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Messages - Bumbleguppy

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1
Other Modifications / Re: [Tutorial] PSEditor!
« on: 14 March 2019, 20:20:19 »
Light options are how the lights placed in the map editor work. Torches and braziers for example.

Choose a radius for the in-game light effect adjust the color. The color also determines the brightness based on the value of the curves, so you could have a light fade-in by having the slope start at 0 and go up.

The time is controlled by the emitter lifespan just like any particle effect.

You can add lights to your particle effect as well, like a quickly expanding flash for lightning.

The problem of course is seeing the light effect in the PSEditor lol

2
Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 20:52:53 »
Well, put a larger existing effect in the dbr the animation points to? Like hydra breath pfx

3
Other Modifications / Re: Customized animations cause crash
« on: 11 March 2019, 19:35:15 »
Could it be that the orientation of the emitter is pointing down? The orientation of the attachpoint could be an issue and the effect is hidden by the mesh maybe?

4
Other Modifications / Re: Customized animations cause crash
« on: 10 March 2019, 02:29:15 »
Try using the original animation file unchanged but save and build it as though it was the altered version (name and location).

5
New Projects / Re: Titan Quest: Oakfall (Editor progress)
« on: 09 March 2019, 21:31:48 »
One warning, non-passable areas in the original game map are ignored by the Editor. They still exist in the extracted game map until you re-build a map section. So if you rebuild any map section, be sure to re-paint the non-passable areas in the editor and re-build pathing.

6
New Projects / Re: [CustomMap] Oakfall WIP
« on: 09 March 2019, 21:01:24 »
Is there an possibility to open the original Titan Quest map so it can be modified?

Here's a link to the game map I extracted:
https://mega.nz/#!94IjWQaa!0tG2WcGzqv70OkDGAZhmtFi8X2cgnHzRCh-1X82DRZE

Extract the "Levels" directory to a mod's Source directory root. Don't use the "Maps" for this. Xpack and Xpack2 are self explanatory.

Here's the World01.wrl and the World01.sd I forgot to add. Place them in the YouMod/Source/Levels/World directory.
https://mega.nz/#!shgmjK7R!zgItf1TSosSLLRCJHQt6Ii-Yfdz-pBWevLrj3582gQg

Once all is in place, right-click the World01.wrl file and "Auto Create Asset". Hit build and wait a while for it to build.

7
Other Modifications / Re: Customized animations cause crash
« on: 09 March 2019, 20:53:45 »
Here's my step by step (I have extracted all of everything from all archives a long time ago):

1. Change the effect path in the animation file's CreateEntity code in Notepad++. If it doesn't HAVE an existing Create Entity, add a line break after the very last "?" character in the animation file and put the createentity code there.
2. Save to my mod's Documents/CustomMaps/Mod/source/whatever directory (not working directory).
3. In ArtManger menu bar click on Archive -> Build.
4. Navigate to and add animation in the CharAnimationTable or the monster's animation slot.
5. Build mod.

I don't bother moving anything when I build, so when ArtManager prompts to delete animation files on the first build after booting it up, I just click "No to all".

If there's anything I want deleted from the archive, I click "No" on every one of the hundred or so animation files one-by-one until it prompts for the file I want to delete :D

Not efficient, but I don't delete much at this point.

8
Bug Reports LOC AE / Re: OPEN BETA TEST
« on: 06 March 2019, 01:51:43 »
I've noticed a weird seam on the map in the Broken Bridge/Athenian Passage area, decided to check it out.

Apparently, we can swim now  ;D

Okay, thank you. I went into the game map and re-painted that area with the no-passing tool.

9
Texture & Skin Modding / Re: Beware...
« on: 01 March 2019, 02:45:40 »
This creative mind has been sleeping for too long. Nice to see it unleashed ^^

This.

10
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 28 February 2019, 18:47:27 »
I'm burned out right now and can only work on skins.

I feel ya brother.

I am so burned out I can only work on nothing :D

11
General Gameplay LOC AE / Re: Gameplay Videos
« on: 26 February 2019, 22:27:24 »
Epic Ranger in the Orient



12
Bug Reports LOC AE / Re: OPEN BETA TEST
« on: 26 February 2019, 03:45:32 »
I dunno, I'm not really stressing out about it.

I'm old and I can't sell it so I don't really have any motivation besides making people happy.

13
Bug Reports LOC AE / Re: OPEN BETA TEST
« on: 26 February 2019, 01:18:46 »
Yeah, writing has never been my strong suit. It will be a couple weeks before I can compose anything meaningful.

I am exhausted just thinking about it.

For the technical part, have i to do something with TQ vault ?

What version are you using? I have only the TQVaultAE.exe version. You have to activate the "custom maps" and restart and then select the mod from a dropdown list. My version still crashes on some items.

14
Bug Reports LOC AE / OPEN BETA TEST
« on: 25 February 2019, 21:49:14 »
https://mega.nz/#!Fk4gQIAa!YuLi8aQ6RD9r-ZMoCqIXd9zcW35dRWYZlMg9-Fe_dC4

650MB Download

Requires Ragnarok expansion to play.

Download the link above and extract the legionofchampragnarok_v1 folder to your Documents folder like so:

Documents ->
                      My Games ->
                                            Titan Quest - Immortal Throne ->
                                                                                               CustomMaps ->
                                                                                                                        legionofchampragnarok_v1

This is an open BETA test release.

I am testing for minor bugs and gross imbalance issues. I'm not looking for feedback on design issues.

Visit the Game Play Videos thread here

https://titanquestfans.net/index.php?topic=126

to see what the mod is like.

I once stumbled on a video of someone exploiting a bug in the AE version Monster in the Woods quest to get unlimited Champ Hearts lol

So things like that would be helpful to find before I release the finished mod.

Please report bugs in this thread.

BUGS LIST:

Champion Heart Recipes missing text tags (fixed for next update)

15
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 25 February 2019, 20:12:13 »
Added "Shadow" traps to chests. Manaburn, lightningburn and mana leech damage.

Added a couple hero level satyrs to the shepherd quest in epic and legendary.

Finished up Act 5 MI torsos

I reworked the Icescale armor skill to be a 6 second party buff of 150%, 250% and 500% reflection. procs when you get hit.

Made most of the racial damage bonuses party buffs that activate on equip.

Sciron armor has a racial defense versus humans.

Added ondeath skills to act 5 skeleton revenant mages

Added a couple new legendary unique weapons

EDIT:
Defense Battle Awareness now offers +%defense versus Humans
Defense's Rally now offers +%Damage to Humans

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