For the next version i want to do something more fun, to rest from making animations and translations.
For those who played previous versions of EG (before Atlantis), maybe you remember some MIs had different looks.
Well, this time i plan to do a complete overhaul of MI items (both visual and otherwise).
Atlantis may have many flaws, but IMO they did one thing right - monsters are always wearing their race-specific armors, which gives them unique look. Compare that to Act 2 Jackalmen for example - i can rarely see a Jackalman not wearing human armors. What is planned for the MI overhaul:
1. Make common and rare monster armors look always differently
2. Retexture or remodel some of them to make them look cooler
3. Add new pieces to some monster sets (most monster armor sets have lack of greaves; or for example, it would be cool if Gorgons had special bow/spear added to their set, no?)
4. Make monsters wear the common versions of their armor much more often, and wear human armors much less often
5. Add a few completely new MI sets for monsters that doesn't have them (like Greek Skeleton MI set, Maenad MI set, etc - now that would be fun)
6. Fix inconsistencies in color theme between MI set parts. Example is this Deathweaver's Legtip not fitting in color with the rest:
Btw, these greaves always existed in the database, but the original devs never added them. Working on them currently
7. Give a small set bonus to common/rare MI items to encourage the player wearing them
8. Make common versions of some MI weapons
9. Make some monster items that are currently equipped only by bosses (like Minotaur Armors, Bandari Armors, etc.) to be equipped by mob monsters as well
If i come with another idea, i'll add it to this list. But you get the main plan