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Messages - Bumbleguppy

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Other Modifications / Re: [Tutorial] PSEditor!
« on: 14 March 2019, 20:20:19 »
Light options are how the lights placed in the map editor work. Torches and braziers for example.

Choose a radius for the in-game light effect adjust the color. The color also determines the brightness based on the value of the curves, so you could have a light fade-in by having the slope start at 0 and go up.

The time is controlled by the emitter lifespan just like any particle effect.

You can add lights to your particle effect as well, like a quickly expanding flash for lightning.

The problem of course is seeing the light effect in the PSEditor lol

Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 20:52:53 »
Well, put a larger existing effect in the dbr the animation points to? Like hydra breath pfx

Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 19:35:15 »
Could it be that the orientation of the emitter is pointing down? The orientation of the attachpoint could be an issue and the effect is hidden by the mesh maybe?

Other Modifications / Re: Customized animations cause crash
« on: 10 March 2019, 02:29:15 »
Try using the original animation file unchanged but save and build it as though it was the altered version (name and location).

New Projects / Re: Titan Quest: Oakfall (Editor progress)
« on: 09 March 2019, 21:31:48 »
One warning, non-passable areas in the original game map are ignored by the Editor. They still exist in the extracted game map until you re-build a map section. So if you rebuild any map section, be sure to re-paint the non-passable areas in the editor and re-build pathing.

New Projects / Re: [CustomMap] Oakfall WIP
« on: 09 March 2019, 21:01:24 »
Is there an possibility to open the original Titan Quest map so it can be modified?

Here's a link to the game map I extracted:!94IjWQaa!0tG2WcGzqv70OkDGAZhmtFi8X2cgnHzRCh-1X82DRZE

Extract the "Levels" directory to a mod's Source directory root. Don't use the "Maps" for this. Xpack and Xpack2 are self explanatory.

Here's the World01.wrl and the I forgot to add. Place them in the YouMod/Source/Levels/World directory.!shgmjK7R!zgItf1TSosSLLRCJHQt6Ii-Yfdz-pBWevLrj3582gQg

Once all is in place, right-click the World01.wrl file and "Auto Create Asset". Hit build and wait a while for it to build.

Other Modifications / Re: Customized animations cause crash
« on: 09 March 2019, 20:53:45 »
Here's my step by step (I have extracted all of everything from all archives a long time ago):

1. Change the effect path in the animation file's CreateEntity code in Notepad++. If it doesn't HAVE an existing Create Entity, add a line break after the very last "?" character in the animation file and put the createentity code there.
2. Save to my mod's Documents/CustomMaps/Mod/source/whatever directory (not working directory).
3. In ArtManger menu bar click on Archive -> Build.
4. Navigate to and add animation in the CharAnimationTable or the monster's animation slot.
5. Build mod.

I don't bother moving anything when I build, so when ArtManager prompts to delete animation files on the first build after booting it up, I just click "No to all".

If there's anything I want deleted from the archive, I click "No" on every one of the hundred or so animation files one-by-one until it prompts for the file I want to delete :D

Not efficient, but I don't delete much at this point.

« on: 06 March 2019, 01:51:43 »
I've noticed a weird seam on the map in the Broken Bridge/Athenian Passage area, decided to check it out.

Apparently, we can swim now  ;D

Okay, thank you. I went into the game map and re-painted that area with the no-passing tool.

Texture & Skin Modding / Re: Beware...
« on: 01 March 2019, 02:45:40 »
This creative mind has been sleeping for too long. Nice to see it unleashed ^^


Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 28 February 2019, 18:47:27 »
I'm burned out right now and can only work on skins.

I feel ya brother.

I am so burned out I can only work on nothing :D

General Gameplay LOC AE / Re: Gameplay Videos
« on: 26 February 2019, 22:27:24 »
Epic Ranger in the Orient

« on: 26 February 2019, 03:45:32 »
I dunno, I'm not really stressing out about it.

I'm old and I can't sell it so I don't really have any motivation besides making people happy.

« on: 26 February 2019, 01:18:46 »
Yeah, writing has never been my strong suit. It will be a couple weeks before I can compose anything meaningful.

I am exhausted just thinking about it.

For the technical part, have i to do something with TQ vault ?

What version are you using? I have only the TQVaultAE.exe version. You have to activate the "custom maps" and restart and then select the mod from a dropdown list. My version still crashes on some items.

« on: 25 February 2019, 21:49:14 »!Fk4gQIAa!YuLi8aQ6RD9r-ZMoCqIXd9zcW35dRWYZlMg9-Fe_dC4

650MB Download

Requires Ragnarok expansion to play.

Download the link above and extract the legionofchampragnarok_v1 folder to your Documents folder like so:

Documents ->
                      My Games ->
                                            Titan Quest - Immortal Throne ->
                                                                                               CustomMaps ->

This is an open BETA test release.

I am testing for minor bugs and gross imbalance issues. I'm not looking for feedback on design issues.

Visit the Game Play Videos thread here

to see what the mod is like.

I once stumbled on a video of someone exploiting a bug in the AE version Monster in the Woods quest to get unlimited Champ Hearts lol

So things like that would be helpful to find before I release the finished mod.

Please report bugs in this thread.


Champion Heart Recipes missing text tags (fixed for next update)

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 25 February 2019, 20:12:13 »
Added "Shadow" traps to chests. Manaburn, lightningburn and mana leech damage.

Added a couple hero level satyrs to the shepherd quest in epic and legendary.

Finished up Act 5 MI torsos

I reworked the Icescale armor skill to be a 6 second party buff of 150%, 250% and 500% reflection. procs when you get hit.

Made most of the racial damage bonuses party buffs that activate on equip.

Sciron armor has a racial defense versus humans.

Added ondeath skills to act 5 skeleton revenant mages

Added a couple new legendary unique weapons

Defense Battle Awareness now offers +%defense versus Humans
Defense's Rally now offers +%Damage to Humans

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