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Messages - Prosoro

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1
New Projects / Re: Hamunaptra Mod - Development
« on: 12 September 2018, 10:04:18 »
Heha thanks WNG and yeah there's a lot going on atm but believe me I'm persevering to get it ready.  Btw good work on releasing Doom Island aye!

2
New Projects / Re: Hamunaptra Mod - Development
« on: 11 September 2018, 15:46:28 »

Hey guys am back with another 'proper' update  ;)

link: https://www.hamunaptramod.com/

Let me know what ye think and hope you enjoy!

3
Streaming and cool TQ videos / Twitch Streaming Fun
« on: 23 August 2018, 14:27:18 »

Hey guys,

Wanted to post my channel here for anyone keen to join me during my arpg misadventures  :P
Pretty noob at all this tbh but will do my best!

Channel: https://www.twitch.tv/prosoro

Current Stream: Grim Dawn Ultimate Farming in preparation for Forgotten Gods.





4
General Discussion / Re: [Survey] How do you play Titan Quest
« on: 22 August 2018, 23:41:59 »
All done  8)

5
New Projects / Re: Hamunaptra Mod - Development
« on: 18 August 2018, 10:18:03 »
+Vitality dmg, %Health reduction on hit and maybe % chance reduced resists for blade, vitality decay per second for the aura. I'm also for chance to fumble for aura as Croc. Or reduced physical/total damage. At least thats how imagine a wraith blade and aura  >:D

Nice! this is what I'm after Nargil, thank you sir  8) definitely got to keep it in line with the overall wraith blade theme huh

6
New Projects / Re: Hamunaptra Mod - Development
« on: 18 August 2018, 10:14:26 »

Is this Khamor'aans Blade of yours gained from a secret quest? If yes then the player would have to go out of his way to get this item. If so I think it would be great to give those who made the effort to earn it some edge:

Well assuming you're familiar with Grim Dawn, think of it like Salazar in the Depraved Sanctuary.  You find the dungeon, enter and defeat Salazar and he has a chance to drop his MI blade.  The DS is linked with a quest I think to find the key and then enter it, but killing Salazar isn't part of it it iirc.  In any case, Khamor'aan may be part of a side quest ...or he might just be a bonus hidden boss to hunt down.  His sword will be a legendary item though not an MI, I mean it is a 'Nazgul' blade right ahah

- granting the blade the most efficient damage type in the mod. For instance adding effects such as "+x% Damage to Beastmen, etc ". Now if you havenít finished the mod you probably donít know what kind of monsters are predominant in the campaign :)

hehe this made me chuckle a bit, only because to me it is fairly obvious that the Undead are the predominant monster type in Hamunaptra. But yeah Croc this is good and I think adding "dmg to Undead monster type" will be appropriate and sought after  :P

About the Shadow Miasma Aura originally used by Shadowstalkers. They're hard to it sometimes, right? Does it grants them a chance to Evade? If yes Evade is first on the list. On the same vein adding a chance to enemies to Fumble their attack, maybe. ^^.

I did see something but can't remember.  Will have another look

7
New Projects / Re: Hamunaptra Mod - Development
« on: 18 August 2018, 10:03:01 »
Well, to answer your question, I need to know... do we start the map at level 1? And how high do we go?

See the f.a.q here WNG
https://www.hamunaptramod.com/f-a-q

8
New Projects / Re: Hamunaptra Mod - Development
« on: 16 August 2018, 11:19:03 »
Also, I want to ask for ideas here --> What would you expect Khamor'aans blade to have with regards to stats and level requirements etc?? List your chosen ones below!

Plus, the Shadow Miasma aura --> Again, what's your thoughts on what this should grant the player??

bump
...still no thoughts??  ??? ah well, I'll brainstorm something in the mean time

9
New Projects / Re: Deities Mod - Development Thread
« on: 16 August 2018, 11:13:57 »
About the increased range on level - I found a way  ^-^
I turned Marksmanship into a self-only toggled skill aura with 16 levels, called Hawk's Eye. Each level is linked to a separate weapon enchantment file with no effect attached, instead the 16 weapon enchant files link to 16 different projectile files. Each projectile file has increased distance profile than the previous. With maxed Hawk's Eye you can hit the target on 35 meters. Neat.

Dude nice thinking there! Sounds like a mean skill and am liking the chosen name for it too  8)

10
General Discussion / Re: Funny screenshots
« on: 15 August 2018, 10:27:18 »
Breakdancing duneraider ?  :o  He froze in mid air when he saw my maxed Liche King!


11
Other Modifications / Re: Horse Rider Mod (WIP)
« on: 11 August 2018, 00:47:49 »
Wow that horse mount is next level Nargil! So impressive. A distinctive TQ modding accomplishment by far  ;)

12
New Projects / Re: Hamunaptra Mod - Development
« on: 10 August 2018, 01:56:37 »
Hopefully, still plenty to do but I know a beta doesn't have to be perfect of course

13
New Projects / Re: Hamunaptra Mod - Development
« on: 08 August 2018, 16:23:07 »
Dude, that is freakin' awesome! You really captured the Ringwraith feeling!
Edit: You can try attaching the Yin sword effect to this sword. Just an idea.

Cheers Nargil and yeah man I thought it'd be so kool to add that effect somehow too.  We'll see, you know how when you get ideas and they just start branching out in all directions - yeah that's def happening in this case

14
New Projects / Re: Hamunaptra Mod - Development
« on: 08 August 2018, 16:20:18 »
Woah! That Nazgul Boss has really a LOtR feel to it. For a first draft this is very well done, Prosoro.
Heha thanks Croc! great to hear he's recognizable in that regard, success!

I swear I'll never ask to have a pet like that, that would be too awesome. :P
Well about that.... ahaha I was thinking yknow  ^-^

Note: my hunch was on Nazgul too but I restrained from posting (but who will believe me? ^^)
lol it had to be the Nazgul of course

15
New Projects / Re: Hamunaptra Mod - Development
« on: 08 August 2018, 16:13:01 »
Hope you guys like this addition! I'm pretty stoked and it's just always really satisfying when the ideas you have in your head actually work out after doing the modding and having it match your initial vision. 

Also, I want to ask for ideas here --> What would you expect Khamor'aans blade to have with regards to stats and level requirements etc?? List your chosen ones below!

Plus, the Shadow Miasma aura --> Again, what's your thoughts on what this should grant the player?? I'm currently thinking Cold and Slowing damage with maybe resistance reduction hmm..

Let me know  8)

More Screenshots:
Spoiler for Hiden:

Spoiler for Hiden:

Spoiler for Hiden:


Edit: ...struggling to add a gif from imgur atm :/ annoying it wont show up here and can't remember how I did it last time. Any tips?

Edit2: ahhh okay now I've got it


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