Titan Quest - Anniversary Edition > Anniversary Edition - General discussion

Titan Quest- Atlantis Patch Notes

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Bumbleguppy:
Okay, so it's my setup that's all wonky then. Thanks.

sauruz:
Atlast we got everything from every xpac in viewer

Bumbleguppy:
Update 2.7a came out.

It isn't typed out for Steam yet and GOG Galaxy won't let me copy and paste and I am not going to type out all the changes BUT this one:

*Boss and Hero monsters health now scale more strongly with number of players.

Check it: there is a new file in Database/Records/Game called bossgamebalanceattributes.dbr

It doesn't appear in the actual Boss or Hero files, and its location and name suggest it is applied to boss and hero type monsters in the game engine automatically.

It is the same template as monstergamebalanceattributes and petgamebalanceattributes, so it has 18 values in the buffs: 6 values for each player for 3 difficulties.

Here is the Offensive Parameters -> Offensive Absolute -> Offensive Lightning -> offensiveLightningModifier (%bonus) values:

0.000000;5.000000;10.000000;15.000000;20.000000;25.000000;65.000000;70.000000;75.000000;80.000000;85.000000;90.000000;110.000000;115.000000;120.000000;125.000000;130.000000;135.000000

So in legendary with 6 players, bosses and heroes do 135% more lightning damage now. Wow!

This is great and easy to access for modders. My mods had to add files manually to every hero and boss, it was so tedious and time consuming.

Of course now I have to remove all the boss and hero modifier files...

sauruz:
I had a specail boss/hero dbr file as well, thats means i need to remove then and leave only that template doing his magic ? Or this only affects with Multiplayer ?

#confused

Bumbleguppy:
What it means is that the file you added to buff bosses AND the bossgamebalanceattributes will BOTH apply to all bosses that have your file in them.

So you may find that bosses and heroes in epic and legendary are really really tough. If so, then you can tweak either your custom boss file or you can tweak the bossgamebalanceattribute file at your leisure.

I am going to leave my boss and hero files as I use racial defense to reduce pet damage to bosses and the attributepak template doesn't have racial modifiers so the bossgamebalance attribute file won't do the job I need in this case.

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