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Anniversary Edition - General discussion / Returning to TQ After 2 Years - What have i missed?
« on: 30 June 2023, 07:53:54 »
Hello there! I felt the near 2 year long pause from TQ was long enough to get me excited to play the game again. I will now probably get lost in it for a couple of months before i'll take another break.
I was aware of the Eternal Embers release but intentionally kept myself in the dark as much as possible, to make it more interesting when i go back to playing the game. However, now i can't find a lot of information on it so far... at least not the information i'm looking for I know it adds a new act, a new mastery. I know about the curses that allow you to farm a new type of currency that can be spent on yet more loot orbs. I know they have added some more epics and legendary items to the game... but what else?
I'm more interested in the following questions, so please, help me out if you know the answers:
Are there any new rebalancing tweaks done to the already existing skills or on the epic/legendary (even monster infrequent) items? If yes, is there a way to find out what exactly is changed?
Are there any new monster infrequent items? No need for specifics here, just yes or no will be enough.
Are there any new affixes for rare items? Atlantis added the Tinkerer, but i'm hoping for more possibilities to get interesting rare and magic loot.
Are there any new rebalancing done to the monsters? Are the pets AI and the way monster react to them changed. I think i've read somewhere that pet AI is improved, but how exactly? The major problem i have with previous updates was monster ingnoring the wolves at all times and chasing the player instead, which in my opinion is not how it should be. The enemies should prioritize the wolves, not you, since they are the bigger threat to the them, when you're focused on a pure summoner build.
How are the new electrum orbs different that the orbs you can gamble with gold in Atlantis? I''m sure they're better, but are they really worth all the frustration of playing with a severely nerfed character? Especially when the only viable way to farm electrum fast is to enable all the curses... but then how is it even possible to play with a total of -200% resistance penalty on legendary difficulty?
Is the speed you gather elecrum determined by the level of the monsters? Meaning, the harder (higher level) the area is, the better the electrum gain? Or is it just 1 electrum per kill/ for each curse, or a total of 8 with all curses? If yes, then what is stopping me to farm just the starter area of Helos, up to the shaman where i'll be safe once i'm overlevelled for the area? Doesn't seem like a very well thought out feature in my opinion.
Anything else new that i'm missing to mention? Endgame content, or interestig feature i don't know about? I've already noticed the 3rd stats tab in the character screen with the additional information. Really cool and useful stuff.
Thanks in advance!
I was aware of the Eternal Embers release but intentionally kept myself in the dark as much as possible, to make it more interesting when i go back to playing the game. However, now i can't find a lot of information on it so far... at least not the information i'm looking for I know it adds a new act, a new mastery. I know about the curses that allow you to farm a new type of currency that can be spent on yet more loot orbs. I know they have added some more epics and legendary items to the game... but what else?
I'm more interested in the following questions, so please, help me out if you know the answers:
Are there any new rebalancing tweaks done to the already existing skills or on the epic/legendary (even monster infrequent) items? If yes, is there a way to find out what exactly is changed?
Are there any new monster infrequent items? No need for specifics here, just yes or no will be enough.
Are there any new affixes for rare items? Atlantis added the Tinkerer, but i'm hoping for more possibilities to get interesting rare and magic loot.
Are there any new rebalancing done to the monsters? Are the pets AI and the way monster react to them changed. I think i've read somewhere that pet AI is improved, but how exactly? The major problem i have with previous updates was monster ingnoring the wolves at all times and chasing the player instead, which in my opinion is not how it should be. The enemies should prioritize the wolves, not you, since they are the bigger threat to the them, when you're focused on a pure summoner build.
How are the new electrum orbs different that the orbs you can gamble with gold in Atlantis? I''m sure they're better, but are they really worth all the frustration of playing with a severely nerfed character? Especially when the only viable way to farm electrum fast is to enable all the curses... but then how is it even possible to play with a total of -200% resistance penalty on legendary difficulty?
Is the speed you gather elecrum determined by the level of the monsters? Meaning, the harder (higher level) the area is, the better the electrum gain? Or is it just 1 electrum per kill/ for each curse, or a total of 8 with all curses? If yes, then what is stopping me to farm just the starter area of Helos, up to the shaman where i'll be safe once i'm overlevelled for the area? Doesn't seem like a very well thought out feature in my opinion.
Anything else new that i'm missing to mention? Endgame content, or interestig feature i don't know about? I've already noticed the 3rd stats tab in the character screen with the additional information. Really cool and useful stuff.
Thanks in advance!