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Gaming / Re: Diablo Immortal - siigh
« on: 06 November 2018, 08:30:39 »This discussion is ignoring 2 critical facts:
1. old school gamers are aging fast & are not target audience which spends anything in vicinity of what game execs hope from gamers.
When it comes to Diablo, old school gamers are the majority target audience and therefore ultimately determine the revenue margin - something the 'execs' would know and consider wisely if they had any morsel of wisdom.
2. younger (<20 y/o) gamers dont have the time available or invest-able effort for the learning curve of old school PC games.
That's a pretty broad statement but I get what your saying. I would go one further though and say that the younger gamer demographic almost always latches on to the 'Latest and Greatest' trending games i.e: Fornite or COD or the battle royale craze etc. Are they likely keeping a close eye on the Diablo franchise? Doubt it. Are old school PC gamers? Well, as the whole internet attests to - yep.
Anyway, regardless I get why Blizzard are claiming some of the mobile pie, but taking the first bite with the Diablo fork?! Heck, they could have done it with any other IP like trashy Overwatch. At the end of the day it was a poorly timed announcement > to an audience that utterly doesn't give a crap about mobile > to finally (adding salt to the wound) providing nothing else substantial such as even a basic teaser image of D4.
Understandably, Blizzard wants to get a part of the mobile market. Tell me if I missed something, but on what planet should that prevent the release of PC release?
Pretty much this^ nailed it WNG