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Messages - mammoth_hunter

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Summoner starts very slow. If someone thinks starting as melee is slow and painful they shouldn't try summoners. It catches up later, but in Greece boss fights are looong and drawn out. Buy a few scrolls for bosses, storm witches do fine. Megalesios is the biggest bastard, not just because he converts summons, his limos will heal him. Assign a hotkey to "select all summons" in the menu if you didn't already, to order pets to attack limos instead. There are 1001 other situations where this hotkey will help too.

Yeti health buff seems to help, they aren't exactly tanks but at least late normal aoe does not oneshot them and I can heal them out. Moment of truth will be past tower of judgement I guess.

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Wasn't there at least one brigand? I almost forgot about defensive ability, be sure to get some too.

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Pet gear? Two rings and necklace with pet damage, staff with pet damage. Update them as soon as you can. You start with beastcaller's (tier 1, level 3), then spiritcaller's (tier 2, level 14), summoner's (tier 3, level 28) etc up to the new tier 6 and 7. Somehow tier 3 pet jewellery is never in normal shops, though it drops in act 4. But you can always start one of your old characters and buy some in early epic, especially since you say the game is hard for you. Oh, wait, you don't have any. Well, don't know why would you shoot yourself in the leg like that.

For a druid that damage should be elemental because wisp can buff it and does some itself, while you can debuff it with plague and squall. Spirit class can use vitality because it can debuff it with deathchill. All the rest use physical. Wolves strength of the pack skill buff physical and plague debuffs physical, so its the safest choice overall. It does not matter in early game though, in normal Greece just use what you can, then start specializing once you get access to tier 2 and higher.

In TQAER some artifacts and other items got pet stats too, try to get yourself razor claw for normal/epic.

Summoners do not need any damage except this pet damage, so fill the rest with all the resistances you can get, and maybe some hp. If one of your masteries is nature, try to get -40% recharge for briar ward. Briar ward will solve 3/4 of your survivability issues and help your pets too. Thats in epic and later, don't bother with -recharge in normal, its scarce there. If you heal alot and also cast spells you will appreciate reduced mana cost, though its not always easy to get outside jewellery (and your jewellery is reserved for pet stats).

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General Discussion / Re: Funny screenshots
« on: 20 April 2018, 17:02:08 »
free image hosting

It strikes me every time I see it: what are they all doing there? Some top-of-the-food-chain predators like sabertooth, and yeti, swarm that place like flies. Common top-of-the food-chain animal density is like one per hundreds square km. Not in hack and slash games though.

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Still, why wouldn't you show us the stats of your characters? Two pages with main and secondary resistances, OA, DA etc. It might also reveal something about your gear.

Hades is trivial with capped vitality resist. Get yourself a demon's blood on a ring, or better two (if normal ones).

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Sure, you can do whatever you want when you know what you are doing. And when you don't, its better to stick to more established routes.

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Pretty sure you need actual skill you can develop and not just trust in yourself on it's own.
Nope, not at all, this game is not about skill, it is about gear. With appropriate gear you should be sleepwalking through normal content. Not even excellent, just appropriate. If you're not trolling us here I fear no build swapping will help you. What possibly can is showing us your problem builds and their stat pages. What happens when you think you fail. Sounds like you just come to the fight with inappropriate stats but then you seem to know what the words "DA" and "resistances" mean and I don't know what to think.


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and now I shouldn't be using summons until a difficulty I probably won't even make it to....
Not using summons in normal was common in TQIT because their hp did not scale well in act IV. I think I leveled most of my summoners that way. As casters, or even melee (champion). Now there is an extra reward for killing giant yeti boss which gives you +100% pet health. From what that guy I linked you above writes even with this they are fragile.

Of course no one considers normal, its fast and gone. It is in legendary where people start having issues and it is there where summoners are simpler to play than your average attack build.

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Why don't you want to use staves exactly? Regrowth is an expensive skill and you will use it on cooldown. If you are not going to use caster gear you won't have mana, its a fail from the start  :). Trance of convalescence is deep into dream tree but you are going to need mana a lot sooner. To get trance sooner you will have to start as dream, but then it is going to be a different build altogether. Dream is best started as a caster with int gear (again) including staves. And only become a summoner in epic. Its an easy thing to do, maybe not as easy as a conqueror but simpler than a pure summoner through normal. Like this

And in case you actually want a summoner, here is a better plan for level 12, level 24 and level 30
Accelerated growth at max early. Main skill leveled up sooner like you're playing a caster (and wolves are your main spell). I've tried briar ward in normal and it has absolutely pathetic health there. So while it does work as a decoy its not for long, not to mention cooldown which you will not be able to adress for quite some time. Briar ward becomes good in epic (and excellent in legendary, just like other pets). 1 pt in both distort reality and temporal rift might be a better pick to help your pets in normal, but it also comes much later, around middle to late act IV I guess.

Concerning Lucid dream, it locks out the others passives in its tree, so you have to have at least one point in it to unlock them anyway. And you do want to unlock them. Why wouldn't you want free DA from a mastery skill? If you want to skip some points, put less in nightmare and nymph.

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Farming Runs / Re: Some of my playthroughs
« on: 19 April 2018, 13:01:12 »
Two things about the new energy shield:

1 - it was changed from flat to %based absorption, up to 85%
2 - at around level 75 you will likely have enough skill points for all the skills you wanted, and also those you didn't, as well as those you never even considered. So yeah, my caster druid has it maxed, and it is very useful against all the new reflect mobs.

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Thats some nasty confusion you have here  :)

1 - affix determines grade, if an item has at least one rare affix, it is rare, if at least one magic and no rare - it is magic.
2 - ehm, what stats do you want to know? Armor has armor and stat requirements, weapons damage range and stat requirements again. Maybe pierce ratio if it has any piercing. Thats all you can learn about a white item
3 - Its very build and situation dependant really, I don't want to be too generic here so won't give any advice. Sometimes you want resistances more, other times maybe something damage related. Then there is attack, cast, total speed, life and mana regen, mana cost reduction, -recharge etc etc which you may or may not want depending on what you're doing
4 - because it has a debuff on it (chance to reduce all resist). Debuffs are one of the strongest means to multiply damage in this game.
5 - No idea what is s-tier, really

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Lucid dream? Its more like me putting 1 pt in everything out of habit. No it won't affect summons. It will affect electric burn if you chose to use some.

Looks like the old nature guide from the old forum is gone. I have found another one. Use it for more ideas. Not that I agree with all the choices that person makes but at least he has some first hand experience in the expac. I have only been through it on all 3 difficulties with one character so far, and that one is a caster, not summoner.

That guy suggests tanking for your pets in late normal, that is how things were done before. I suggest using briar ward as a decoy instead so grab it as soon as you can. Another option is temporal rift in dream for petrification.

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You won't be using staves for damage or any other weapon so no. Unless your weapon has some pet damage it does not matter if you have any. Well, staves have flat mana regen so its better to have one anyway. Wolves are at 7 pt because at that level you get a second wolf. a few extra points in healing might be needed because otherwise it would be weak. The rest is indeed 1 point wonders until you max both masteries. After you do, max main skill first (wolves) together with healing, then plague, then auras, then passives and support skills

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Oops, the default hyperlink on this board broke the format. They should work now

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Here is your plan for level 30 Link

And the end Link

Nature mastery is pretty point intensive, if you want to do some damage yourself I'd take distort reality 1 pt with max temporal rift, but you'll have to move points in it from somewhere else.

Most of the time summoners use spirit and caster gear, staves can have pet damage but not only because of that. Some skills like healing are actually pretty energy intensive and caster gear has mana regen by default. Although with dream you can forgo that and rely on trance of convalescence instead.

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General Discussion / Re: Funny screenshots
« on: 18 April 2018, 17:02:29 »


Looks like some students went camping. Don't worry they'll all be fine by tomorrow morning. Well, mostly. I hope the lady on the right just stumbled and is not going to sleep there

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If you like summons that is what you should have done from the start. Summoners do not need gear, just yellow jewellery with pet damage - you have seen that in drops and shops all the time. Just grab nature, wolves, healing, heart of aok and briar ward, then add plague and refresh. pair it with whatever you want.

Warfare for battle standard which may be the highest damage option, and you can try to abuse ancestral horn. Though don't really need to, wolves with standard wipe the floor with anything that does not oneshot them outright.
Dream for nightmare buff and versatility - you can alternate trance of convalescence and empathy - the latter is for bosses that destroy pets like Yaoguai. For reflect, in combination with briar ward.
Earth for one more tough pet with provoke that attracts all attention. Though you don't need that with briar ward.
Storm for wisp, squall and the use of elemental damage on pets instead of physical. Runes seem to be able to do the same.
Spirit is a strange mastery for summoner since they nerfed life reduction, don't know why would you want it now, but maybe I need to try it to see it.

I think minmaxers around here should love the new nature mastery and briar ward. I know I did. Nature in TQAER is like dream in TQIT.

In legendary briar ward has 2,5-4K hp and grants up to 32% damage absorption on top of high regen. In act 1-2 most mobs don't even have damage to break that. In act 4-5 many do and will though. Either is has provoke now or mobs agro against sumons was changed - most mobs will completely ignore you for as long as there is at least one bush standing. Whatever breaks through (should be) under plague physical damage debuff (up to 52%) and won't hurt. To use briar ward on every pack you need some -recharge items (caster headgear and staves can have that, along with some epics and legendaries) and refresh skill.

Edit: just don't use briar ward when fighting Typhon, he'll heal himself full from it.

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