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Messages - MedeaFleecestealer

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1
Keep well back and let wolves do the work.  If you cast a spell before they engage the enemy they'll switch their focus to you and come after you.  Only cast after wolves/pets have already started their attacks.  And if you get chased, run around in a circle.  That way pets can catch up and attack.

2
Try and max wolves asap because then when you get a mastery shrine you'll be able to call up a third wolf which increases their damage.  :)  Will stay summoned until a wolf dies or you finish a play session.  Also as a caster look for staves and necklaces that give +1/+2 to Nature to be able to have a third wolf out all the time and also other items which give +1/+2 to all skills.

3
Dream can be good, but I find it's AoE spells a bit limiting since they only go a certain distance and can't be cast through walls, etc.  I'd go for Storm for Squall and Lightning Bolt since both can be used that way.  That said, an Haruspex (Hunting/Dream) can be very strong if you want a ranged bow using toon. With both Trance of Convalescence and Herbal Remedy you get plenty of health and energy regn, Nightmare's Hypnotic Gaze to confuse enemies, etc.  If you don't mind playing with pets then a Druid (Storm/Nature) could be good.  Max wolves straight away and they'll get you though most of Acts 1 and 2 without too many problems.  Throw in the Nympth and Wisp and you've a good team working for you while you cast Squall, Lightning Bolt or Plague from afar.  Set them to aggressive (right click on their icons and choose that) and watch them go to work.   A Sage (Hunting/Storm) might be another good choice, or if you want a melee then try a Paladin (Defense/Storm) or Juggernaut (Defense/Earth).

The main thing to bear in mind is not to max out skills eary.  Very few of TQ's skills need to be maxed: Onslaught, Wolves (if playing a petmancer), Squall are pretty much the only ones you need to max right off.  Otherwise you're better climbing the masteries and putting just a point into each skill you want to use since the masteries themselves help you with str/int/dex, health and energy increases helping you stay alive.

4
Not getting into Epic or Legendary isn't unusual for me.  I try out so many different builds very few of mine ever make it into the latter difficulties.

What you could do is post your builds using the TitanCalcAE so we can see where you're putting points and possibly make suggestions to improve them.

https://www.kirmiziperfect.com/titan-quest-anniversary-edition-calculator/

5
Well done you two.  :)  Progress updated and good luck.

6
Hey Zaptue, good to see you again.  You should be able to have TQVault running.  The old version's here:

https://www.kirmiziperfect.com/titan-quest-immortal-throne-tqvault-tool/

7
Progress from Saiga:
My feeling about Act 5 is that it is tedious with Xmax because of densely populated areas. And got some performance issues in badly optimized zones (troll camps, war camps).

I really do wish there was a fix for this, Act 5 xmax became unplayable for mage hardcore on my old i3 rig, unless you pulled and cleared at snail pace. There wasn't even a chance of running past the horde. Even with me upgrading to a new rig (i7 7700, 16 gb RAM, GTX 1080) im still getting stutters and half a second freezes/lags during gameplay.

@Tauceti gj on progress man... hope you clear the challenge, might boost my motivation to grind again. :D Having too much fun with Darkest Dungeon at the moment...

Um, interesting gasconron.  I haven't noticed any lag with my old PC, but have only run through the expansion once so far in normal play.  I have an LoC Wanderer in there at the moment and some quests seem to be bugged as BG hasn't updated his mod for Ragnarok yet, but so far it's been smooth.  I just got a new rig too, quite close to yours I think, so will be interesting to see if I do have problems when I get an Xmax toon that far.  Won't be for a couple of weeks though since I'm off on holiday tomorrow so no machine to play on. Everyone keep posting their progress though and I'll update when I get back.  :)

8
General Discussion / Re: First death on console!
« on: 06 April 2018, 11:37:28 »
Yeah, I get it.  I had most of the gear in my Vault collection when I played it so that wasn't a problem for me.

I went with Conqueror first because when I was learning I wanted what looked like the strongest class to me.  And though I love Defense as a mastery, most of my toons are petmancers, casters or bow users. I do have some melee ones, but somehow just don't enjoy them as much as attacking from range.  You could try a Slayer (Hunting/Warfare) or Warden (Hunting/Defense) and that way you get the best of both: ranged for attack and melee if you need close up.  A lot of my melee toons end up using a bow a lot of the time anyway, even if I don't have Hunting as one of the masteries.  My Guardian who I played through into Act 4 Epic in Xmax HC challenge used a bow almost exclusively.

9
General Discussion / Re: First death on console!
« on: 06 April 2018, 11:10:26 »
Yes, it is and of course some of the gear may have changed in AE.  It's a knife spammer hence the name Bladeflinger.

11
General Discussion / Re: First death on console!
« on: 05 April 2018, 22:18:12 »
Yeah, I never encountered those since, although I started off in Titan Quest, I finally read the manual/instructions and realised that Immortal Throne was TQ plus the add-on and not something completely separate so I imported my toons into IT long before I got that far into the game.  I do remember jumping out of my chair and dancing around the room when I did finally bring Typhon down for the first time.  :))

12
General Discussion / Re: First death on console!
« on: 05 April 2018, 21:13:52 »
My Conquerors were my first toons to reach end of game.  The first time was when I was learning to play, the second one I ran as my pathfinder/loot getter when I got a new PC and installed the game fresh.  Both ended up with 60+ deaths - Zorn (the 2nd) had 61. Since both were first toons, they were self found, but the others I'd already got most of the gear in the Vault.

Spellbinder idea was to pile on the damage to demons iirc.  Those types of armour give strength, armour and damage to demons - changed a bit in the AE version I think looking at the stuff in the vault, but it's pretty close.  Mostly green items obviously, but had a few uniques equipped as well.  Yes, it made dealing with demons pretty easy, but some other foes took a long while to deal with.

13
General Discussion / Re: First death on console!
« on: 05 April 2018, 19:57:50 »
Um, been a while, but I'd say probably the Magician, the Bone Charmer and Spellbinder.  The Magician was done following Fozzie's Bladeflinger guide, the Bone Charmer's Irma2's.  For the Spellbinder iirc I did him using only Radiant/Dazzling/Shining/Lustrous items - another crazy build idea.  :)  Deaths were 34, 32 and 37 respectively, but I could probably have done better if I'd kited more than I usually do. Certainly there were several times when the Magician should have kited, didn't and died as a result.

14
General Discussion / Re: First death on console!
« on: 05 April 2018, 16:52:23 »

15
General Discussion / Re: First death on console!
« on: 05 April 2018, 16:06:41 »
I mentioned Poinas's guide botebote77.  I know the guide got nerfed with AE and didn't know if the same nerfs would apply playing a Bone Charmer.

I used Irma2's Bone Charmer guide when I played my a few years ago.  One of my few toons to actually finish the game.  ;D

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