CrocMagnum bud, i wish i know what you are saying but i don't.. i don't play borderlands :/
incidentally, i have a hybrid dreamkiller.. but it depends on how you build a dreamkiller.. if you ignore int and the caster part of dream, then it's not a hybrid imo.. mine takes str/dex/int.. left click is distortion wave, right click is throwing knife, mastermind boosts traps.. strength to boost the physical damage of distortion wave and to wear shields
regarding different types of damage, probably you're both right.. it's just that i think dealing different types of damage is beneficial for a hybrid to take advantage of the different stats you take.. but necessary, probably not
Laionidas, most builds take two out of three stats.. if 2 out of 3 is a hybrid, then 90% of builds are hybrids.. and again you didn't take the hard way :p
Regarding the "ability to wear anything", I'll have to downright disagree with you. Because you're splitting up your statpoint investment and gear selection, hybrid characters tend to not meet the requirements to equip end-game gear of more than one type. In fact, more often then not, they end up not being able to equip end-game gear of any time, and have to be content with using lower tier (though more versatile) items.
sorry that simply isn't true
(https://i.imgur.com/dHtFLwf.jpg)
symbol of the polymath gives 15% int/str/dex.. i can up my dex more but i don't see it necessary.. i already have 1400 DA
(https://i.imgur.com/bRM5Y8C.jpg)
another hybrid:
(https://i.imgur.com/6jUWbRV.jpg)
Odysseus armor is the key item here (-30% requirements)
it's twinked and i have the advantage of having good items but that's part of what makes it complicated ☮️
Hmm, if that's your defination of "hybrid", I guess all I have tried or thought about are "fake hybrid" builds. They may use hybrid armor pieces, have more str/int/dex than "pure" builds, but in the end, all of these builds seek to maximize one attribute point.
You have mentioned the benefits of hybrid, but IMO the actual disadvantage is within the advantage itself.
• You won't have a damage dealing weakness against any type of enemy because you deal different types of damage. I mean you can deal good damage against undeads, beastmen, water nymphs, everything.
The problem is, the "main" type of damage in this game, physical (along with converted pierce damage) and elemental, does not really need another supplementary damage type. They can kill almost all monsters, and the modifiers to them are very easy to find. On the other hand, the "supplementary" damage type, which includes vitality, bleeding, poison etc, each of these damage type have something that they cannot kill; and it's not that easy to find modifiers. So here comes the question: why bother go hybrid if I can kill everything with one damage type? Well yeah the answer can always be: it's fun. Personally I want fun, but I also want my toon to be strong, which sadly end up with no hybrid everytime. In addition, for those possible physical + elemental hybrid classes, with Ragnarok dlc you can convert everything into elemental even without Rune Mastery, and they become "fake hybrid" builds.
Now screw what I just said above. I guess I actually find a possibly real good hybrid build: poison + elemental Trickster, d-w Gorgon's Edge and Winds of Asphodel. Honestly I have not tested it myself, I'll just express how it might work. Gorgon's Edge provides base poison damage, Winds of Asphodel provides resistance reduction at the same time, Thunder Strike provides huge % total damage along with Rune Weapon. The whole idea is enlightened by a poison damage Dreamkiller thread (I can't remember where I found it), which utilize the huge % total damage of Phantom Strike to enhance poison damage. The reason to be a Trickster instead of Dreamkiller may include:
You are ranged.
Gorgon's Edge has highest base poison damage in game.
Phantom Strike has higher % total damage but Thunder Strike has much shorter cooldown.
Phantom Strike cannot reduce resistances at the same time, even the effect of Trance of Wrath is not on par with Winds of Asphodel. Note this does not only benefit poison damage, it also benefit the elemental damage from Rune Mastery.
When both skills are in cooldown, Rune Weapon is more reliable than Psionic Touch.
So...how's your thoughts? O0