Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: 1 ... 40 41 [42] 43 44 ... 167
616
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 October 2021, 00:43:49 »
My Nth attempt to make a good Nymph Maenad:

Snake Priestess
Spoiler for Hiden:


This is the newest nymph base model (small tweaks on face and body)
Everything is still WIP.

And just a cool artwork of maenads:

617
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 21 September 2021, 23:54:47 »
That's awesome! Your work is becoming really professional :D Keep it up!

618
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 September 2021, 23:12:57 »
Here is something new - updated Horse Rider mod (it's now an addon and works with Atlantis and SV)

Horse Rider v2.0a (Addon)

This mod makes both playing characters mounted. All weapon and special skill animations are reworked to be usable from horseback.

Changes since old v1:
- The main change from old version is this version installs as an addon mod (from main game database), instead as a custom maps mod. To install, just unpack the folders in your MAIN GAME "Database" folder (remove previous addon mods if you have any). Launch the game. Your character will be riding a horse.
- Many animations are updated and improved since v1. Atlantis skill animations are supported.
- In v2 you can pick the look of your horse. There are 47 different types and colors currently. To change horse visuals, here is what to do:
1. Go to "Xpack/items/equipmentarmor/greaves" directory.
2. Inside you will see many meshes named "z_sleuth_greaves01m_XXXX.msh". Pick your chosen mesh and rename it to just "z_sleuth_greaves01m.msh", which is the actual horse mesh your character uses.
3. That's it! Enjoy the new mount variety :)
- The mod is compatible with Soulvizier

Known issues:
- Some NPCs who use player animations will look like riding an invisible horse. I can't prevent this in an addon mod, sadly.
- The horse doesn't have sounds. Again, it's not doable in an addon.
- Some animations are faster than normal. I'll try to fix it for future versions.

Previews (available horses):
https://imgur.com/a/q5vqAxM

Links:
https://mega.nz/file/ROpCDTQA#045efGJQyKSfXNRHUVlu5AeiPZ__SPnYiJtZHMH_1_Y
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

619
Music / Re: What Music are You Listening to now?
« on: 14 September 2021, 04:22:54 »
I rarely listen to music when i work, its too distracting. Only when chilling out. About Manson, this is one of the few songs that i like from him. Normally i listen to melodic metal - not too harsh and not too soft. Just a preference.

620
Music / Re: What Music are You Listening to now?
« on: 12 September 2021, 23:24:43 »

621
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 12 September 2021, 23:15:24 »
Thank you, Sauruz and Diego, your words mean a lot to me. Maybe for some people such efforts are next to pointless, since its TQ and not Sims4 or another game that focuses on character looks.

I'm on around half of the lections currently, already learned some new things about human anatomy, can't wait to start actual sculpting and practicing.

Btw, here is the latest nude texture (with a big delay):
https://mega.nz/file/FDwgXSzI#zlUB5GnLEdN1yZRBsZQPlkK7r36S0uJkVJ2iE1S5rZI

622
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 01 September 2021, 23:44:18 »
I bought a course for 3D anatomy today, which should help me to fill some of the big gaps in knowledge that i have and to improve my sculpting skills. The course is cool and interesting, and the guy who is tutoring (he is from my country btw) is really experienced.
I recommend to anyone who is interested in this stuff:

Spoiler for Hiden:
Check his YouTube channel, there are a lot of free videos too.
For Ariadne 3.0 i plan to increase the vertex count again, which will allow me to sculpt the body in much more detail. Also the base texture is improved a bit, i'll post it in the next days.
When you want to shape a sexy and beautiful female form, mediocrity is not an option. So i simply have to "level up" in skill to reach that goal. Wish me luck :D

623
In the last version there are included "Database.arz" files for both 2.9 and 2.10. 2.9 is default, if you want to play 2.10, you have to replace the ARZ files manually. Flame Surge freezing is a bug, i'll release a fix version soon.

624
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 27 August 2021, 21:44:17 »
Next version - 2.9C

Preview (censored nudity alert):
Spoiler for Hiden:

This is a texture update, I consider this my best female texture at the moment.
- Skin tone is more natural
- Reduced pixelization
- Removed most of the texture seams
- Added some details

Links:
https://mega.nz/file/cPRDBAqR#3HT-2RKaER_pzFeWcOqnFrFa3ZmavxpEngM1P8slNto
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

625
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 26 August 2021, 00:03:53 »
I'm feeling a bit down lately, last 3 weeks couldn't work on almost anything... However shaping naked girls in Blender can beat almost any depression  ^-^. I can literally do this for the rest of my life, if i know that i'm getting better over time. My dream has always been one day to be able to make real art in 3D, still far from it, but who knows, i may finally get there if i keep persisting.
What i mean by art - just check this guy's portfolio, it speaks better than a hundred words:
https://www.artstation.com/vasilpeychev
Man... what a master. I even bought one of his female models before to use as reference.

Anyway, here is the updated Ariadne version 2.9, gradually shaped over the last 3 weeks (pic is censored):

I went closer to vanilla with the texture, where the skin tone is darker and the eyes brighter. I think the original devs wanted a more exotic look, perhaps something like Adriana Lima:
Spoiler for Hiden:

Here is a link to 2.9:
https://mega.nz/file/MXAy0TRI#gstZ0CohkfpWu0ZoNnTwsMV2l0BQSxFE-tctTBEZwfY
Or download on Nexus:
https://www.nexusmods.com/titanquestanniversaryedition/mods/12


626
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 August 2021, 20:15:08 »
While i'm working on the illusion system - a new Ariadne version is uploaded to Nexus and Mega. What is new in Ariadne v2.5:

- Added hitboxes to all 3 variants, so the model can be used for mounted character.
- Skirt UV coordinates has been simplified and its much easier to texture skirts with ornaments for example. The price is this model no longer works with vanilla skirted skins.
- Body shape is curvier now, face is new, and all skin textures fit much better.
- Return of double-sided UV mesh (it was broken before)
- As a bonus, added a pack of 16 topless skins (by old request on Nexus) + the hair on the pics

Previews:





Links:

Mega
https://mega.nz/file/ZDJ2HDwL#TX55DXIzsnfX8Bx_EHk6Emr2dFvS5lZH-5becJmMD9k

Nexus
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

627
Latest progress: the illusion system is started, and this time i wont stop until its implemented, at least for one of the characters. I reworked the damn skirt again on the female model - its UV coordinates are more square now, so its much easier to make textures for it. Another thing is, i figured out a better way of making illusions without copy-pasting the character model 500 times. Here is how it goes this time (example with the female):
The femalepc01.dbr links to an invisible female mesh (female bones only + hitbox, because hitbox is needed when the character is mounted).
Next, in the same femalepc01.dbr file the default headpiece links to another invisible mesh (female bones only, armor template). In this invisible mesh there are attached link via Create Entity to an invisible monster DBR (female bones only). And in the Initial Equipment fields of that monster you can attach as many loot tables (or master ables) as you want, to randomize hair, body, skin, skirt and mount.
So the basic concept is: Invisible Base character, wearing invisible helmet with attached invisible monster, and that monster "wears" the actual visible body and accessories of the character. This is how illusion system works. See? its all magic tricks to make you think its real :D

628
A small update is uploaded on Nexus and Mega. Changelog:
- Fixed non-working Worship animation on the male character
- Fixed wrong camera position on the male character model
- Fixed Deathweaver's Legtip having a different color than rest of the set (vanilla issue)
- Fixed Gorgon Cuffs and Stonebinder's Cuffs shader not displaying properly on DX11 (vanilla issue)
- Added greaves to the Arachnos monster set (both common and MI)
- Greek automaton champions in Knossos have a new Automata MI set (1% chance to drop)
Link:
https://mega.nz/file/5GYCFbbI#9zCzRC7sWi0OE-8UrUciqeqVgy_Xu9qG5mdknJRtDNc

629
First set is ready:
Spoiler for Hiden:
I reworked the greaves and added spikes to them, to fit better with the rest of the set.

Edit - Next set will be a bit more interesting. I always wondered if the Automatoi models can be made to full armor set:
Spoiler for Hiden:
The head piece is easy to make, because its already separated, and i assume the rest will require just some fitting and adjusting. I'll post some more progress later.

Edit2 - Shaping the female version (WIP):
Spoiler for Hiden:
Edit3 - ported to game:
Spoiler for Hiden:

Anyone have suggestion for stats/bonuses of the armor? I'm open for ideas. What a mechanic MI set should give, not really sure...

Edit 4 - Updated Automaton set (both male and female):
Spoiler for Hiden:
I removed the small part below the belt, because was causing too much trouble with skirts, also changed the torso piece shader to standardskinnednoculling.ssh - this way the inside part of the belt wont display transparent.
The MI is just models for now, not linked to any loot table and not having custom inventory bitmaps. I'll do these things next.

Edit 5 - Added bitmaps and MI bonuses:

The total speed bonus is 3% normally, but here it rolled 4% by luck.
With full set bonus of 40% less damage from constructs + Disarm traps you can become immune to Talos. I still don't think its OP, because constructs are not very common enemy.

630
For the next version i want to do something more fun, to rest from making animations and translations.
For those who played previous versions of EG (before Atlantis), maybe you remember some MIs had different looks.
Well, this time i plan to do a complete overhaul of MI items (both visual and otherwise).
Atlantis may have many flaws, but IMO they did one thing right - monsters are always wearing their race-specific armors, which gives them unique look. Compare that to Act 2 Jackalmen for example - i can rarely see a Jackalman not wearing human armors. What is planned for the MI overhaul:
1. Make common and rare monster armors look always differently
2. Retexture or remodel some of them to make them look cooler
3. Add new pieces to some monster sets (most monster armor sets have lack of greaves; or for example, it would be cool if Gorgons had special bow/spear added to their set, no?)
4. Make monsters wear the common versions of their armor much more often, and wear human armors much less often
5. Add a few completely new MI sets for monsters that doesn't have them (like Greek Skeleton MI set, Maenad MI set, etc - now that would be fun)
6. Fix inconsistencies in color theme between MI set parts. Example is this Deathweaver's Legtip not fitting in color with the rest:

Btw, these greaves always existed in the database, but the original devs never added them. Working on them currently
7. Give a small set bonus to common/rare MI items to encourage the player wearing them
8. Make common versions of some MI weapons
9. Make some monster items that are currently equipped only by bosses (like Minotaur Armors, Bandari Armors, etc.) to be equipped by mob monsters as well

If i come with another idea, i'll add it to this list. But you get the main plan :)

Pages: 1 ... 40 41 [42] 43 44 ... 167

SimplePortal 2.3.7 © 2008-2024, SimplePortal