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Messages - nargil66

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Ideas and Suggestions / Re: Version 2 Development LOC
« on: 16 December 2018, 18:25:05 »
Not a spear for sure, does he wields it while you fight him (forgot). I think it's a staff, or a melee staff.
Btw, your quest overhaul is inspiring... i think to do something similar for the EG mod. Maybe turn some of the quests rewards to a crafting skill tree. Or a devotion tree like Grim Dawn.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 16 December 2018, 18:14:30 »
About quests that send you to collect items - lost dowry, chirons bow, staff of khufu etc. What if they are real equippable item and you can choose to keep them instead of returning them to the quest giver? If you leave a certain zone with the item or sell it (if possible) you dont get reward and you fail the quest. An RPG game should give you more choises!

Other Modifications / Re: [REL] Horse Rider
« on: 16 December 2018, 09:48:51 »
Update 0.2:

- Fixed armor thighplates on all animations going through the player's legs
- New animation for Volley (bow)
- New animation for Jump Slash (dual wield)
- New idle emote animation + sound
- Slightly increased gallop sound
- Small tweaks on other animations

See the first post for download.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 December 2018, 14:59:30 »
I probably suggested this before but getting random resistance from the proper offering can be really irritating (fire resistance as an earth character!) instead of 5+7+ 5(all) i suggest 2(all)+3(all)+5(all). similar amount and more balanced. If you want to give psn resist to characters i would say add similar amounts to poisoned spring reward
+1. Always hated the random bonus.

Forum News and Info / Re: Role/Titles banners
« on: 14 December 2018, 21:48:48 »
I think red for admin/global is good, same as their name color.

Other Modifications / [REL] Horse Rider
« on: 14 December 2018, 21:00:13 »

This small mod makes both playing characters mounted. All weapon and special skill animations are reworked to be usable from horseback.
To play the mod, go to Custom Quest menu and choose "horserider -" from the mod list. You will be redirected to the main game, where you can play normally or create a new character. I recommend you to start anew just in case.
You have to reload the mod each time, if you want your character to remain mounted.


Download Beta 0.1:
Download Beta 0.2:

Special thanks to:

Koderkrazy - for his custom made bone renamer tool
Tamchi - for his mesh and animation tools
Endymion - for his tutorials and tips

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 14 December 2018, 00:34:12 »
First death in normal by Goblinsnatcher. I think he's almost immune to poison and piercing, traps cannot even scratch him. Well, my feeble attempt for hardcore has ended... will have to continue normally. :(
Bladeflinger armor is having invalid skill profile

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 13 December 2018, 16:32:44 »
Turned Runemaster's Life Rune into toggled aura.
Nice! You had to cast it on each pet before. Good news for petmancers.
Thats alot of things added, cant wait for next update :)

Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 16:16:49 »
Added animations for:

Colossus Form

Edit: Added Dual Ranged animations + many special skill animations.
Edit 2: All animatins are done. Added hitbox to male character. Now remains to compile it as a mod, add sounds, etc.

New Projects / Re: Soulvizier Ragnarok
« on: 13 December 2018, 15:16:46 »
First picture is made by Munderbunny, i found it in UL thread in old
I just edited it a little in second picture,

Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 07:28:06 »

Took me one night to make decent dual wield animations, i'm satisfied though:

There is no spin animation, but the current one does the job.
I'll try to release a testing version in few days.

Other Modifications / Re: Horse Rider Mod (WIP)
« on: 13 December 2018, 02:51:47 »
For those interested - i'm continuing the work on this mod. Added alot of missing animations today, and fixed an issue where projectiles were going through the character without hitting. Turns out player characters dont have hitboxes, and i had to import one from a mounted neanderthal.
A small preview of the changes:

This is still very much WIP. For now it's just a database replacement, some animations have wrong speed, character does not fit in inventory window, etc.

Art Manager / Re: Large Projectiles?
« on: 13 December 2018, 02:34:39 »
Hey WNG, about your hitbox problem with Fissure... i just learned how to add a hitbox to a mesh today, I can try help you if you want.

Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 12 December 2018, 18:51:02 »
Smexier female Banded Armors :P:

Left - before, Right - after.

I always wanted to move these things down, lol.

Download (all metal types included):

To install, put Items folder in your main game Database folder.

Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 12 December 2018, 14:21:15 »
Tried yesterday, and the hair is still bugged. I don't know what i'm doing wrong  :-\
Haha, while fighting pirates in Knossos, found a jolly roger :D Nice idea. If there is a green version...
Can you do a small update with the chest fixes? Most of the new boss chests in Act I were missing.

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