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As a side note, I wouldn’t use Relic Vault. Sadly, I can’t make it as a personal stash.
So my goal is to get rid of the disadvantages of playing self-found :- In SV, merchants already sell artifact formulas.- I made a recycle system based on formulas (also buyable at merchants) to get new relics with the ones you don’t need.- I’d like to expand that for uniques and maybe MIs, so that you’ll be able to trade the stuff you don’t need for other unique items. You’d be able to target one particular item type (say you trade 2-3 uniques staves for a random spear). You’d also be able, once every 10 levels to trade more unique items against one particular unique item, if you really badly need it (would have to be balanced…)- Sets : I would create new quests that could start once you have a piece of the set, and that would involve spawning random enemies with a high chance of dropping a piece of the set.Moreover, most low level sets would be given a higher level version, obtainable more quickly if you have the low level version.Set bonuses are already improved in SV.
I'm playing an Occultist, with an eye towards expanding into warfare. The idea is to try out a DoT build. DoT builds didn't really work well in original TQ, and poison DoT were especially bad. TQAE allows DoTs to scale with player stats, which is huge, basically doubling their power by the time you hit Legendary.
I didn't notice the RR in Aphotic Mixture. That definitely helps. It's in the top tier though, so it'll be a while. Still, it's total RR, which is really strong.Flash Powder isn't bad in isolation, it just feels weak compared to what other masteries do at similar tiers. I was wanting to stay mono-Occult for a while, mostly because it's my least familiar mastery, but I'm not sure that idea is really going to work.Tauceti: Good call on Smoke Screen. I had glanced at it, saw the one second duration, and was felt very "meh" about it. I took a closer look, and noticed that it's a 20 METER RADIUS CLOUD HOLY MOLY. So yeah, that looks really useful. I'll respec into that.
But their base Vitality resist is usually at 50%, so you may deal some damage to them if they don't have an additional Vitality resist (usually 100%... so reducing 150% to much lower than 100% is doable with multiple sources of RR, like Aphotic Ichor + Necrosis).
Random feedback: I ran into a crazy powerful satyr hero shortly after the dowry quest. He was a lightning shaman with a rapid fire ball lightning attack and an undodgeable stun attack. His regen was high enough that I couldn't keep pace with it and dodge his attacks at the same time. I don't mind weird, out-of-depth encounters from time to time, but this guy seemed a bit extreme. The design is good, it just felt way too soon. I'd have to have strong resistances in both lightning and stun to fight him, and there's just no way to do that when you only have access to Helos.