Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mammoth_hunter

Pages: [1] 2 3 ... 15
I have still a question. So if a Dual wielder hits the target with two poisoned weapons, the stronger dot will apply if the weapons hit the target sucessively. On the other hand what happens when the weapons hit the target on the same time (that is when DW is triggered: 22% chance at lvl 6) ?
I don't think I know for sure about this one, sorry. I couldn't find the DOTs theory posts on this board, that were saved from the old forum, by the way. Maybe they never were.

i never said you should make it a direct damage knife thrower..
Uh I thought you're just throwing ideas around here anyway, not sure what "should" has to mean in this frame. You might, not should?

you are missing cast speed already and rune doesn't offer anything for a physical damage knife thrower.. i just said rage of Ares is good for a physical knife thrower.. how other people use that (if they want to) is up to them.. my illusionist for example can deal 3k - 4k with throwing knife and it procs everytime and it even outperforms calculated strike because it's a multi-hit spam skill.. it just uses SB cuffs with rage of ares and 1 mountaineers armor.. but nature has strength of the pack and plague RR
Yeah, rage of Ares is nice, I know, but its one proc per flurry of knives cast most of the time, so one 3-4K and many 500 or whatever your number would be. But then in legendary even most feeble mobs need multiple 4K hits before they fall. I don't think rage of Ares on its own is build enabling. You need more flat.

Basic sword with calc strike, top end shield and defense mastery WPS shield attacks does 3-4K on 60% hits except calc strike proc which is 6K for me. Its 2K on normal sword hits - the rest. If I equip a spear it does 10K hits casually instead of 4K, and calc strike is... 25K? Don't remember already. It might be second or third time I'm seriously considering sword as endgame melee weapon by the way, and its not even hybrid of some sort to stack flat elemental or vitality or anything like that. Calculated strike with defense WPS does very well.

Cast speed is a non-issue, base speed is not too slow to begin with and rogues can get themselves 40-50% total speed if you like so.

Rogue AE / Re: [Guide] Poison and bleed trickster with traps
« on: 09 December 2018, 18:52:24 »
btw, rage of ares is very good for str build throwing knife
If the point is to make a direct damage knife thrower you can just assemble all things Ares then. Blood of Ares, mark of Ares, rage of Ares... pendant of immortal rage.

My doubt was about how to spead poison/bleed dots with rogue mastery. So throwing knives is the way to do it ?
You use one DOT source at a time, out of three (gas bomb, knives, weapon). Since you can not take all the awesome skills right away, you chose what to max first. My advice in the OP was poison gas bomb and traps in normal. Traps because they are needed for immunes and gas bomb because its very efficient in normal (like eruption) for 12 points. Plus weapon with venom sac, shen-nong or whatever else you have. Knives are good for what they do but have to be taken later in that scheme, early to mid epic.

What about a melee toon, how would you build it ?
What kind of melee? Poison as main would look very much like this trickster, just using melee weapon as main, thats all. Something like physical and pierce melee as main with poison as support might look like a build in the nearby thread.

Can you give details about this, Your deathweaver's legtip has 3 poison dots on it, they don't stack at all ?
I'm not sure where are all the old mechanics threads now, so talking from memory. Medea might know where she put them, or maybe they are somewhere else too.

Multiple DOTs on a weapon do stack and will appear as a single bigger DOT. But generally DOTs from the same source do not stack. Like multiple hits with the same weapon or different spells cast by the same hero.

Rogue AE / Re: [Guide] Poison and bleed trickster with traps
« on: 06 December 2018, 20:29:38 »
- You can equipped two Green ring which add Monkey King's Trickery and using Throwing Knives to reduced resistances enemies.
Talking about throwing knives, having 160% pierce damage from gear +70% from dexterity, 230% total, and also ultimate level blade honing skill, makes it ~500 damage per hit.

Spoiler for Hiden:

I don't think its reasonable to use it for flat damage yet with these numbers. Not without more of everything, more %pierce and %physical, flat damage from gear, maybe also better debuff like study prey.

It should also be clear that trickster in the OP with just 70% pierce will have absolutely pathetic flat dam.

At tq-db there is a filter in the upper left corner where you can type some text. Type "physical resistance". There are quite a few caster items in helms, gloves and chests, so I won't even post all of them. You should probably check Diogenes chiton and Archmages mantle.

Rogue AE / Poison damage deserves better
« on: 04 December 2018, 17:32:04 »
Poison used to be largely ignored damage type and playstyle before Anniversary. Because it didn't scale with stats and for skill points economy. If you specialized on other damage type then adding poison required considerable point investment, and these points could be spent to make your primary type better. While at the same time poison was weak on its own without several gear slots dedicated to it.

Right now with how many skill points all the builds get, rogues can afford to use 2-3 damage types efficiently, those within their mastery or others. You don't have to focus on poison/bleed fully too, just get pierce or physical and add poison to it and you're good. Not 'viable' as people call it, but very good and solid. Bows too. And casters with elemental spells, though more complicated going both dexterity and intelligence, should be feasible.

Spoiler for Hiden:

Thats a corsair with a common ADCTH sword, Shen-Nong, monkey king, envenom weapon and throwing knives. Basically a melee build with AOE ranged spell on demand. TitanCalc

General Discussion / Re: Whats a good Tanky Caster build?
« on: 04 December 2018, 17:03:06 »
Pardon, may I ask how is this mobile version, is it pure Titan Quest base game how it was, or some sort of anniversary patched base game? Wasn't it Nordic that released it?

General Discussion / Re: Earth plus what
« on: 25 November 2018, 20:25:21 »
And I don't mean throwing knives (though why not use them too), I mean poison gas bomb that has mostly same mechanic as volcanic orb. And traps that are both decoy and damage (with pet damage jewellery). Magicans in Anniversary game have a lot more builds for them and much simpler than these knife throwing magicans you were refering to. I'm just not sure how easy they are overall, its hard to judge. Brigand on the other hand should be good with bow and can use traps, or gas bomb, or all of that at once.

Farming Runs / Re: [Merchant run] MI Shield of the restless king
« on: 25 November 2018, 17:15:38 »
Whats with Korybantes and Hera's shield then? They too, are only usable by defenders? That devalues all of them considerably.

General Discussion / Re: Earth plus what
« on: 25 November 2018, 11:36:54 »
Not with earth, but maybe you can try rogue for a change once. Poison gas bomb and traps allow to engage from any distance within line of sight.

Farming Runs / Re: [Merchant run] MI Shield of the restless king
« on: 25 November 2018, 11:34:32 »
Why weapon affixes would not be worth it on shields ? The aim of this thread is not to find MI shields that compete with high-end legendary shields indeed. But to find items that is helpful for toons when leveling.
Restless King only has death ward for it, but it will come at the cost of not being able to roll resists or skills. Its block is on par with top act 5 shields on respective difficulty, so not sure how they are more helpful there too. If only they have much better rarity - common act 5 vendors are pretty terrible selling white items en masse.

Nope, no herculean.

By the way, if it rolls ADCTH, I suppose it should affect all weapon attacks, not just shield attacks, right?

I got to see tyrants of the betrayer, or even just betrayer once. Can betrayer even roll on a shield? Not a normal one perhaps, maybe on one of the act 5 MIs by the same affix table that does it all. While sitting on a pile of common green shields with excellent stat combinations. Good luck looking for betrayer I suppose.  :)

Farming Runs / Re: [Merchant run] MI Shield of the restless king
« on: 24 November 2018, 16:55:48 »
perhaps you can get a veteran's dvergr item.
ooch, oh

Spoiler for Hiden:

Its all good except there are no good shields of the Restless King, like all MI shields in Ragnarok, they drop with weapon affixes only
Just to be clear: weapon affixes are flat damage, physical, elemental, poison, vitality. Life leech, mana leech, of the winds, of immortality. Thats what can roll there. Armor or shield specific affixes like sentinel's (+2 defense), rune sage's (+2 rune), herculean, cyclopean, resistances, of focus (-18% recharge) can not roll on them. Nope. Never. These shields you will buy there are auto garbage by their stats.

Farming Runs / Re: [Merchant run] MI Shield of the restless king
« on: 24 November 2018, 08:32:22 »
What, MI shop? Since when?

You may find a better shield indeed, but this one is effortless  ;)

Its all good except there are no good shields of the Restless King, like all MI shields in Ragnarok, they drop with weapon affixes only. Those in your images too. But perhaps you can get a veteran's dvergr item.

General Discussion / Re: Dvergr Runestone Drop
« on: 19 November 2018, 18:27:08 »
I think there are no dvergr mobs with throwing weapons who can possibly wield them.

Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 19 November 2018, 08:35:36 »
This guy Chief Nunatak, where was the encounter, outside Jotunheim ? I have to meet him.
Frozen river near the entrance to Sithun

Its weightless of immortality, and is one of the caster items from act V with wrong armor values like that one too

Spoiler for Hiden:

Spoiler for Hiden:

Pages: [1] 2 3 ... 15