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Messages - legowarrior

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1
I am love the new Nature Skills!  That is a lot of fun for my illusionist.  Too bad my traps are just too good at taking out everything at this point. 

2
Bombs are more fun and can be thrown a fair distance (like over cliffs).  Besides, throw a trap, and then throw a bomb on top of the trap seems to work. 

3
I know that you can only go up to 4 points over in Titan Question, but is there a limit on how many bonus skill points you can stack?  If I have 14 Skill points in Wolves, can I get it to +20 by grabbing +6 bonus skill points to nature? 

If so, does that mean I can save a few skill points by not maxing out on skills?  Because, the new skills added is kind of busting my poison pet illusionist build, which is already hurt by the fact that I've gone strength instead of staff (so fewer pet boosting items). 

https://www.tqcalc.com/TitanCalce491e491e491.html?mastery=Illusionist&master1=4&master2=6&sa=29&m1=40-1-16-8-0-12-8-1-16-8-1-0-1-1-6-12-1-8-1-1-1-12-1-0&m2=40-1-1-1-0-1-1-0-1-1-16-12-0-8-12-1-1-12-0-0-8-0-8-0

4
General Discussion / Re: Quick Cast not for casters at all
« on: 20 May 2019, 14:56:46 »
You know, I never noticed, but then, the only skill I use at max range is Traps, which is always on my Right mouse button. 

5
So far, I haven't seen anything but items and XP for Atlantis, which makes sense.  It's all side quests, so doing Atlantis doesn't give you a competitive edge in terms of stats or abilities, just XP and items. 

6
Lightning Dash seems pretty excellent for Paladins, Thanes, Sorcerers, and Thunderers.  At least with Melee Builds. 

I will definitely grab it for my Paladin later on just to try it out.  At the very least, it will give me some more mobility.   And that's something to keep in mind, it does increase your speed.  So, it's a defensive and offensive skill. 

Poison Mayhem is something I'm looking forward to myself.  It should be great for taking on huge swarms of monsters.  Just something extra for my illusionist to do, besides of just summoning wolves and setting up traps. 


7
Sadly, I haven't had a chance to try out the new skills, but the ones for Nature and Rogue look like an excellent fit for my Illusionist.  Extra Poison skills are always welcome. 

8
Atlantis / Re: Titan quest Atlantis Feedback
« on: 13 May 2019, 17:00:49 »
Anyone else misses the lack of portals or paths at the end of every boss fight in Atlantis.   It might not make sense, but having to use my teleport ability at the end of every boss fight seems lazy.

Anyway, just made it to Atlantis with my over leveled character.  It's been a breeze, but I have a few characters that just killed the Titan, and I think it'll be fun to run through Atlantis with them. 

9
Guides AE / Re: Illusionist Build
« on: 01 August 2018, 17:38:24 »
Doesn't seem anticlimactic though?  Basically, you've avoided the whole final battle.     

10
Guides AE / Re: Illusionist Build
« on: 01 August 2018, 14:58:21 »
That's cool, but with Sutr and the final Telkine, I can just hangout on the cliff edge.  There is no risk.  I just keep throwing Gas Bombs and Traps.  I think the developer might consider that a bug. 

11
Guides AE / Re: Illusionist Build
« on: 31 July 2018, 15:03:58 »
Is it wrong that I beat both the final Telkine and Surtr by throwing traps at them out of range, and just having them do all the work?  Is that still an option at the higher difficulties, because it really fits my gameplay style (No risk and no satisfaction!).



12
And that was disappointing.

13
So, I might as well upgrade the weapon or item I like the best, because there isn't a way to game the system.  Neat. 

14
Okay, so bringing an epic weapon from a higher difficulty won't actually actually make the weapon more powerful, since it is being upgraded in the normal difficulty?

Cool.  Also, if you take a relatively weak weapon, and upgrade it in later difficulties, what happens?  Is the upgrade a set amount, or does it upgrade the weapon to match the difficulty level?

15
So, after a few months away, I've finally finished Ragnarok!  I'll probably run another character through the base game before moving on to the next difficulty level, but I'm wondering what to do with the crafting quest.  I've got the black steel, but does it probably a big boon?  Should I really be worried about what I upgrade?  If not, I'll upgrade my throwing weapon, but if it is a big deal, maybe I'll spend a little time farming.  Would it be a good idea to move on to the next difficulty, and when I find some cool items, go back to lower difficulty level and upgrade something?

Any advice is cool! 

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