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New Projects / Re: Hamunaptra Mod - Development
« on: 18 August 2018, 10:14:26 »
Is this Khamor'aans Blade of yours gained from a secret quest? If yes then the player would have to go out of his way to get this item. If so I think it would be great to give those who made the effort to earn it some edge:
Well assuming you're familiar with Grim Dawn, think of it like Salazar in the Depraved Sanctuary. You find the dungeon, enter and defeat Salazar and he has a chance to drop his MI blade. The DS is linked with a quest I think to find the key and then enter it, but killing Salazar isn't part of it it iirc. In any case, Khamor'aan may be part of a side quest ...or he might just be a bonus hidden boss to hunt down. His sword will be a legendary item though not an MI, I mean it is a 'Nazgul' blade right ahah
- granting the blade the most efficient damage type in the mod. For instance adding effects such as "+x% Damage to Beastmen, etc ". Now if you haven’t finished the mod you probably don’t know what kind of monsters are predominant in the campaign
hehe this made me chuckle a bit, only because to me it is fairly obvious that the Undead are the predominant monster type in Hamunaptra. But yeah Croc this is good and I think adding "dmg to Undead monster type" will be appropriate and sought after
About the Shadow Miasma Aura originally used by Shadowstalkers. They're hard to it sometimes, right? Does it grants them a chance to Evade? If yes Evade is first on the list. On the same vein adding a chance to enemies to Fumble their attack, maybe. ^^.
I did see something but can't remember. Will have another look