nobody asked but here is proof for P2 (vit damage scaling with int)
no other vit damage than from the weapon, no elemental damage either
(https://i.imgur.com/gPiNKXx.jpg)
and when added 20 stat points to int:
(https://i.imgur.com/WVCeM6S.jpg)
it's a tiny boost but you can't expect much from 16 vit damage
that's an accomplished hero test character
i did more tests.. dem what am i doing today? ;D
i think i've read in multiple sources before that str adds a flat amount of physical damage per i can't remember points..
but looking at poinas attribute guide:
https://titanquestfans.net/index.php?topic=637.0
Every 50 points in strength increases your physical damage modifier by 10%, and adds 2 flat physical damage
and the same with int
Every 50 points in intelligence increases your elemental (fire, cold, lightning) damage modifier by 7.7%, and adds 1.25 flat elemental damage
but when i tested:
adding int first, weapon deals pure physical:
(https://i.imgur.com/JaquFJ3.jpg)
and when i added 57 stat points on int:
(https://i.imgur.com/QQ4ALq1.jpg)
where was the flat elemental damage?
and when i tested str:
(https://i.imgur.com/WmzIs1l.jpg)
those jewelries are just so i could wear the staff
when i added 50 stat points to str:
(https://i.imgur.com/u53gB9M.jpg)
where was the flat physical damage?
it's not like staves don't carry flat physical
here is with battle standard:
(https://i.imgur.com/nzfdk2T.jpg)
Poinas said it and i will never say he's wrong.. and as i've mentioned above, iirc i read it before from multiple sources (although i don't remember where)
so am i misunderstanding it or was it changed in AE so that str and int now don't add flat physical and elemental?