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Messages - Prosoro

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Streaming and cool TQ videos / Re: Twitch Streaming Fun
« on: 14 December 2018, 23:23:14 »
Hey  ;D
Streaming some Diablo 2 Reign of Terror mod for Grim Dawn. Come say hi!

New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 23:40:06 »
Cheers guys  ;D

Currently there's two dungeons to explore here; the main temple itself and a sunken tunnel complex thats not seen in that shot.

There's some cultists around the area but am thinking of having the theme of the ruins associated with the god Sobek.  A crocodile boss maybe??

New Projects / Re: Hamunaptra Mod - Development
« on: 11 December 2018, 09:36:41 »
New expanded early area is taking shape - some overgrown Nile temple ruins, perhaps a promising farming area for your fresh hero? We'll see..  ;)

All a WIP of course.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 08 December 2018, 11:59:31 »

Moar feedback


-Managed to somehow summon the Shade of Thanatos (argh runawaay!) His summoned Ghouls were stuck in the 'T' position and didn't attack.

-The door inside the Cyclops Lair is locked (as others have mentioned though this is occuring in Normal) ..also haven't updated with latest build yet so may be fixed already

-Heatshield chest buff.  Worked great on my character and pets but then all surrounding enemies I encountered also gained Heatshield this intended?


-Really love all the new out-of-the-way areas like the centaur camp near Ambrossos, awesome detail.  The bosses in these areas are very challenging which is great.

-Sweet new MI sets! Have a few pieces from the Wraith set. 

-Currently playing a Theurgist and had a suggestion: Using Spectral Strike with bow is good but perhaps add a visual trail to the arrows (e.g flame trail from Earth Enchantment)

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 December 2018, 06:52:58 »
What about "of the Tinkerer", "of the Mechanic" and "of the Artificer" that gives defense from construct/trap in radius on equip? Yeah, that will be great. :)

^I like this idea man, imo traps being deadly is perfect and adding more ways to mitigate damage/risk of death from them is a good way to go about it.  Just my 2 cents  :D

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 December 2018, 09:38:52 »

First report  :D

Only one bug found so far;
-Encountered two level 20 Desecrated Altars in wilderness near The Dowry Necklace quest giver and in the ruins before Spartan camp.  I was level 5 and only the deathchill aura was visible, nothing representing an altar.  My skeletal minions wouldn't attack the altar, only the summons.
The altar also spawned level 9 ghost guardians btw. 

-This is awesome so far Bumble  ;D actually loving my 'Necromancer' with her skeletal legion. 
-I like the wagon and spear rack lootables, nice.
-Traps are so kool and deadly.
-Great idea with the shrines being a lucky draw rotation

Art Manager / Re: How to Change Text Colouring
« on: 28 November 2018, 09:19:19 »

Newline is one I use alot, especially in dialogs: {^n}{^n} usually in  pairs to make paragraphs.

Oh man I've been wondering how to separate my text into paragraphs for ages! thanks heaps Bumbleguppy  :D

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 26 November 2018, 10:57:10 »
I'm at work all day thinking about all the things I want/need to do with my mod, getting so hyped to go home and mod my creative ass off each day.  But then I finish work and have all these 'adult responsibilities' to take care of sigh.  Also am best man for my brothers upcoming wedding so thats been added stress too.  Ah well, just life I guess.  Hopefully things will ease up again and I'll get much more time to invest like you BG!

Props on the guaranteed uniques and chest shrine buffs man, so kool wish I'd thought of that  ;)

New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 09 November 2018, 08:22:38 »
Dude that elemental aura is sik!  :)) Very unique

I like this addition to the forum a lot but as others have said there's issues with sizing. If you let me know the desired sizes I'll create some new banners  ;)
Not sure what do you think guys, but this looks fancy.
Size is 1055x174, that was size from youtube link from hamunaptra banner, and then I set limit to be 750x? like this
Code: [Select]
[img width=750][/img]Also if you want we can specify size to be 1200x200 for example, so when its resized it can be in any size? Or even bigger to take more in width and less in height.

What we need now is more banners for:
Titan Quest Ragnarok
Titan Quest Anniversary Edition
Titan Quest Immortal Throne
Lilith map
Frozen World map
Legion Of Champions
Diablo II Immortal
Lilith Masteries
Kirmizi Perfect

About Titan Quest in name, maybe big letters TQ in cool style and full name Ragnarok and others.

Great work efko  :) very excited to do some art now!

New Projects / Re: Hamunaptra Mod - Development
« on: 07 November 2018, 23:45:10 »
Still touching up the early areas which have been long neglected.  Also expanding some of it a bit more to help with levelling.  Titan Quest is quite drawn out with content which works well with levelling progression but with Hamunaptra the difficulty scales up a lot quicker so hopefully adding a bit more meat to the beginning areas will help with this.

As I'm doing this however - "...a new area? Probably need another ruined temple and accompanying dungeon"  ^-^

Gaming / Re: Diablo Immortal - siigh
« on: 06 November 2018, 08:30:39 »
This discussion is ignoring 2 critical facts:

1. old school gamers are aging fast & are not target audience which spends anything in vicinity of what game execs hope from gamers.

When it comes to Diablo, old school gamers are the majority target audience and therefore ultimately determine the revenue margin - something the 'execs' would know and consider wisely if they had any morsel of wisdom.

2. younger (<20 y/o) gamers dont have the time available or invest-able effort for the learning curve of old school PC games.

That's a pretty broad statement but I get what your saying.  I would go one further though and say that the younger gamer demographic almost always latches on to the 'Latest and Greatest' trending games i.e: Fornite or COD or the battle royale craze etc.  Are they likely keeping a close eye on the Diablo franchise? Doubt it.  Are old school PC gamers? Well, as the whole internet attests to - yep. 

Anyway, regardless I get why Blizzard are claiming some of the mobile pie, but taking the first bite with the Diablo fork?! Heck, they could have done it with any other IP like trashy Overwatch.  At the end of the day it was a poorly timed announcement > to an audience that utterly doesn't give a crap about mobile > to finally (adding salt to the wound) providing nothing else substantial such as even a basic teaser image of D4.   

Understandably, Blizzard wants to get a part of the mobile market. Tell me if I missed something, but on what planet should that prevent the release of PC release?

Pretty much this^ nailed it WNG  8)

Gaming / Diablo Immortal - siigh
« on: 05 November 2018, 23:47:32 »

So bout that new Diablo game   ...which is for mobile.  ??? :-\

A sad mess indeed. Thoughts?

New Projects / Re: Hamunaptra Mod - Development
« on: 04 November 2018, 23:30:30 »
Perhaps all of the above, just random chance?

Yeah that's good thinking, would be great for replay value haha. Still deciding what to use as a 'wall lever' for access  ???

I like this addition to the forum a lot but as others have said there's issues with sizing. If you let me know the desired sizes I'll create some new banners  ;)

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