Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: [1] 2 3 ... 31
1
New Projects / Re: Hamunaptra Mod - Development
« on: Today at 06:58:46 »
Beta testing? Count me in

2
Added new mod (see 1st page).

3
I've always imagined ice shards to do some pierce.
Nice blizzard there, mountainblade :D or more like a reverse diablo ice orb

4
You take other people's comments too seriously. In my experience, 99% of people on this planet are concerned mainly about themselves and even if they comment someone else for good or bad, they remain neutral for the most part. There is nothing wrong with this, it's nature. You are the one that is supposed to care for yourself. In your own world, YOU are the #1 character, as I am in mine. Don't let your inner enemies prevail.

If you want to improve in skill, you can try the following:
1. Play hardcore.
2. Set limitations for yourself to make it even harder.
3. Don't rely on outside help or advices for a while, just think and decide.
4. While playing with increased dificulty you may hit the sweet spot, where you don't just play a game, but you are "living it", exactly in the moment. For me, this is what gaming is all about, much more important than winning ot losing. If it happens to you, dont miss it ;)

5
Nature AE / Re: The optimal Ritualist build?
« on: 14 July 2018, 17:02:17 »
Thanks for all the insights. TBH I wanted to make a build that doesn't rely only on pets, it's more boring and if they get all killed, my char will remain very weak. So pure petmancer is out i guess.
Second thing is I've always prefered to play melee characters. Range is safer, I know, but I like the thrill of close combat. If there were a way to combine melee + good survivabiliy... Briar Ward maybe? The main reason the build was so successful in LoC was the Quillvine's Sanctuary skill which imo is the most OP skill in v1.1. But vanilla briar ward has a very long cooldown...
To respond to some of your answers:

what is pure petmancer stat distribution? some people make it pure int to equip a pet buff staff.. but i think that would be a mistake because you will end up with much higher int than you need.. i have seen str+dex+int petmasters with dex being the highest endgame to get as much DA as possible.. that one i can agree with.. but my skinchanger, the closest i have to a pure petmaster, is str+dex+int until end of epic and then start of legendary onwards, i pumped only health.. but that is because i did not rely on DA for survivability but briar ward + damage absorption combo.. something only possible for a skinchanger.. for what it's worth, i think stat distribution for a petmaster should be str+dex+int because since you will not deal damage anyway, you are better off equipping the best items you can find whatever the requirement is.. but do not start hybrid stat right away, start with 1 or 2 stats except pure dex
That's close to what I imagine for pure petmancer - relatively balanced stats to equip whatever gear you need + good DA or health.

distortion wave would be better for that because the first 2 skills scales with str and the reduced armor really helps.. the problem is the energy cost is HUGE for a non-int build.. you can wear golden fleece and seal of the high priest but would that be worth it for a physical damage build? i don't think so.. i think the best build to utilize distortion wave is str+int and i think the devs made it that way as evidenced by the fact that the first 2 skills scales with str but the 3rd scales with int.. this one i can say from experience..

...finally, i think character building should be free and not be bound by any rules so please feel free to build a str build dream caster and prove me wrong :)) i promise i would not be mad.. in fact, if you succeed, i would be happy because there is another ridiculous build.. pls share it with us if you decide to do so
How would you distribute stats for a Str/Int char? Distortion Wave seems like a good choice indeed, but I never figured out how to make a proper build which focus on the physical part of it... thought about a pure Str melee/caster Harbinger or Evoker, but the results on testing aren't that great... Maybe with SotP the physical bonus will at least more reliable than Onslaught/Battle Rage or Volatility. Idk really.

About my spear question -  it seemed like a good choice, if i go for melee + DW/PhantomStrike... even though its a slow weapon, the damage is highest, maybe the speed buffs from HotO, Temporal Flux and SotP will compensate?

Good idea about Captain's Signet Croc, for many builds actually. Ima definetly farm for it. I'll try your Refresh idea too.
About Deities, I can't work on it atm, so why not have some fun for a while ;)

6
Nature AE / The optimal Ritualist build?
« on: 14 July 2018, 01:58:53 »
I wanna make an "immortal" Ritualist, kinda. Have a very good impression of the class from playing Legion of Champions - my first and only LoC character to reach Legendary with 0 deaths was Ritualist. But LoC is a pet focused mod, I don't know how well the class performs in vanilla... Also I was never sure about stats (especially Dex). Some questions I have about the class in vanilla:
1. Should I go for Str or Int, or pure petmancer?
2. What gear to look for?
3. Is spear a good choice for melee?
4. Any possibility for pure Str caster, using buff from SotP and the physical skills from Dream?

7
Нова версия.

8
Other Modifications / Re: [Mod] Big Font
« on: 13 July 2018, 14:23:32 »
Awesome  8) No more cutting my own text! Thanks!

9
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 12 July 2018, 15:08:23 »
Have you tried TQVaultXL? It works with mods for me.

10
General Discussion / Re: Missing Storyteller NPC?
« on: 12 July 2018, 14:06:06 »
Ah, so they included it in new xpack. Thanks.

11
General Discussion / Missing Storyteller NPC?
« on: 12 July 2018, 13:19:42 »
Hey, does anyone know where is this NPC located, telling the story of Persefone?
Here is the story:

Quote
xtagJudgment_Storyteller_A2=There is a story that must be told. It is a tale of our lady Persephone, Queen of the Sunless Lands. For she is daughter of Demeter, goddess of growing things and bounty, and it was not by choice that she came to rule here. No, it happened when she was a girl. As the young goddess played among the fields, picking flowers, he burst forth from the ground, the Lord of the Dead, Hades himself. In his arms he took her, and down into his domain, and there took her as his wife. Demeter mourned; nothing grew and famine spread. At last Helios, who drives the sun and sees all beneath him, reported the deed. With Zeus himself as her emissary, Hades was forced to return to the world Demeter's daughter. But before she went, he played a trick he fed her three seeds of the pomegranate fruit. For he knew that those who eat of this realm are bound to it. When the truth was out, Demeter wept and tore her dress, but could do no more. Although she might leave, Persephone must always return. And so she was made Queen of this realm.
xtagJudgment_Storyteller_A3=It is said our Dark Lady is now imprisoned by her Lord, chained in place. I wonder, could such a thing be true?
xtagJudgment_Storyteller_A7=They have no children. There is no new life here.

I searched alot in Hades, but haven't find it yet. It would be a shame if it's missing, the story is good.

12
Other Modifications / Re: [MOD PACK] Collection of old mods
« on: 11 July 2018, 19:47:06 »
Sure, I'll make a list.

13
Other Modifications / Re: [Mod] Big Font
« on: 11 July 2018, 19:44:07 »
Here is an example with Warfare mastery description using random text:



Same thing happens with the description inside the selected mastery screen (in this case it fits well, but not always).

It force you to heavily edit your text untill it fit in the textbox.

14
Other Modifications / Re: [Mod] Big Font
« on: 11 July 2018, 18:38:02 »
Great help for people with bigger resolutions (not for me tho, playing on laptop here  :-\)

Koderkrazy, I want to ask you something - since you have your way with fonts, do you know how I can fix the custom mastery text splitting on different rows?

15
Other Modifications / Re: [Tool] TQ Blacksmith
« on: 11 July 2018, 18:31:50 »
Downloaded! Nice addition.

Pages: [1] 2 3 ... 31