch that. maybe a tinkerer armor with epic and legendary golden fleece? then maybe you can let go of spellbound amulet? after all you have access to strength based armor because of armor handling. i don't know.

exotic carapace would be a good shield. i don't think persephones caress is necessary. i would even say don't go for it because it requires too much strength and armor handling doesn't cover weapon strength requirements. a simple neiths will should do. or maybe even blue dragon scales. or maybe a spear with +1 all skills if you find one.

no deaths, i would think it's possible as long as you play it carefully

36
Anniversary Edition - General discussion / Re: Help a new player
« on: 12 October 2021, 01:39:02 »
If i wear Cleansing Arachnos Chitin of Impulse with Poison 19% and Slow 72% res, no resistances on fire ice lightning i have Fire 43 Cold 10 Lightning 11
If i switch it to Juggernaut Ornamented Suit of Thorns that has 12 Elemental 24 Stun and some retribution i should IMPROVE fire cold Lightning but instead i go to Fire 55 Ice 2 Lightning 1; i imrove fire +12%  but reduce other two of 10%
it's because it's not 10 and 11 you're seeing but -10 and -11. you add 12 so it becomes 2 and 1. epic reduces resists by 40

37
Now, what kind of nonsense is this? A level 8 Energy Armor requires more mana than my available mana pool? What were these developers thinking?
yes and what's worse, that devs might not have thought of or never noticed because they don't playtest their own game, is if you have a few points on energy armor just enough so you can cast it, then you get a mastery shrine, then suddenly you can't cast energy armor at all

38
hallowed helm farm.. if you consider that a dread part.. imagine my rogue/earth trapper hardcore run.. you see that wasn't first try. i put HC on my char name because i just decided "I'm not gonna die this time". an earlier same build attempt, same name but without HC, i remember it got hard when i was up against lamia beastmen in act 4. i might've died there or i knew it was hard enough that my next run volcanic orb and eruption wouldn't be enough. so i decided after the 3rd portal in act 4, i was gonna transfer my skill points from volcanic orb and eruption to traps. but how do i do that on a self-found run?

i merchant farmed for:
hallowed helm
divine/rogue's amulet
rogue's weapon (damage doesn't matter)
tinkerer shield (i activated Atlantis portal after i beat Typhon)
occult ring
pet ring

and before all that i already farmed for SB cuffs in act 1

so that's +4 to rogue, 1 pet ring and high cast speed. it's the only way to make traps effective

also i in act 5 primrose, when i farmed for blackbeards booties, it was the last easter egg item that dropped. yes i found all santas, detectives, the snowball orb, etc before i found the only item i was looking for: blackbeards booties

it's a grind, man. it's a grind. just 1 hallowed helm is no problem at all

39
I'm sorry but you might have made a crucial mistake already. no need for strength because of runeword feather. and use double thrown with thunder strike, probably better. and yes %physical damage does not matter when you convert your damage to elemental

ps: I've had this feeling before that the devs this game, when they think intelligence, they also expect the person to be intelligent. like duh i just wanna play. i play games to pass time and to have fun. less think more action lol

40
I'm not someone you can call active anymore. i can't even remember the class names. i remember mastery names but not the class names. in my opinion, if you're going to play self-found, you should really play it self-found. you'll see even farming for relics/charms is not just a matter of whether it is boring or not. you'll still have to try not to die, and you'll find yourself thinking what areas you can farm. a self-found run is not an enjoyable experience. satisfaction only comes after you beat the game no deaths. but yeah that's just my opinion. you're free to play how you want to play

if you want to try it no deaths, i suggest earth and you put more points on core dweller. also, yes you have to plan your build but make it very fluid. i remember i once had a no deaths attempt and failed because i tried to strictly follow my plan, even though something felt wrong already

i like self-found no deaths run. when i was playing fully twinked, there was a time that i felt i just give it the good items and problem solved already. but then i think it's only something you try for a change of pace. or when you have tried many many builds already. i mean how can you try a double mjolnir thunderer if you are playing self-found? it's just for a change of pace. like remembering how it was when you were just starting the game, but this time with a little bit more knowledge

edit: i once saw someone play a self-found hardcore run and he fully streamed it on twitch. it was defense/hunting. mine, rogue/earth, i just wrote an article here somewhere, no live streaming. i might have done the same in TQIT many years ago with the broken haruspex build. but I'm not very sure i can't remember anymore

41
i knew i was forgetting something.
exotic carapace - this is a good shield for a self-found run. a legendary exotic carapace socketed with legendary rigid carapace with 40% pierce res would give you a whopping 120% pierce res and 40% poison res. in just 1 item slot. farming spot would be the stalker in the woods in act 3

i can't remember if the 3 sisters mobs is a good farming spot for prowler's cuirass. it's also dex based torso armor

42
Anniversary Edition - General discussion / Re: Important farming spots
« on: 30 September 2021, 10:25:27 »
let me offer a little bit different perspective. if you're just doing general farming for whatever character, then secret passage hydra, typhon... no i won't talk about that

what if you are playing self-found, no deaths allowed? in this case i encourage green items. that means merchant farming. you look for hallowed, divine/sacred amulet, occult for casters, wraithlord rings and the like for petmasters.

now what do you socket them?

demons blood - shadowmaw. in normal, as long as you have about 250 DA and some fire res, shadowmaw shouldn't be too big of a problem

rigid carapace - i like playing mages but i like em with shield. what i used in my rogue/earth no death run was a normal tinkerer shield socketed with higher difficulty relics/charms. valley of the kings or giza are good farming spots. you need a little luck for good completion bonus but if you can't get lucky, you just do it over and over again. rigid carapace farming should be pretty safe

last fountain before minotaur for SB cuffs and/or sthenos wisdom

act 2 telkine - act 2 telkine should be pretty safe to farm. you just load up on fire res

dragon liche in act 3 - act 3 has some good relics like monkey kings trickery, code of hammurabi, dragon kings, guan yus. what's good about them is their standard completion bonus is pretty good. pierce, elem res, elem res, bleed res.
this is for legendary. for normal and epic, the gargantuan yeti should do
i don't know about bandari. in my experience, he doesn't drop that much relics

i think blackbeards booties is worth it farming in primrose passage act 5. you can farm it in normal and use it all the way to the end

atlantis merchants in for tinkerer items.
bonus info: the 3rd and 4th portals in Atlantis have merchants that sell dex based torso armors. doesn't have to be tinkerers. transcendent, impenetrable, honor guards, curative (?) (was it curative for poison res?) are all useful affixes. dex based armors are useful for characters with low strength
p.s - it's long ago so I'm not very sure if it's the 3rd and 4th portals. it's easy to check tho

43
if I'm not mistaken, you don't have to download yet. you just need to create steam account, go to store.steampowered.com. search titan quest. click add to account. don't even need to download steam yet. when laptop arrives you can download it for free even if it's past sept 23. but I'm not very sure. maybe someone can confirm

44
just saw TQAE base game (without 2 expansions) is currently free on steam. I'm reading it's until Sept 23

the 2 expansions seem to be on discount

45
thnx @aurum

@Zardoz yes. those and the blackbeards booties i mentioned before that. but i can give you a little more detail, which you can probably imagine already. SB cuffs and Sthenos wisdom were for each difficulty. so those 2 are actually 6 items. then i can remember i probably farmed shadowmaw about a hundred times just to get 2 elemental resist completion bonus. and it's only on legendary. can't remember on normal and epic. but iirc legendary was the longest shadowmaw farm run.

and if you consider my going back and forth from merchant to merchant as farming, those also took a lot of time. i remember farming for my tinkerer shield just lying on my bed with my wireless mouse because it was so boring doing nothing but visiting Atlantis merchants. i also did it in legendary visiting atlantis merchants trying to find wraithlords or allfathers of the tinkerer. but i couldn't find any so i finally told myself "ah f**k it I'll just get by with my items"

but about farming, not related to your question but... for a self-found run, i don't really think farming is the "key". this wasn't my 1st try, nor my 2nd, nor my 3rd. i really believe farming should be very limited. just one mistake, you die, and it's all over. imagine if you already spent 100 hrs or more, then just 1 mistake from farming, everything you've done flush it through the toilet

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